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Add localisation of beatmaps screen
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osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs
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54
osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class FirstRunSetupBeatmapScreenStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupBeatmapScreen";
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/// <summary>
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/// "Obtaining Beatmaps"
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/// </summary>
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public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps");
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/// <summary>
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/// ""Beatmaps" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
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/// </summary>
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public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
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/// <summary>
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/// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."
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/// </summary>
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public static LocalisableString TutorialDescription => new TranslatableString(getKey(@"tutorial_description"), @"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.");
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/// <summary>
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/// "Get the osu! tutorial"
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/// </summary>
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public static LocalisableString TutorialButton => new TranslatableString(getKey(@"tutorial_button"), @"Get the osu! tutorial");
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/// <summary>
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/// "To get you started, we have some recommended beatmaps."
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/// </summary>
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public static LocalisableString BundledDescription => new TranslatableString(getKey(@"bundled_description"), @"To get you started, we have some recommended beatmaps.");
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/// <summary>
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/// "Get recommended beatmaps"
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/// </summary>
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public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps");
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/// <summary>
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/// "You can also obtain more beatmaps from the main menu "browse" button at any time."
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/// </summary>
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public static LocalisableString ObtainMoreBeatmaps => new TranslatableString(getKey(@"obtain_more_beatmaps"), @"You can also obtain more beatmaps from the main menu ""browse"" button at any time.");
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/// <summary>
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/// "You currently have {0} beatmap(s) loaded!"
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/// </summary>
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public static LocalisableString CurrentlyLoadedBeatmaps(int beatmaps) => new TranslatableString(getKey(@"currently_loaded_beatmaps"), @"You currently have {0} beatmap(s) loaded!", beatmaps);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -3,10 +3,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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@ -18,11 +19,10 @@ using osu.Game.Localisation;
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using osu.Game.Online;
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using osuTK;
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using Realms;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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[Description("Obtaining Beatmaps")]
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[LocalisableDescription(typeof(FirstRunSetupBeatmapScreenStrings), nameof(FirstRunSetupBeatmapScreenStrings.Header))]
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public class ScreenBeatmaps : FirstRunSetupScreen
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{
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private ProgressRoundedButton downloadBundledButton = null!;
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@ -52,8 +52,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text =
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"\"Beatmaps\" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.",
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Text = FirstRunSetupBeatmapScreenStrings.Description,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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@ -76,8 +75,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text =
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"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.",
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Text = FirstRunSetupBeatmapScreenStrings.TutorialDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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@ -87,13 +85,13 @@ namespace osu.Game.Overlays.FirstRunSetup
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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BackgroundColour = colours.Pink3,
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Text = "Get the osu! tutorial",
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Text = FirstRunSetupBeatmapScreenStrings.TutorialButton,
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Action = downloadTutorial
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text = "To get you started, we have some recommended beatmaps.",
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Text = FirstRunSetupBeatmapScreenStrings.BundledDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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@ -103,7 +101,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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BackgroundColour = colours.Blue3,
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Text = "Get recommended beatmaps",
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Text = FirstRunSetupBeatmapScreenStrings.BundledButton,
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Action = downloadBundled
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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@ -135,7 +133,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Colour = OverlayColourProvider.Content1,
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Text = "You can also obtain more beatmaps from the main menu \"browse\" button at any time.",
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Text = FirstRunSetupBeatmapScreenStrings.ObtainMoreBeatmaps,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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@ -157,7 +155,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
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{
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currentlyLoadedBeatmaps.Text = $"You currently have {sender.Count} beatmap(s) loaded!";
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currentlyLoadedBeatmaps.Text = FirstRunSetupBeatmapScreenStrings.CurrentlyLoadedBeatmaps(sender.Count);
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if (sender.Count == 0)
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{
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