mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Merge branch 'master' into fix-first-run-ui-scale-applying-rate-adjust
This commit is contained in:
commit
337ee8f4c7
@ -4,11 +4,11 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -17,79 +17,86 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly TestRulesetSelector selector;
|
||||
private BeatmapRulesetSelector selector;
|
||||
|
||||
public TestSceneBeatmapRulesetSelector()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() => Child = selector = new BeatmapRulesetSelector
|
||||
{
|
||||
Add(selector = new TestRulesetSelector());
|
||||
}
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BeatmapSet = new APIBeatmapSet(),
|
||||
});
|
||||
|
||||
[Resolved]
|
||||
private IRulesetStore rulesets { get; set; }
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
AddSliderStep("osu", 0, 100, 0, v => updateBeatmaps(0, v));
|
||||
AddSliderStep("taiko", 0, 100, 0, v => updateBeatmaps(1, v));
|
||||
AddSliderStep("fruits", 0, 100, 0, v => updateBeatmaps(2, v));
|
||||
AddSliderStep("mania", 0, 100, 0, v => updateBeatmaps(3, v));
|
||||
|
||||
void updateBeatmaps(int ruleset, int count)
|
||||
{
|
||||
if (selector == null)
|
||||
return;
|
||||
|
||||
selector.BeatmapSet = new APIBeatmapSet
|
||||
{
|
||||
Beatmaps = selector.BeatmapSet.Beatmaps
|
||||
.Where(b => b.Ruleset.OnlineID != ruleset)
|
||||
.Concat(Enumerable.Range(0, count).Select(_ => new APIBeatmap { RulesetID = ruleset }))
|
||||
.ToArray(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleRulesetsBeatmapSet()
|
||||
{
|
||||
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
|
||||
|
||||
AddStep("load multiple rulesets beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new APIBeatmapSet
|
||||
{
|
||||
Beatmaps = enabledRulesets.Select(r => new APIBeatmap { RulesetID = r.OnlineID }).ToArray()
|
||||
};
|
||||
});
|
||||
|
||||
var tabItems = selector.TabContainer.TabItems;
|
||||
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
|
||||
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleRulesetBeatmapSet()
|
||||
{
|
||||
var enabledRuleset = rulesets.AvailableRulesets.Last();
|
||||
|
||||
AddStep("load single ruleset beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new APIBeatmapSet
|
||||
{
|
||||
Beatmaps = new[]
|
||||
{
|
||||
new APIBeatmap
|
||||
{
|
||||
RulesetID = enabledRuleset.OnlineID
|
||||
}
|
||||
new APIBeatmap { RulesetID = 1 },
|
||||
new APIBeatmap { RulesetID = 2 },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
|
||||
AddAssert("osu disabled", () => !selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Value.OnlineID == 0).Enabled.Value);
|
||||
AddAssert("mania disabled", () => !selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Value.OnlineID == 3).Enabled.Value);
|
||||
|
||||
AddAssert("taiko selected", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Active.Value).Value.OnlineID == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleRulesetBeatmapSet()
|
||||
{
|
||||
AddStep("load single ruleset beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new APIBeatmapSet
|
||||
{
|
||||
Beatmaps = new[] { new APIBeatmap { RulesetID = 3 } }
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("single ruleset selected", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Active.Value).Value.OnlineID == 3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBeatmapSet()
|
||||
{
|
||||
AddStep("load empty beatmapset", () => selector.BeatmapSet = new APIBeatmapSet());
|
||||
|
||||
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
|
||||
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
|
||||
AddAssert("all rulesets disabled", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().All(t => !t.Active.Value && !t.Enabled.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullBeatmapSet()
|
||||
{
|
||||
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
|
||||
|
||||
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
|
||||
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
|
||||
}
|
||||
|
||||
private class TestRulesetSelector : BeatmapRulesetSelector
|
||||
{
|
||||
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
|
||||
|
||||
public new TabFillFlowContainer TabContainer => base.TabContainer;
|
||||
AddAssert("all rulesets disabled", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().All(t => !t.Active.Value && !t.Enabled.Value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public class TestSceneProfileRulesetSelector : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
public TestSceneProfileRulesetSelector()
|
||||
{
|
||||
@ -32,14 +32,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
};
|
||||
|
||||
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
|
||||
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
|
||||
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
|
||||
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
|
||||
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
|
||||
|
||||
AddStep("User with osu as default", () => user.Value = new APIUser { PlayMode = "osu" });
|
||||
AddStep("User with mania as default", () => user.Value = new APIUser { PlayMode = "mania" });
|
||||
AddStep("User with taiko as default", () => user.Value = new APIUser { PlayMode = "taiko" });
|
||||
AddStep("User with catch as default", () => user.Value = new APIUser { PlayMode = "fruits" });
|
||||
AddStep("User with osu as default", () => user.Value = new APIUser { Id = 0, PlayMode = "osu" });
|
||||
AddStep("User with taiko as default", () => user.Value = new APIUser { Id = 1, PlayMode = "taiko" });
|
||||
AddStep("User with catch as default", () => user.Value = new APIUser { Id = 2, PlayMode = "fruits" });
|
||||
AddStep("User with mania as default", () => user.Value = new APIUser { Id = 3, PlayMode = "mania" });
|
||||
AddStep("null user", () => user.Value = null);
|
||||
}
|
||||
}
|
||||
|
@ -5,18 +5,18 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class OverlayRulesetTabItem : TabItem<RulesetInfo>
|
||||
public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasTooltip
|
||||
{
|
||||
private Color4 accentColour;
|
||||
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Overlays
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
text.FadeColour(value, 120, Easing.OutQuint);
|
||||
icon.FadeColour(value, 120, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
@ -35,7 +35,9 @@ namespace osu.Game.Overlays
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
private readonly Drawable icon;
|
||||
|
||||
public LocalisableString TooltipText => Value.Name;
|
||||
|
||||
public OverlayRulesetTabItem(RulesetInfo value)
|
||||
: base(value)
|
||||
@ -48,15 +50,14 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(3, 0),
|
||||
Child = text = new OsuSpriteText
|
||||
Spacing = new Vector2(4, 0),
|
||||
Child = icon = new ConstrainedIconContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Text = value.Name,
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
ShadowColour = Color4.Black.Opacity(0.75f)
|
||||
}
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(20f),
|
||||
Icon = value.CreateInstance().CreateIcon(),
|
||||
},
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
@ -70,7 +71,7 @@ namespace osu.Game.Overlays
|
||||
Enabled.BindValueChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
|
||||
public override bool PropagatePositionalInputSubTree => Enabled.Value && base.PropagatePositionalInputSubTree;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
@ -91,7 +92,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
|
||||
AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -23,7 +26,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
|
||||
isDefault = value;
|
||||
|
||||
icon.FadeTo(isDefault ? 1 : 0, 200, Easing.OutQuint);
|
||||
icon.Alpha = isDefault ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,15 +45,20 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
public ProfileRulesetTabItem(RulesetInfo value)
|
||||
: base(value)
|
||||
{
|
||||
Add(icon = new SpriteIcon
|
||||
Add(icon = new DefaultRulesetIcon { Alpha = 0 });
|
||||
}
|
||||
|
||||
public class DefaultRulesetIcon : SpriteIcon, IHasTooltip
|
||||
{
|
||||
public LocalisableString TooltipText => UsersStrings.ShowEditDefaultPlaymodeIsDefaultTooltip;
|
||||
|
||||
public DefaultRulesetIcon()
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
Size = new Vector2(12),
|
||||
});
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
Icon = FontAwesome.Solid.Star;
|
||||
Size = new Vector2(12);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user