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mirror of https://github.com/ppy/osu.git synced 2024-11-14 10:57:30 +08:00
Commit Graph

478 Commits

Author SHA1 Message Date
Dean Herbert
3e9c398652 Update input handler logic to match framework changes. 2016-11-21 21:36:11 +09:00
Thomas Müller
f8788bb24b Update the background according to the currently selected beatmap and blur it within song select. 2016-11-19 17:39:43 +01:00
Huo Yaoyuan
53deaf2a00 Merge branch 'master' 2016-11-16 10:51:39 +08:00
Dean Herbert
867797a089 Change volume control mouse wheel behaviour to not gain full-screen focus. 2016-11-15 15:22:14 +09:00
Huo Yaoyuan
1cddc4eb5b Use EqualityComparer<T> to avoid boxing and casting when comparing. 2016-11-15 01:49:05 +08:00
Tom94
c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Thomas Müller
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
Dean Herbert
f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f Ensure transformations are never used prior to being added to the Drawable tree. 2016-11-06 11:13:52 +01:00
Thomas Müller
5f2bf165a2 Remove now obsolete clock usages. 2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Dean Herbert
2ee5e2efb7 Bring framework up-to-date.
# Conflicts:
#	osu-framework
2016-11-05 18:18:52 +09:00
Dean Herbert
bc53642cab Fix some warnings. 2016-11-04 15:40:05 +09:00
Drew DeVault
cb40b7079f Rework how references are passed about 2016-11-03 22:43:00 -04:00
Drew DeVault
6c0cef894e Add OsuButton with sane defaults 2016-11-03 19:06:22 -04:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Dean Herbert
13b5fb0578 Update transforms to not accept clock. 2016-10-28 17:42:00 +09:00
Dean Herbert
ee8b678989 Fix volume controls handling mouse wheel at a higher level than anything else game-wide. 2016-10-26 18:45:48 +09:00
Dean Herbert
3ce93608fb Fix one remaining FlowContainer. 2016-10-22 19:37:27 +09:00
Dean Herbert
cdef75c98b Fix AutoSize references. 2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
ee463dc65c Merge pull request #77 from NeoAdonis/counters-a
Rolling counters
2016-10-19 15:06:00 +09:00
Thomas Müller
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073 Protect RollingCounter props 2016-10-17 21:40:50 -05:00
Adonais Romero González
72c4dc344e Misc. fixes and improvements 2016-10-16 18:30:25 -05:00
Adonais Romero González
862dc1d7c7 Tidying code and restricting methods 2016-10-15 19:07:07 -05:00
Adonais Romero González
10b47859c3 Delay order on StarCounter changed 2016-10-15 18:04:00 -05:00
Adonais Romero González
0ceb72ba42 More refactoring 2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44 Tidying 2016-10-15 15:03:51 -05:00
Adonais Romero González
2625d06553 Why calling StopAnimation() on StarCounter's ctor()? 2016-10-15 13:53:39 -05:00
Adonais Romero González
6bd3eaf37d Changes according to review + Refactor 2016-10-14 18:23:27 -05:00
Adonais Romero González
edbbe8daef Delete unnecessary class attributes 2016-10-13 22:54:02 -05:00
Adonais Romero González
9ccff6ec48 Tidying up 2016-10-13 19:50:06 -05:00
Adonais Romero González
0deb5b4e22 Removed unneeded vars 2016-10-13 18:07:06 -05:00
Adonais Romero González
69621eb6d3 Star animation delay micro fix 2016-10-13 18:00:36 -05:00
Adonais Romero González
ce07a45456 Improved code 2016-10-13 17:13:20 -05:00
Dean Herbert
5e3e949fd6 Revert all counter commits. Requires much further review. 2016-10-13 14:45:41 +09:00
Adonais Romero González
1d8d2fa9c9 Implicit base() 2016-10-12 21:46:51 -05:00
Adonais Romero González
8f0093f133 Comments in StarCounter 2016-10-12 21:36:52 -05:00
Adonais Romero González
55420d4356 Improvements in transformCount handling 2016-10-12 21:33:55 -05:00
Adonais Romero González
bf832ebe71 uint for ids 2016-10-12 21:03:41 -05:00
Adonais Romero González
71d7de5326 Leading zeroes now part of ScoreCounter ctor 2016-10-12 20:57:06 -05:00
Adonais Romero González
73e4359e9d Adjusted StarCounter ctor 2016-10-12 20:51:50 -05:00
Adonais Romero González
e9a38f0c4d Fixed some animations 2016-10-12 17:24:06 -05:00
Adonais Romero González
fa67ab86ed Adjusted Combo Counter animation 2016-10-12 15:28:24 -05:00
Adonais Romero González
11e0429fd3 Children creation off-load to ctors 2016-10-12 14:38:48 -05:00
Adonais Romero González
798e7241d8 Make counters work again 2016-10-12 14:33:04 -05:00
Dean Herbert
61d5c7c56d Make stuff compile again (but StarCounter hits assertions). 2016-10-12 16:11:40 +09:00
Dean Herbert
e800649633 Merge remote-tracking branch 'upstream/master' into limit-game-access 2016-10-12 16:03:03 +09:00
Dean Herbert
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Drew DeVault
5306141f5f Merge pull request #49 from NeoAdonis/counters
Rolling counters (initial)
2016-10-11 15:04:46 -04:00
Adonais Romero González
2954c19345 Misc. fixes 2016-10-09 15:19:35 -05:00
Adonais Romero González
4d0c8ed441 StarAnimationEasing 2016-10-09 14:55:50 -05:00
Adonais Romero González
fd1cbfd8fa Hide VisibleCount from transformStar 2016-10-09 14:53:06 -05:00
Adonais Romero González
01da3ca474 More line wrapping 2016-10-09 14:48:24 -05:00
Adonais Romero González
841707b61f Not animate stars over MaxStars 2016-10-09 14:09:07 -05:00
Adonais Romero González
707effb591 Completed StarCounter
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
2016-10-09 14:02:44 -05:00
Thomas Müller
dd04b33232 Use AddInternal instead of AddTopLevel. 2016-10-09 20:06:23 +09:00
Adonais Romero González
67d3d772f6 Minor fix with StarCounter width 2016-10-08 22:15:25 -05:00
Adonais Romero González
37115c8c9f Merge branch 'master' into counters 2016-10-08 22:02:43 -05:00
Adonais Romero González
accf365fd1 More styling. 2016-10-08 21:58:53 -05:00
Adonais Romero González
0d18680eeb StarCounter styling using absolute positioning. 2016-10-08 21:45:01 -05:00
Adonais Romero González
5ebb2fc289 Refactor + Stars Counter (initial)
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00
Dean Herbert
5ff9d828eb Add KeyCounter to Player for fun. 2016-10-08 15:53:59 +09:00
Adonais Romero González
a3b4a34a1a TestCase buttons + minor fixes 2016-10-07 17:15:36 -05:00
Adonais Romero González
7277cf5af1 Reflection to simplify transforms + some refactoring 2016-10-07 16:59:52 -05:00
Adonais Romero González
965e542eaf Line wrapping 2016-10-07 16:14:35 -05:00
Adonais Romero González
35325fab95 Licence added 2016-10-07 02:24:46 -05:00
Adonais Romero González
00cfc51004 Rolling counters (initial) 2016-10-07 02:05:02 -05:00
Dean Herbert
c0f25a2683 Improve white-boxed game modes. 2016-10-05 20:08:58 +09:00
Dean Herbert
03aea04a00 Add BackgroundMode stack. 2016-10-05 20:06:55 +09:00
Dean Herbert
ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
Dean Herbert
f0681f35c4 Merge remote-tracking branch 'refs/remotes/upstream/master' into game-modes-layout
# Conflicts:
#	osu.Game/OsuGame.cs
#	osu.Game/OsuGameBase.cs
#	osu.Game/osu.Game.csproj
2016-10-01 17:10:27 +09:00
Dean Herbert
5afb038025 Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
0178e23b73 Ensure we always remain fully visible on any aspect ratio (including very tall ones). 2016-09-30 18:46:34 +09:00
Dean Herbert
cc14aeb802 Add basic background display system. 2016-09-30 18:45:55 +09:00
Dean Herbert
357c94ed8a Add OsuGameMode. Standardise naming of classes. 2016-09-30 13:30:55 +09:00
Dean Herbert
643ae0cefe Merge remote-tracking branch 'upstream/master' into beatmap_framework 2016-09-30 00:13:08 +09:00
Dean Herbert
2db962dc33 Add basic tweening mouse cursor.
# Conflicts:
#	osu-framework
2016-09-29 23:46:33 +09:00
Dean Herbert
ae6fb0553d Add contains override to allow correct rendering by CursorContainer on window bounds. 2016-09-29 23:46:30 +09:00
Dean Herbert
7dcf2c6269 Add TestCase for main menu ButtonSystem. 2016-09-29 23:46:24 +09:00
Dean Herbert
eaab1b718e Merge branch 'refs/heads/master' into beatmap_framework
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-09-28 16:09:26 +09:00
Huo Yaoyuan
25fecfca06 Relative size and position for text layer. 2016-09-26 16:56:39 +08:00
Huo Yaoyuan
bb13da2b32 Add ResetCount method for Counter. 2016-09-26 14:23:22 +08:00
Huo Yaoyuan
b4bb3d6317 Update private methods implementation. 2016-09-26 14:21:40 +08:00
Huo Yaoyuan
756e7a6a67 Add missing lincense header, remove unnecessary comment and field. 2016-09-26 14:21:25 +08:00
Dean Herbert
58ed5c00e4 Merge remote-tracking branch 'refs/remotes/upstream/master' into beatmap_framework
# Conflicts:
#	osu.Game/GameModes/Menu/ButtonSystem.cs
#	osu.Game/OsuGame.cs
2016-09-25 13:40:06 +09:00
Huo Yaoyuan
63535df6dc Fix typo and missnaming. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ec2bc4720d Comma seperator in numbers. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ed4fae53cb Add FadeTime and allow setting custom styles directly from container. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
f4ac1f630d Adjust visual tree of counter. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
0da0d4f35e Avoid accessing container in each counter. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
c70bf53486 Rename counter classes to avoid confusing. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
16f1dff849 Make counter public. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
d8666deaa0 IsLit Adjustment. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ba19fe1b97 Move IsCounting to KeyCounter. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
409bb0d068 Counter animation. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
81f269ee69 MouseCount and KeyBoardCount, input handling. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
e5ef3e1d02 Adjust children position of Counter. 2016-09-24 19:46:10 +08:00
Huo Yaoyuan
55a1a3827a Implement KeyCounter and base Count class. 2016-09-24 19:46:10 +08:00
Dean Herbert
7bdb2fcfc7 Add basic implementation of VisualTest framework for osu! project.
Comes with one complimentary test.
2016-09-24 15:47:17 +09:00
Dean Herbert
f936618156 Add back TextAwesome and osu!font. 2016-09-24 00:05:09 +09:00
Dean Herbert
e0c06a4f19 Merge branch 'refs/heads/general-fixes' into beatmap_framework
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/FieldTest.cs
#	osu.Game/GameModes/FontTest.cs
#	osu.Game/GameModes/Menu/ButtonSystem.cs
#	osu.Game/Graphics/UserInterface/TextBox.cs
#	osu.Game/OsuGame.cs
#	osu.Game/osu.Game.csproj
2016-09-20 16:36:42 +09:00
Remie Richards
f2fa9f611a Replaced osu.Game.Graphics.Cursor.CursorContainer.cs with osu.Framework.Graphics.Cursor.CursorContainer.cs 2016-09-17 22:11:27 +01:00
Remie Richards
4754c0e2d1 Clears out old tests (use the framework tests!), Replaces osu.Game.Graphics.UserInterface references with osu.Framework.Graphics.UserInterface 2016-09-17 21:54:52 +01:00
Remie Richards
1a5c2b5221 Updates to latest osu-framework, Updates existing Load() methods to use Children = new Drawable[]{} syntax 2016-09-17 21:33:46 +01:00
Dean Herbert
375406bc97 Bring framework up-to-date. 2016-09-11 17:23:43 +09:00
Dean Herbert
4a85d8627d Update to latest framework version. 2016-09-11 03:04:47 +09:00
Dean Herbert
b6bbea392b Merge branch 'general-fixes' into beatmap_framework
Conflicts:
	osu-framework
2016-09-11 02:24:15 +09:00
Dean Herbert
842fb1892f Update to latest framework version. 2016-09-11 02:23:26 +09:00
Dean Herbert
3098204dda Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00
Dean Herbert
23111821f5 Update naming conventions. 2016-09-04 18:31:58 +09:00
smoogipooo
dde748b8c1 Fix loaded not being set on textbox Load. 2016-09-03 21:18:07 +09:30
Dean Herbert
7d9cb85289 Hook up new TextInputSource to TextBox. 2016-09-02 14:41:42 +09:00
Dean Herbert
49a4d64fad Fix TextBox always taking keyboard focus. 2016-09-01 22:55:02 +09:00
Dean Herbert
600223a65c Add proper keyboard sound effects back. 2016-09-01 22:51:45 +09:00
Dean Herbert
923fc228e9 Fix cursor horizontal position. 2016-09-01 22:51:03 +09:00
Dean Herbert
a2fc339a45 Update Transforms to new style. 2016-09-01 22:51:03 +09:00
Dean Herbert
41c03ab255 Move ctor content to Load(). Schedule some prop updates. 2016-09-01 22:51:03 +09:00
Dean Herbert
7f0212f93f TextSize -> SpaceWidth (temporary). 2016-09-01 22:51:03 +09:00
Dean Herbert
b3e2339175 Make TextBox rendering work again. 2016-09-01 22:51:03 +09:00
Dean Herbert
81f9ce657f License -> Licence. 2016-08-26 17:27:49 +09:00
Dean Herbert
6cbbeaaac0 Initial commit. 2016-08-26 14:41:47 +09:00