smoogipoo
25d80a36be
Finish up logical implementation of markers
2017-12-11 21:03:34 +09:00
smoogipoo
5147b342dc
More refactorings + add markers
...
Move
2017-12-11 19:07:40 +09:00
smoogipoo
b28306d3c0
Fix incorrect SelectionPoint
2017-12-11 18:08:16 +09:00
smoogipoo
4573cc3322
Refactor into a new DragBox class, representing a single drag
2017-12-11 17:45:03 +09:00
smoogipoo
7189446943
Merge remote-tracking branch 'origin/master' into editor-selection-tool
2017-12-11 16:34:27 +09:00
Dean Herbert
77592ed15f
Fix comment formatting
2017-12-11 14:52:15 +09:00
Dean Herbert
d02e1ae896
Update RulesetInfo and add migration
2017-12-10 12:15:55 +09:00
Dean Herbert
679134c030
Add ShortName to rulesets
2017-12-08 18:55:25 +09:00
smoogipoo
5341e79102
Remove SelectionDragger for now
2017-12-08 17:51:15 +09:00
smoogipoo
faa921ba05
Fix up post-merge issues
2017-12-08 17:41:10 +09:00
FreezyLemon
9e3d439f0a
Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix
2017-12-08 08:30:02 +01:00
smoogipoo
f41af191ed
Merge remote-tracking branch 'origin/master' into editor-selection-tool
2017-12-08 15:13:18 +09:00
Ninjaprawn
9b3e666a07
Added IgnoreTooltip to all classes required
2017-12-08 14:10:23 +11:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
Dean Herbert
c35c8263b9
Merge remote-tracking branch 'upstream/master' into input-revamp
2017-12-07 18:07:26 +09:00
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag
2017-12-07 15:30:50 +09:00
smoogipoo
e573db04d4
Don't serialize HitObject.Kiai
2017-12-07 14:42:36 +09:00
Dean Herbert
a78441bc5a
Apply changes in line with framework input adjustments
2017-12-07 13:16:59 +09:00
smoogipoo
41b607c165
Dont serialize hitobject sample properties copied from the control point
2017-12-07 03:40:43 +09:00
smoogipoo
b584178e85
Make Beatmap ISerializable and add more JsonIgnores
2017-12-06 00:37:37 +09:00
smoogipoo
a80059032c
Remove PlayfieldOverlay
2017-12-02 20:24:10 +09:00
smoogipoo
5a7c4772bd
Remove PlayfieldUnderlay for now
2017-12-02 19:53:20 +09:00
Aergwyn
db50ad794e
CI adjustments
...
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
...
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
...
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
smoogipoo
f6591851c3
Implement a selection dragger box
2017-12-01 13:15:58 +09:00
smoogipoo
52ba68e25d
Add/fix up license headers
2017-11-30 22:21:02 +09:00
smoogipoo
c0c051aa32
Remove unused parameter for now
2017-11-30 21:58:41 +09:00
smoogipoo
e8cbde3ae1
Add overlay/underlay
2017-11-30 21:56:19 +09:00
smoogipoo
7e34b0f08d
Remove SelectionTool, make Select the default tool
2017-11-30 19:53:52 +09:00
smoogipoo
677f3653eb
Hide osu! playfield cursor
2017-11-30 19:19:34 +09:00
smoogipoo
efa39f38ca
CI fixes
2017-11-30 18:49:08 +09:00
smoogipoo
e5353bb53e
Add border to playfield, add shadow to toolbox buttons
2017-11-30 17:38:55 +09:00
smoogipoo
456bbe25f3
Implement toolbox into HitObjectComposer
2017-11-30 16:58:14 +09:00
smoogipoo
fd3049fd65
Merge remote-tracking branch 'origin/master' into editor-composer
2017-11-30 13:47:47 +09:00
Dean Herbert
93d7cd5a6d
Merge branch 'master' into performance-calculator
2017-11-29 18:37:07 +09:00
smoogipoo
309eb4edd7
Integrate HitObjectComposer into Compose
...
Also removes the other rulesets' HitObjectComposers for now.
2017-11-29 17:46:21 +09:00
smoogipoo
8c30fd490c
Add HitObjectComposer class
2017-11-29 16:22:11 +09:00
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
smoogipoo
1136db1556
Fix mania replays not defining important frames
...
Resolves https://github.com/ppy/osu/issues/1495 .
2017-11-29 14:20:15 +09:00
smoogipoo
a9cc156d7a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-28 21:38:26 +09:00
Brayzure
782a739370
Fix Results Screen After Failing Last Note
...
Fixes a bug where if you failed on the last hitobject, the AllJudged event will have already been invoked.
2017-11-21 23:00:00 -05:00
smoogipoo
f9ad4b6acb
Make categoryDifficulties return doubles to improve decimal accuracy
2017-11-21 19:55:09 +09:00
smoogipoo
0f8d4a455a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-21 19:18:06 +09:00
smoogipoo
217554f587
Remove redundant interface
2017-11-21 18:06:24 +09:00
Dan Balasescu
142b74cc47
Merge branch 'master' into sudden-death
2017-11-21 17:32:31 +09:00
smoogipoo
fea56322f0
Fix SD not failing for the first note
2017-11-21 17:28:51 +09:00
smoogipoo
18b9828c49
Merge UpdateFailed and CheckAlternateFailConditions
2017-11-21 17:11:07 +09:00
smoogipoo
1b27ce6198
Cleanup + renaming
2017-11-21 17:09:22 +09:00
Dean Herbert
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Brayzure
2b0295ed86
Proper Public Method Case
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- onFailCheck to OnFailCheck
2017-11-20 20:49:31 -05:00
Brayzure
6d74fd254c
Remove Extraneous Using Statement
...
- System.Collections.Generic was leftover from a previous attempt
2017-11-20 20:25:14 -05:00
Brayzure
da30d76f9b
Implement Score Processor Mod Interface
...
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196
Implement Sudden Death and Perfect
...
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
smoogipoo
433f4f03a1
Actually initialise DifficultyCalculator with mods
2017-11-17 20:19:49 +09:00
smoogipoo
bf44b3d0ef
Cleanups
2017-11-17 16:54:50 +09:00
smoogipoo
825aa6570e
Fix rebase issues
2017-11-17 14:37:19 +09:00
smoogipoo
1e023f0419
Implement PerformanceCalculator testcase
2017-11-17 14:37:19 +09:00
smoogipoo
ac6213d1fa
CI fixes
2017-11-17 14:26:33 +09:00
smoogipoo
18f2e92a48
Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator
2017-11-17 12:36:13 +09:00
smoogipoo
62155e6dd5
Make DifficultyCalculator support mod applications
...
Fixes https://github.com/ppy/osu/issues/476 .
2017-11-17 12:36:07 +09:00
Dean Herbert
f912744acc
Fix sizing of ModIcon
2017-11-16 00:15:27 +09:00
Dean Herbert
ae6d4aa38d
Merge remote-tracking branch 'upstream/master' into fix-replay-clock
2017-11-13 20:03:29 +09:00
smoogipoo
495155874c
Make sure that the clock is only updated once per time value
2017-11-13 19:30:57 +09:00
smoogipoo
0cec51110a
Fix replay clock always running 1 frame behind
...
* Fixes swells never completing.
* Fixes forward playback missing notes every now and then.
* Probably more stuff.
2017-11-13 17:55:21 +09:00
smoogipoo
ae8407a3f3
Fix nested hitobject judgements not being removed
2017-11-13 14:00:35 +09:00
smoogipoo
5277c3c164
Set the frame time appropriately to reverse judgements a little better
2017-11-10 22:11:25 +09:00
smoogipoo
66ee9d1631
Update in-line with framework changes
2017-11-09 17:04:04 +09:00
smoogipoo
348083f589
Update with framework state transformation
...
Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
0620d0bd7a
AllJudged does not need to be virtual anymore
2017-11-02 21:56:09 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
8ee13ef0ae
Properties are unnecessary
2017-11-02 21:33:31 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
smoogipoo
f219b7f9fb
Fix bonusScore being stored locally instead of incrementally changing
2017-11-02 19:31:30 +09:00
Dean Herbert
90af472717
Cache available rulesets as they are pretty static for now
2017-10-25 22:14:36 +09:00
TocoToucan
5107489cda
Remove DatabaseBackedStore Reset functions
2017-10-25 15:12:14 +03:00
TocoToucan
63fe569afa
Remove DatabaseBackedStore Prepare functions
2017-10-25 14:53:20 +03:00
Jacob Odgård Tørring
493fe1d621
Makes HasFailed private set and removes alreadyFailed
2017-10-24 08:34:10 +02:00
Jacob Odgård Tørring
9b54e834d9
Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed
2017-10-22 20:32:59 +02:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
Dean Herbert
e487b6f82a
Standardise context retrieval
2017-10-17 15:50:42 +09:00
Dean Herbert
cd41862e3b
Add back transaction support for beatmap importing
2017-10-17 15:00:27 +09:00
Dean Herbert
66894d11ea
Connection -> context
2017-10-17 12:46:29 +09:00
Dean Herbert
acc299c7b9
Correct and simplify RulesetStore
2017-10-16 17:02:31 +09:00
Dean Herbert
7049a73490
Remove ValidTypes from databased stored; explicitly expose query methods instead
2017-10-16 14:47:33 +09:00
Dean Herbert
4981630131
Fix formatting regressions
2017-10-16 13:12:51 +09:00
Dean Herbert
8a0b184dd6
Revert "Return back DatabaseBackedStore's query and populate functions"
...
This reverts commit 7cf5d63cd3
.
2017-10-16 12:59:59 +09:00
TocoToucan
7cf5d63cd3
Return back DatabaseBackedStore's query and populate functions
2017-10-15 00:40:41 +03:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
smoogipoo
b83d7cd4df
Merge remote-tracking branch 'origin/master' into UselessToucan/EfCore
...
# Conflicts:
# osu-framework
# osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
# osu.Game/Beatmaps/BeatmapInfo.cs
# osu.Game/Online/API/Requests/GetBeatmapSetsResponse.cs
2017-10-14 12:38:59 +09:00
Dean Herbert
ead88224c5
Move ModIcon tooltip to base implementation
2017-10-13 19:14:43 +09:00
Dean Herbert
520b806305
Merge remote-tracking branch 'upstream/master' into ranks-section
2017-10-13 18:49:05 +09:00
Dean Herbert
bb6b656ec6
Fix code review issues
2017-10-12 22:27:22 +09:00
Dean Herbert
1a88ffe862
Merge remote-tracking branch 'upstream/master' into catch-improvements
2017-10-11 19:10:18 +09:00
TocoToucan
4653470779
Fix RulesetStore preparation
2017-10-10 22:29:16 +03:00
TocoToucan
8b01f8671f
Merge from ppy/master
2017-10-10 21:07:36 +03:00
Dean Herbert
03fbf47bc2
Add juicy streams
2017-10-10 20:22:42 +09:00
TocoToucan
ef417c6388
Small DB-related refactoring
2017-10-09 23:30:32 +03:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
EVAST9919
aafead5057
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-10-03 01:34:42 +03:00
Dean Herbert
66afba6219
Allow TestCasePlayer to instantiate only one ruleset type
2017-10-02 20:48:24 +08:00
EVAST9919
c2f487aa3e
Add Rank as a property to the Score Processor
2017-10-02 05:56:38 +03:00
EVAST9919
e7632b6e6f
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-09-28 14:44:31 +03:00
Dean Herbert
4eaf6b4b94
Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll
2017-09-28 00:14:04 +08:00
EVAST9919
0615f375e1
Show current grade
2017-09-23 19:52:44 +03:00
Jorolf
5b90f45691
Merge branch 'master' of git://github.com/ppy/osu into ranks-section
2017-09-19 21:26:05 +02:00
Dean Herbert
99b512cce5
Output ruleset assemblies to the game folder rather than adding special logic
2017-09-19 19:27:14 +09:00
Dean Herbert
f2a9e95d56
Fix type resolution in RulesetStore
2017-09-19 17:22:24 +09:00
Dean Herbert
296ebbfc54
Read ruleset assemblies from project folders
2017-09-19 16:07:00 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
Dean Herbert
98b847b025
Add API retrieval support
2017-09-14 20:08:07 +09:00
Dean Herbert
9c4876d135
Merge remote-tracking branch 'upstream/master' into ranks-section
2017-09-14 18:52:44 +09:00
Dean Herbert
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
smoogipooo
5e32d95ad2
Remove Ruleset's CreateScoreProcessor method
2017-09-13 16:37:05 +09:00
smoogipooo
f1130eb899
Add default implementation for ScoreProcessor using Exponential scoring
2017-09-13 16:35:13 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
e146bcacf1
Make BasePortion and ComboPortion constants
2017-09-13 16:13:27 +09:00
smoogipooo
e472518e4f
Standardized is default for now
2017-09-13 15:58:50 +09:00
smoogipooo
d83a2d4dc6
Disable masking optimisations for scrolling hit objects
...
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
smoogipooo
05ac23f99a
Remove AffectsAccuracy for now
2017-09-13 15:44:03 +09:00
smoogipooo
ba3e44cd71
Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo)
2017-09-13 15:17:32 +09:00
smoogipooo
3619f7c1eb
Fix possible NaN accuracy
2017-09-13 00:38:52 +09:00
smoogipooo
7b44ad300f
Remove accurateHits, make Accuracy once again tied to comboScore
2017-09-13 00:33:01 +09:00
smoogipooo
2a45451308
Fix combo duplication.
2017-09-13 00:19:17 +09:00
smoogipooo
7dd79f5a0b
Fix incorrect accuracy calculation
2017-09-13 00:11:56 +09:00
smoogipooo
ba4f81d022
Woops, fix incorrectly deleted line
2017-09-12 23:30:15 +09:00
smoogipooo
4269533bab
Remove remaining AllObjectsJudged in RulesetContainer
2017-09-12 22:29:44 +09:00
smoogipooo
89cb38386c
Set accuracy
2017-09-12 22:28:16 +09:00
smoogipooo
dc9b47559a
Multiply standardised combos by the HighestCombo to make higher combos matter more
2017-09-12 22:28:10 +09:00
smoogipooo
b5f48c2368
Add storeResults as a parameter to Reset
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Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
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Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
smoogipooo
cc6bb81a73
Reimplement Exponential scoring with a simpler and more intuitive calculation
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Default for all rulesets for now.
2017-09-12 21:47:09 +09:00
smoogipooo
d0774c7bc6
ComputeTargets -> SimulateAutoplay + improve xmldoc
2017-09-12 21:16:47 +09:00
smoogipooo
3e3618d724
More cleanups
2017-09-12 21:12:57 +09:00
smoogipooo
abab2a4878
Revamp score processing to once more unify scoring methods
2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474
Make Accuracy = 1, Health = 1 the default for ScoreProcessor
2017-09-12 20:53:26 +09:00
Dean Herbert
28a25c201f
Merge remote-tracking branch 'upstream/master' into ranks-section
2017-09-12 19:50:58 +09:00
smoogipooo
195c2d7a31
Keep track of maximum hits + combo at base ScoreProcessor level
2017-09-12 19:48:17 +09:00
smoogipooo
cba642f781
Reduce nesting, because we don't have partial judgements any more
2017-09-12 19:45:14 +09:00
smoogipooo
c07e831b17
Move HasFailed override to base ScoreProcessor
2017-09-12 19:39:54 +09:00
smoogipooo
3af8345068
Add AffectsAccuracy to Judgement
2017-09-12 19:39:44 +09:00
smoogipooo
112429051e
Fix XMLDoc CI errors
2017-09-12 19:05:37 +09:00
Dan Balasescu
ee8ec31c6e
Merge branch 'master' into judgement-revamp
2017-09-12 18:57:37 +09:00
smoogipooo
d5bd005c01
Remove unused code for now
...
I don't think we'll ever be using this anyway.
2017-09-12 18:52:15 +09:00
smoogipooo
92b3e203e8
judgementOccurred should be passed upwards
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So only one hit object is ever judged in a single frame.
2017-09-12 18:50:30 +09:00
smoogipooo
a38e0062a4
Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
2017-09-12 18:49:50 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00