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Dont serialize hitobject sample properties copied from the control point
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9787788081
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@ -1,8 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Audio
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{
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[Serializable]
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public class SampleInfo
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{
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public const string HIT_WHISTLE = @"hitwhistle";
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@ -10,19 +15,36 @@ namespace osu.Game.Audio
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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[JsonIgnore]
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public SoundControlPoint ControlPoint;
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private string bank;
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public string Bank;
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public string Bank
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{
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get { return string.IsNullOrEmpty(bank) ? (ControlPoint?.SampleBank ?? "normal") : bank; }
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set { bank = value; }
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}
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public bool ShouldSerializeBank() => Bank == ControlPoint.SampleBank;
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public string Name;
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public string Name { get; set; }
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private int volume;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume;
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public int Volume
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{
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get { return volume == 0 ? (ControlPoint?.SampleVolume ?? 0) : volume; }
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set { volume = value; }
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}
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public bool ShouldSerializeVolume() => Volume == ControlPoint.SampleVolume;
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}
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}
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@ -48,21 +48,11 @@ namespace osu.Game.Rulesets.Objects
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Kiai |= effectPoint.KiaiMode;
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// Initialize first sample
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Samples.ForEach(s => initializeSampleInfo(s, soundPoint));
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Samples.ForEach(s => s.ControlPoint = soundPoint);
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// Initialize any repeat samples
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var repeatData = this as IHasRepeats;
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repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, soundPoint)));
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}
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private void initializeSampleInfo(SampleInfo sample, SoundControlPoint soundPoint)
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{
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if (sample.Volume == 0)
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sample.Volume = soundPoint?.SampleVolume ?? 0;
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// If the bank is not assigned a name, assign it from the control point
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if (string.IsNullOrEmpty(sample.Bank))
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sample.Bank = soundPoint?.SampleBank ?? @"normal";
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repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => s.ControlPoint = soundPoint));
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}
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}
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}
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