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osu-lazer/osu.Game/Rulesets
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
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Judgements Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
Mods CI fixes 2017-11-17 14:26:33 +09:00
Objects Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
Replays Set the frame time appropriately to reverse judgements a little better 2017-11-10 22:11:25 +09:00
Scoring Make DrawableHitObject/ScoreProcessor support rewinding 2017-11-02 21:21:07 +09:00
Timing Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
UI Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
Ruleset.cs CI fixes 2017-11-17 14:26:33 +09:00
RulesetInfo.cs Let's not rename columns yet 2017-10-14 14:30:58 +09:00
RulesetStore.cs Cache available rulesets as they are pretty static for now 2017-10-25 22:14:36 +09:00