Dean Herbert
f78239c7f2
Move enums out of nesting
2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48
Checker -> BeatmapVerifier
2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77
Merge branch 'master' into verify-tab
2021-04-12 15:14:37 +09:00
Naxess
dac733cced
Fix field name and accessibility
2021-04-10 15:49:57 +02:00
Naxess
3289bb0379
Merge Check
and BeatmapCheck
...
We're probably not going to need GeneralChecks or BeatmapsetChecks.
The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
bc4f3351f3
Replace checks with realistic ones
2021-04-10 13:03:16 +02:00
Naxess
d1007ff26a
Move components to more appropriate spot
2021-04-10 13:02:22 +02:00
Naxess
f64b2095bf
Carry over the previous path type
2021-04-09 11:04:00 +02:00
Naxess
9a675a2219
Correct 4+ point perfect curves to Bezier
2021-04-08 12:33:43 +02:00
Naxess
be4520fe33
Fix index out of range possibility
2021-04-08 11:46:00 +02:00
Naxess
0341023d13
Improve UX of selecting PerfectCurve
2021-04-08 09:06:28 +02:00
Naxess
725edfcbf3
Add path type menu change method
2021-04-08 09:05:35 +02:00
Naxess
d6490899e2
Simplify slider path bindings
...
Adds a slight performance overhead, but solves the memory leak and makes the code much easier to follow.
2021-04-08 03:21:56 +02:00
Naxess
d1d56c636a
Convert pathTypes
to local variable
...
Not entirely sure what holds the reference to pathTypes now (the binding to`slider.Path.ControlPoints` maybe?), but this does seem to work still.
2021-04-08 01:43:06 +02:00
Naxess
b8ab1c7682
Track path type changes for PointsInSegment
2021-04-07 17:19:12 +02:00
Naxess
9c4604e3c5
Add example checks
2021-04-07 14:36:53 +02:00
Naxess
0343ef7f14
Add ruleset-specific checker
2021-04-07 14:36:43 +02:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
Naxess
5022a78e80
Check current point instead of start point
...
Since each control point will call this when the path updates, the previous would correct the start segment 3 times instead of just once.
This fixes that.
2021-03-31 20:25:46 +02:00
Naxess
75b8f2535f
Move updatePathTypes to PathControlPointPiece
...
Here we produce a local bound copy of the path version, and bind it to update the path type.
This way, if the path version updates (i.e. any control point changes type or position), we check that all control points have a well-defined path.
Additionally, if the control point piece is disposed of, the GB should also swoop up the subscription because of the local bound copy.
2021-03-31 20:09:56 +02:00
Dean Herbert
b82247aabe
Add inline comments and use Vector2.Zero
2021-03-30 14:13:16 +09:00
Dean Herbert
eda45e0e28
Merge branch 'master' into scale-breaking-bounds
2021-03-30 14:05:19 +09:00
Naxess
70d5b616f2
Add scaling path type recovery
2021-03-29 15:49:49 +02:00
Leon Gebler
17b16d4f89
Clarify purpose of getClampedScale()
2021-03-29 14:17:30 +02:00
Leon Gebler
1d99a63f17
Limit minimum size for single slider scaling
2021-03-29 14:16:27 +02:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy
2021-03-29 19:31:16 +09:00
Nathan Alo
9a02f3868c
return a string instead
2021-03-29 17:29:05 +08:00
Leon Gebler
a50c4be8ab
Add missing space
2021-03-26 17:41:36 +01:00
Leon Gebler
305c2e31cf
Clarify todo comment
2021-03-26 16:53:17 +01:00
Leon Gebler
25ea60cb92
Remove return values from HandleScale submethods
2021-03-26 16:40:10 +01:00
Leon Gebler
5d272bef97
Remember ContolPoint positions instead of recalculating them
2021-03-26 16:31:04 +01:00
Nathan Alo
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
Naxess
51f0477df4
Move bounding box logic to framework
2021-03-26 04:42:46 +01:00
Naxess
ce9130ca50
Remove determinant limit
...
This has since been added into the framework through https://github.com/ppy/osu-framework/pull/4302
2021-03-25 17:38:55 +01:00
Naxess
9df059b01d
Add bounding box limit
2021-03-24 17:25:28 +01:00
Leon Gebler
e67ab3cca7
Change single slider scaling to a method that works
2021-03-24 12:24:11 +01:00
Leon Gebler
3d471d239f
Clamp multi-object scale instead of cancelling it
2021-03-24 12:24:11 +01:00
Leon Gebler
def0e5c42e
Fix off-by-one error in isQuadInBounds
2021-03-24 12:24:11 +01:00
Naxess
e0240ab9d9
Increase exterior threshold
2021-03-24 05:55:34 +01:00
Naxess
4ae3eaaac6
Move path type correction
...
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Naxess
0bcd38e661
Simplify path type maintenance when dragging
2021-03-24 02:57:47 +01:00
Naxess
5ee280f941
Update PointsInSegment when adding/removing points
...
There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier.
This fixes that.
2021-03-24 02:56:32 +01:00
Naxess
067178e537
Maintain path type when dragging/placing
2021-03-22 15:59:06 +01:00
Bartłomiej Dach
e67c759eef
Mark control point visualiser as possibly-null
2021-03-19 22:44:31 +01:00
Bartłomiej Dach
9634560d4b
Fix control point visualiser crashing after deselections
...
`SliderSelectionBlueprint.OnDeselected()` would expire the
`ControlPointVisualiser` on deselection, leading to its removal from the
blueprint and eventual disposal, but still kept a separate reference to
said visualiser in another field.
This could lead to that stale reference to a disposed child getting read
in `ReceivePositionalInputAt()`, crashing quite a ways down over at the
framework side on futilely trying to compute the bounding box of a
drawable with no parent.
2021-03-19 21:40:22 +01:00
Dean Herbert
27c38db14d
Add tooltips for slider path nodes which aren't inheriting
2021-03-19 16:58:08 +09:00
Dean Herbert
5f31304d05
Give each type of slider path type a unique colour to help visually distinguish them
2021-03-19 14:00:26 +09:00
Leon Gebler
877e19421b
Refactor movement while scaling
2021-02-23 21:02:00 +01:00
Leon Gebler
2a4139a207
Refactor isQuadInBounds
2021-02-23 21:02:00 +01:00
Leon Gebler
71b30bdbbb
Adjust tuple usage
2021-02-23 21:02:00 +01:00
Leon Gebler
3491021f72
Move moveSelection into HandleMovement
2021-02-23 21:02:00 +01:00
Leon Gebler
33985d9e7c
Rewrite scaling bounds check to behave more intuively
2021-02-21 18:11:32 +01:00
Leon Gebler
2c6f92d12f
Move bounds check from moveSelection to HandleMovement
2021-02-21 17:38:50 +01:00
Leon Gebler
562a4cefdb
Simplify HandleScale by extracting methods
2021-02-21 12:12:32 +01:00
Leon Gebler
0b8009938a
Prevent selection from breaking playfield bounds when scaling
2021-02-21 00:14:39 +01:00
Leon Gebler
cc4c5f72d8
Move logic to keep selection in bounds into it's own method
2021-02-21 00:14:39 +01:00
smoogipoo
3aa3692ed4
Disable snaking out when tracking is disabled
2021-02-05 15:56:13 +09:00
Dan Balasescu
95963f2fa2
Merge pull request #11526 from peppy/fix-editor-repeat-slider-adjustment
...
Fix sliders with an even number of repeats not allowing rotation/scale transforms
2021-01-18 18:56:25 +09:00
Dean Herbert
2f1d4bf51b
Add missing braces
2021-01-18 17:13:47 +09:00
Dean Herbert
c79ab63743
Fix sliders with an even number of repeats not allowing rotation/scale transforms
2021-01-18 16:59:16 +09:00
Dean Herbert
02d2b2742b
Fix selection box not updating with hitcircles/sliders far in the future or past
2021-01-18 16:57:36 +09:00
Dean Herbert
87176edca1
Fix crash when attempting to scale two hitobjects on the same axis
2020-12-22 12:52:57 +09:00
ekrctb
245be2c5ed
Adjust namespace
2020-12-04 20:21:53 +09:00
Dan Balasescu
be3fed3072
Merge pull request #11024 from peppy/fix-slider-point-drag-offset
...
Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-02 11:10:06 +09:00
Dean Herbert
b256c54619
Scale slider control point display in line with circle size
2020-12-01 14:17:36 +09:00
Dean Herbert
c8c1848bb8
Fix slider control point dragging not correctly accounting for drag deadzone
2020-12-01 13:46:30 +09:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap
2020-11-26 17:06:47 +09:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
...
Closes #10898 .
2020-11-24 17:35:54 +09:00
Dan Balasescu
87ce8a53ff
Merge branch 'master' into on-drawable-hitobject-added
2020-11-24 16:09:57 +09:00
ekrctb
5247ebaf53
Restore accidently removed comment
2020-11-22 18:51:16 +09:00
ekrctb
295ca38cda
Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added
2020-11-21 15:25:16 +09:00
ekrctb
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
ekrctb
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
smoogipoo
96abee3fde
Fix silent NRE in slider selection blueprint
2020-11-20 22:43:10 +09:00
ekrctb
cd16a3fa61
Use event instead of using custom pools (osu)
2020-11-20 17:56:47 +09:00
Dean Herbert
b547abafb2
Fix slider right click context menus not being shown outside the valid playfield area
...
Closes #10816 .
2020-11-20 13:46:23 +09:00
kamp
2d66423fbd
Simplify inequality
2020-11-17 23:04:38 +01:00
kamp
c8fb49d540
Apply suggestions and remove redundant updateConnectingPath call
2020-11-17 22:23:46 +01:00
kamp
c6618f08aa
Fix slider control point connections not being updated
2020-11-16 21:26:08 +01:00
kamp
268bbcf77d
Clamp selection movement instead of refusing to move on borders
2020-11-15 14:22:46 +01:00
Dean Herbert
deea75b2e9
Fix typo in comment
2020-11-14 18:05:51 +09:00
Dean Herbert
7ac4d2c4be
Move "drawable" to first prefix
2020-11-14 18:05:30 +09:00
Dean Herbert
90f37ff4ab
Rejig namespaces
2020-11-14 18:04:59 +09:00
Dean Herbert
354e748e45
Merge branch 'master' into osu-hitobject-pooling-playfield
2020-11-14 15:44:00 +09:00
Bartłomiej Dach
3985fb1fa7
Merge branch 'master' into allow-reversing-spinners
2020-11-13 19:48:40 +01:00
smoogipoo
5b60f32c7f
Move implementation into OsuPlayfield
2020-11-14 01:03:23 +09:00
smoogipoo
f7f70d41df
Add osu! editor pooling support
2020-11-13 17:28:26 +09:00
smoogipoo
942ecde0e1
Merge branch 'master' into pooling-editor-support
2020-11-13 17:23:35 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
kamp
66544544d3
Merge branch 'master' into allow-reversing-spinners
2020-11-13 00:40:49 +01:00
kamp
45ce6cc82d
Allow spinners to be reversed
2020-11-13 00:36:47 +01:00
kamp
1439c0f392
Prevent SelectionBox handles from appearing when a stack of circles is selected
2020-11-12 23:19:29 +01:00
kamp
42c543472d
Remove unnecessary null coalesce
2020-11-07 01:56:41 +01:00
kamp
b47a2a03d5
Fix nullref when quickdeleting slider that hasn't been selected yet
2020-11-07 01:53:14 +01:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete
2020-11-06 21:47:37 +09:00
Dean Herbert
3f24fabb57
Add change handler support for contorl point deletion
2020-11-05 15:05:43 +09:00
Dean Herbert
242ec1ca82
Don't override PathControlPointVisualiser's positional handling
...
It turns out it was relying on this to deselect control points on
clicking away from them.
2020-11-05 14:58:30 +09:00
Dean Herbert
eed9894d3a
Remove usage of case-when (caught me off-gaurd)
2020-11-05 13:58:41 +09:00
smoogipoo
9a7fcadabc
Use BDL for top-level osu! DHOs
2020-11-05 13:51:46 +09:00
Dean Herbert
9f333ac58a
Add the ability to delete slider control points using shift+right click
...
Closes https://github.com/ppy/osu/issues/10672 .
In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Dean Herbert
267b399f9f
Add some simple border styles
2020-10-20 13:59:03 +09:00
Bartłomiej Dach
7c388f1132
Move editor playfield border locally to osu! composer
2020-10-19 21:20:13 +02:00
Bartłomiej Dach
f41879ee7c
Show current hit circle placement in timeline
2020-10-10 17:54:37 +02:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste
2020-10-09 20:51:09 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling
2020-10-09 20:06:06 +09:00
Dan Balasescu
62690e4873
Merge pull request #10432 from peppy/editor-reverse-pattern
...
Add "reverse pattern" support to editor selection handler
2020-10-09 19:19:24 +09:00
Dean Herbert
3838f405dd
Fix missed usages
2020-10-09 18:50:05 +09:00
Dean Herbert
a0af2eb6c8
Private protect setters
2020-10-09 16:54:43 +09:00
Dean Herbert
6b9e94ae93
Avoid retaining slider selection blueprints FBO backing textures after deselection
2020-10-09 14:05:00 +09:00
Dean Herbert
34d1439f8e
Only update slider selection blueprints paths when visible
2020-10-09 14:04:26 +09:00
Dean Herbert
2a790c76d5
Add reverse implementation for osu!
2020-10-09 06:32:33 +09:00
Dean Herbert
afed832b19
Tidy up EditorBeatmap slightly
2020-10-08 18:06:49 +09:00
Dan Balasescu
6d50a1ed7d
Merge branch 'master' into osu-selection-flip-rotate-buttons
2020-10-05 19:17:33 +09:00
Dean Herbert
b6dc8bb2d3
Fix remaining manual degree-to-radian conversions
2020-10-01 18:10:05 +09:00
Dean Herbert
538973e394
Use float methods for math operations
2020-10-01 17:06:05 +09:00
Dean Herbert
983b693858
Add flip logic to OsuSelectionHandler
2020-10-01 16:24:50 +09:00
Dean Herbert
02f14ab4b0
Rename operation start/end to be more encompassing
2020-10-01 16:24:09 +09:00
Dean Herbert
7fad9ce34a
Simplify HandleScale method
2020-09-30 15:20:25 +09:00
Dean Herbert
f1298bed79
Combine scale operations and tidy up scale drag handle construction
2020-09-30 15:08:56 +09:00
Dean Herbert
313b0d149f
Refactor scale and rotation operations to share code better
...
Also adds support for scaling individual sliders.
2020-09-30 14:41:33 +09:00
Dean Herbert
39b55a85df
Move a lot of the implementation to base SelectionHandler
2020-09-30 13:52:57 +09:00
Dean Herbert
99a3801267
Tidy up scale/rotation operation code
2020-09-30 13:02:05 +09:00
Dean Herbert
5ae6b2cf5b
Fix syntax
2020-09-29 20:10:17 +09:00
Dean Herbert
a2e2cca396
Add proper change handler support
2020-09-29 20:08:56 +09:00
Dean Herbert
934db14e03
Add rotation support
2020-09-29 20:08:56 +09:00
Dean Herbert
33b24b6f46
Refactor to be able to get a quad for the current selection
2020-09-29 20:08:56 +09:00
Dean Herbert
0a10e40ce0
Add scaling support to osu! editor
2020-09-29 20:08:56 +09:00
Dan Balasescu
1b6ef60f36
Merge branch 'master' into editor-fix-slider-drag-after-snaking
2020-09-28 17:45:04 +09:00
Dean Herbert
63b5b8b841
Fix sliders not dragging correctly after snaking has begun
...
Closes #10278 .
2020-09-28 17:33:00 +09:00
Dean Herbert
5237fa7bf2
Remove unused local in case statement
2020-09-28 16:37:54 +09:00
Dean Herbert
467a16bf75
Fix fade out extension logic (and make it generally look better for sliders)
2020-09-28 16:21:20 +09:00
Dean Herbert
346d14d40b
Rename variables to match
2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3
Ensure toggles are not instantiated more than once for safety
2020-09-25 17:43:09 +09:00
Dean Herbert
ae68dcd962
Add ternary toggle buttons to editor toolbox selection
2020-09-25 16:38:12 +09:00
Dean Herbert
0f8551e9ea
Merge branch 'editor-ternary-states' into new-combo-toggle
2020-09-25 15:36:33 +09:00
Dean Herbert
bca774a0d4
Allow BlueprintContainer to specify toggles
2020-09-25 14:09:31 +09:00
Dean Herbert
d9e8ac6842
Add support for slider end snapping
2020-09-24 16:24:35 +09:00
Dean Herbert
44be0ab762
Add basic osu! object to object snapping
2020-09-24 16:24:35 +09:00
Dan Balasescu
625c146460
Merge pull request #10199 from peppy/fix-editor-binding-crash
...
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-23 12:38:18 +09:00
Dan Balasescu
53788968c8
Merge pull request #10205 from peppy/fix-composer-distance-snap-selection
...
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-23 11:55:42 +09:00
Dean Herbert
b1f7cfbd5b
Reduce children levels in RingPiece
2020-09-22 17:34:21 +09:00
Dean Herbert
8e43266460
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-22 16:02:07 +09:00
Dean Herbert
842f8bea55
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-21 18:15:33 +09:00
Dan Balasescu
6f6adb61d7
Merge pull request #10099 from peppy/add-editor-tool-icons
...
Add icons for editor toolbox tools
2020-09-09 22:22:58 +09:00
Dean Herbert
fb2aced3ac
Add toggle for distance snap
2020-09-09 19:15:35 +09:00
Dean Herbert
c9f5005efd
Add icons for editor toolbox tools
2020-09-09 18:40:01 +09:00
Dean Herbert
8fa8c561e7
Pass hitobjects as a parameter to CreateBlueprintContainer
2020-05-29 12:20:50 +09:00
Dean Herbert
f5c974dd89
Hide non-alive selection blueprints by default
2020-05-27 13:40:16 +09:00
Dan Balasescu
b5de30ef3d
Merge branch 'master' into editor-scrolling-playfield-support
2020-05-26 14:46:58 +09:00
Dean Herbert
e7442ec3a2
Remove need for ManiaSnapResult
2020-05-25 19:33:03 +09:00
smoogipoo
ebe2e97372
Merge branch 'master' into editor-clock-transform
2020-05-25 19:01:04 +09:00
Dean Herbert
decdc58de5
Merge branch 'editor-clock-cache' into editor-clock-transform
2020-05-24 12:55:47 +09:00
Dean Herbert
a8dbfe2791
Fix distance snap grid not disappearing when exiting playfield
2020-05-23 10:57:17 +09:00
Dean Herbert
bc82c2d3b7
Move drawable addition above event bindings
2020-05-23 10:44:53 +09:00
Dean Herbert
a3a9810344
Merge branch 'master' into editor-clock-cache
2020-05-23 00:44:04 +09:00
Dean Herbert
1311fd2f64
Merge branch 'master' into editor-move-distance-snap-grid
2020-05-23 00:42:43 +09:00
Dean Herbert
af30d1201f
Fix slider path control point blueprint not working correctly
2020-05-22 18:57:28 +09:00
Dean Herbert
d18eb663b1
Add tweening seek support to EditorClock
2020-05-22 16:47:52 +09:00
Dean Herbert
8a47e2431b
Move distance snap grid implementation to OsuHitObjectComposer
2020-05-21 17:13:22 +09:00
Dean Herbert
a9a1c00cf1
Move responsibility placement blueprint's StartTime set to within
2020-05-21 14:50:33 +09:00
Dean Herbert
82d6549161
Pass down snap result and remove local TimeAt usage
2020-05-20 21:01:29 +09:00
Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
ca692f30e6
Do full placement on mouse down
2020-04-24 12:27:56 +09:00
smoogipoo
8d5732aabd
Make placements happen on mouse down
2020-04-23 12:17:11 +09:00
Dean Herbert
2b2ab2bf19
Show new segments as red points even when hovered
2020-04-13 21:59:23 +09:00
smoogipoo
4cfc686683
Fix excption with 0 control points
2020-04-13 21:41:18 +09:00
Dean Herbert
63de493c85
Merge branch 'master' into fix-red-point-placement
2020-04-13 20:56:50 +09:00
Dean Herbert
64422fbf6d
Merge pull request #8697 from smoogipoo/more-change-state-support
...
Add change state support to more Editor components
2020-04-13 20:19:04 +09:00
smoogipoo
9a65aa18d7
Fix connections hidden due to overlapping controlpoints
2020-04-13 16:13:14 +09:00
smoogipoo
2c20328a70
Rework control point placement for better progression
2020-04-13 15:31:46 +09:00
smoogipoo
e17d5bdbaf
Improve red slider control point placement logic
2020-04-13 13:57:40 +09:00
smoogipoo
575b061dd7
Add change state support to more editor components
2020-04-09 22:02:42 +09:00
smoogipoo
ee6ea08cf8
Cleanup handling of hitobject updates
2020-04-09 20:16:44 +09:00
Dean Herbert
5b3f0bbb0a
Merge branch 'master' into fix-editor-time-change-display
2020-02-13 23:55:52 +09:00
Dean Herbert
0fe41fd50a
Fix blueprint showing even when mouse outside of container
2020-02-13 09:03:48 +09:00
Dean Herbert
85a4437837
Fix editor custom FadeOut causing overlapping issues by removing existing FadeOut
2020-02-12 19:03:22 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
smoogipoo
51edd88277
Add back fade
2020-02-08 00:28:52 +09:00
Dean Herbert
830afe5209
Make spinner blueprint update values more frequently. Also handle right-click
2020-02-07 19:09:47 +09:00
Dean Herbert
a6531bf73e
Don't show distance snap grid for spinners (for now)
2020-02-07 19:09:23 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
smoogipoo
811ddb02a4
General refactoring
2020-01-24 17:50:36 +09:00
smoogipoo
6fc6a376ee
Fix incorrect slider selection point
2020-01-24 17:50:09 +09:00
Dean Herbert
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
smoogipoo
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
smoogipoo
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
smoogipoo
6da581f3fe
Snap based on end position/time of the previous object
2019-12-17 16:35:40 +09:00
Dean Herbert
eed2984bef
Update sdk and InspectCode version ( #7208 )
...
Update sdk and InspectCode version
2019-12-16 19:46:12 +09:00
Dean Herbert
5e98f65b52
Merge branch 'master' into separate-path-connection
2019-12-16 11:16:00 +09:00
Huo Yaoyuan
c457571da6
Use index and range expressions
2019-12-15 20:17:35 +08:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
42a01a10dd
Merge remote-tracking branch 'upstream/master' into separate-path-connection
2019-12-11 20:14:29 +09:00