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Commit Graph

172 Commits

Author SHA1 Message Date
Bartłomiej Dach
c6099edb88
Rename test to match class 2023-07-25 22:18:31 +02:00
Dean Herbert
9cfe9164fa Add helper method to get drain length (and rename some usages) 2023-07-25 16:58:41 +09:00
Bartłomiej Dach
2df6e91176
Add extra test coverage for breaks before first/after last object 2023-07-22 17:12:35 +02:00
NiceAesth
ce78bb549f Add test for multiple too early objects in break 2023-07-20 00:32:54 +03:00
NiceAesth
b3974b34e7 Test break checks 2023-07-16 23:03:30 +03:00
NiceAesth
3888471148 Add break length and bounds checks 2023-07-16 23:03:21 +03:00
Bartłomiej Dach
a1da0b58db
Improve negative test case without breaks too 2023-07-11 23:22:37 +02:00
Bartłomiej Dach
d927cb3f1c
Actually cover cases with breaks in tests 2023-07-11 23:21:03 +02:00
Bartłomiej Dach
9a3cb624a8
Rewrite tests to be less aggressively DRY
Four of six helper methods defined in the test were used exactly once;
the remaining two were used two times. Splitting helpers there is just
too much.
2023-07-11 23:18:52 +02:00
NiceAesth
d75887bb3b Apply feedback to tests 2023-07-11 13:40:27 +03:00
NiceAesth
c972a4195c Add tests 2023-07-10 17:29:59 +03:00
Bartłomiej Dach
079e687bee
Fix incorrect mock setup after refactor 2023-06-08 10:09:27 +02:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
OliBomby
a6e780a1b9 Update CheckMutedObjectsTest.cs 2023-04-29 23:52:30 +02:00
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
Dean Herbert
b0131db1dc Update test assertions in line with new state saving logic 2023-02-08 15:55:17 +09:00
Dean Herbert
3345e34544 Move beatmap specific logic out of EditorChangeHandler 2023-02-03 17:53:54 +09:00
cdwcgt
209bc3c1ed remove useless setup 2023-02-01 11:53:26 +08:00
cdwcgt
5afb733fb2
change IssueTemplatePreviewTimeConflict's text 2023-01-23 15:26:28 +09:00
cdwcgt
997a1a8b02
add test for CheckPreviewTime 2023-01-19 01:08:56 +09:00
ansel
03ac2fd7d7 More tests 2023-01-12 03:33:20 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
andy840119
e862ba5e04 Fix the wrong AsNonNull() usage. 2022-11-05 20:13:50 +08:00
andy840119
6062641bf4 Mark mock track as nun-nullable because technically it should not accept the null track. 2022-11-05 16:17:20 +08:00
andy840119
5931e965c5 Mark background prams in the getMockWorkingBeatmap() as nun-nullable because technically it should not accept the null background. 2022-11-05 16:16:26 +08:00
Dean Herbert
29bc653d24 Remove incorrect double multiplication and add missing test coverage 2022-11-01 17:17:54 +09:00
Dean Herbert
d807d9d822 Add failing test covering snap calculations with SV applied 2022-11-01 16:22:48 +09:00
Dean Herbert
e8b7914295 Add test coverage of new parameter 2022-11-01 15:13:05 +09:00
andy840119
c8c76f2351 Use AsNonNull() because the type does not accept the null case. 2022-10-30 17:03:54 +08:00
andy840119
500bf90a34 Mark as accept the nullable stream. 2022-10-30 17:03:54 +08:00
andy840119
6ce3841686 Remove nullable disable annotation in the test case. 2022-10-30 17:03:54 +08:00
Dean Herbert
bace3df4ca Update test assertions in line with change 2022-10-21 22:58:10 +09:00
Dean Herbert
a70fc10d06 Fix mock track construction failure 2022-09-02 16:30:04 +09:00
Dean Herbert
4b72e55770 Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
Dean Herbert
1270ee9624 Update multiple tests to use new assert output for easier to understand failures 2022-08-09 19:19:54 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
977e6d8a80 Add xmldoc for IDistanceSnapProvider and related properties 2022-05-05 16:25:45 +09:00
Salman Ahmed
fef94d49f4 Revert "Convert data type of DistanceSpacing to float"
This reverts commit 7aaa88cac2.
2022-04-29 08:02:07 +03:00
Salman Ahmed
abb88b0907 Move distance spacing application to DistanceSnapGrid 2022-04-28 10:54:38 +03:00
Salman Ahmed
7aaa88cac2 Convert data type of DistanceSpacing to float 2022-04-28 10:24:36 +03:00
Salman Ahmed
71533808e9 Add test case for DistanceSpacingMultiplier in distance snapping test scene 2022-04-28 07:14:43 +03:00
Salman Ahmed
500322ff21 Update failing snap test scenes 2022-02-15 02:21:53 +03:00
Bartłomiej Dach
b978010b48
Remove unused allowMissing parameter in audio file check test
No longer used since 7f95400f46.
2022-02-01 21:53:21 +01:00
Dean Herbert
b5f670cc5b Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
Dean Herbert
4f66e8f881 Fix issues with editor check tests 2022-01-12 16:39:36 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Dean Herbert
c7bc03e6f7 Add helper method for editor check tests 2021-11-24 14:22:41 +09:00
Dean Herbert
c2f8d9f677 Update tests which set Files lists directly 2021-11-24 14:00:14 +09:00
Naxesss
72ee2b1556 Refactor to avoid duplicate code 2021-11-10 06:18:40 +01:00
Naxesss
5dc6a9ed21 Add background stream closed test 2021-11-10 05:04:30 +01:00
Dean Herbert
d1e6d1cb98 Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
Dean Herbert
67d9590a79 Fix new inspections 2021-11-04 14:02:09 +09:00
smoogipoo
aa380a11c1 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-14 12:02:10 +09:00
Bartłomiej Dach
c7db286b94
Merge branch 'master' into file-sanity-checks 2021-10-14 00:17:29 +02:00
Dean Herbert
7f95400f46 Add proper stream disposal to tests 2021-10-12 11:04:41 +09:00
Naxesss
bb9cbd3e66 Undo disposal of Stream for use in mocking
Because the Stream object is accessed when the mocked object calls `GetStream`, we cannot close it here.

The resource should be released upon teardown anyway.
2021-10-12 00:35:58 +02:00
Naxesss
47b4d03145 Dispose of Streams when used 2021-10-12 00:13:38 +02:00
Naxesss
01d77fb741 Remove redundant Bass.Init call in test setup 2021-10-11 23:58:06 +02:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
1952ebece9 Update tests to use more correct control point definitions 2021-09-06 22:04:51 +09:00
Dean Herbert
b2a14b13dc Update outdated tests 2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
9fae2c350d Fix test regressions 2021-08-30 17:25:36 +09:00
Naxess
6da2a3d51f Add zero-length objects check and tests 2021-07-13 10:50:11 +02:00
Naxess
c8f58cbf6c Add audio in video check and tests 2021-07-13 04:17:41 +02:00
Naxess
a4a1919842 Add too short audio files check and tests 2021-07-13 03:46:45 +02:00
Naxess
0a8fd01b99 Add zero byte check and tests 2021-07-13 03:45:21 +02:00
Naxess
b58644106c Add nested hitobject tests for few hitsounds check 2021-06-27 15:58:00 +02:00
Naxess
1dbac76da5 Use local variables for common sample lists 2021-06-27 15:57:41 +02:00
Naxess
1d5bff1660 Add concurrent hitobjects test for few hitsounds check
See https://github.com/ppy/osu/pull/13669#discussion_r659314980
2021-06-27 15:26:52 +02:00
Naxess
c2ceb83bbb Move MockNestedHitObject to own class 2021-06-27 15:16:40 +02:00
Naxess
5642d321b7 Fix comments in few hitsounds check tests 2021-06-26 23:43:08 +02:00
Naxess
82b64f5589 Add hitsounded with break test 2021-06-26 19:57:12 +02:00
Naxess
a5abc664f3 Add few hitsounds check tests 2021-06-26 19:21:15 +02:00
Naxess
7b9569a117 Add muted object check tests 2021-06-26 19:21:01 +02:00
smoogipoo
e8bc2cac5b Fix test not being marked as headless 2021-05-19 13:36:39 +09:00
smoogipoo
ab6a79f84c Simplify 2021-05-18 19:15:46 +09:00
smoogipoo
97f4f7bbd1 Remove Component inheritance 2021-05-18 18:59:45 +09:00
smoogipoo
633f841a0f Rename to HitObjectUsageEventBuffer 2021-05-18 18:57:02 +09:00
smoogipoo
a31a6947bb Add test 2021-05-18 18:49:05 +09:00
Dean Herbert
9069db0743 Fix case of hitObjects variables 2021-05-14 16:22:19 +09:00
Naxess
9860e482af Use TestWorkingBeatmap instead of null in tests
Fixes the warning that #12801 will give.
2021-05-14 05:32:52 +02:00
Naxess
94538b3842 Remove accidental whitespace 2021-05-13 12:56:36 +02:00
Naxess
19800f5f7f Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
Naxess
c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
200352b750 Rename unsnap check templates 2021-04-27 13:56:05 +02:00
Naxess
0f0870c8b8 Sort objects by time in concurrent check test 2021-04-27 00:36:26 +02:00
Naxess
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b8cdcf56c0 Add concurrent object check tests 2021-04-26 20:22:24 +02:00
Naxess
71f880aa94 Fix duplicate code in unsnap test 2021-04-26 17:44:46 +02:00
Naxess
9178aa1d7d Add unsnap check tests 2021-04-26 04:48:56 +02:00
Naxess
c0318a4d3e Fix usage of _ in Moq lambdas 2021-04-20 13:29:14 +02:00
Naxess
6a1e4ff99f Add file hash to file presence test
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
Naxess
2bb079ea14 Add audio quality check tests 2021-04-20 01:36:15 +02:00
Naxess
be6a02a17e Simplify background quality test names 2021-04-20 01:32:22 +02:00
Naxess
8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00