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Add nested hitobject tests for few hitsounds check
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@ -140,6 +140,38 @@ namespace osu.Game.Tests.Editing.Checks
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assertNoHitsounds(hitObjects);
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}
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[Test]
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public void TestNestedObjectsHitsounded()
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{
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var ticks = new List<HitObject>();
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for (int i = 1; i < 16; ++i)
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ticks.Add(new SliderTick { StartTime = 1000 * i, Samples = hitsounded });
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var nested = new MockNestableHitObject(ticks.ToList(), 0, 16000)
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{
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Samples = hitsounded
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};
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nested.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertOk(new List<HitObject> { nested });
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}
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[Test]
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public void TestNestedObjectsRarelyHitsounded()
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{
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var ticks = new List<HitObject>();
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for (int i = 1; i < 16; ++i)
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ticks.Add(new SliderTick { StartTime = 1000 * i, Samples = i == 0 ? hitsounded : notHitsounded });
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var nested = new MockNestableHitObject(ticks.ToList(), 0, 16000)
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{
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Samples = hitsounded
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};
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nested.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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assertLongPeriodWarning(new List<HitObject> { nested });
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}
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[Test]
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public void TestConcurrentObjects()
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{
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