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d4e5a612ea
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more. |
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Checks | ||
EditorChangeHandlerTest.cs | ||
LegacyEditorBeatmapPatcherTest.cs | ||
TestSceneHitObjectComposerDistanceSnapping.cs | ||
TestSceneHitObjectContainerEventBuffer.cs | ||
TransactionalCommitComponentTest.cs |