1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 19:57:36 +08:00
osu-lazer/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

754 lines
32 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
2018-11-20 15:51:59 +08:00
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Objects.Drawables
{
[Cached(typeof(DrawableHitObject))]
public abstract partial class DrawableHitObject : PoolableDrawableWithLifetime<HitObjectLifetimeEntry>, IAnimationTimeReference
{
/// <summary>
/// Invoked after this <see cref="DrawableHitObject"/>'s applied <see cref="HitObject"/> has had its defaults applied.
/// </summary>
public event Action<DrawableHitObject> DefaultsApplied;
/// <summary>
/// Invoked after a <see cref="HitObject"/> has been applied to this <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<DrawableHitObject> HitObjectApplied;
/// <summary>
/// The <see cref="HitObject"/> currently represented by this <see cref="DrawableHitObject"/>.
/// </summary>
public HitObject HitObject => Entry?.HitObject;
2018-04-13 17:19:50 +08:00
2020-12-03 19:03:39 +08:00
/// <summary>
/// The parenting <see cref="DrawableHitObject"/>, if any.
/// </summary>
[CanBeNull]
protected internal DrawableHitObject ParentHitObject { get; internal set; }
/// <summary>
/// The colour used for various elements of this DrawableHitObject.
/// </summary>
2019-07-22 13:45:25 +08:00
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
2018-04-13 17:19:50 +08:00
protected PausableSkinnableSound Samples { get; private set; }
2018-04-13 17:19:50 +08:00
2020-05-19 22:28:13 +08:00
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
2018-04-13 17:19:50 +08:00
private readonly List<DrawableHitObject> nestedHitObjects = new List<DrawableHitObject>();
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether this object should handle any user input events.
/// </summary>
public bool HandleUserInput { get; set; } = true;
public override bool PropagatePositionalInputSubTree => HandleUserInput;
public override bool PropagateNonPositionalInputSubTree => HandleUserInput;
/// <summary>
/// Invoked by this or a nested <see cref="DrawableHitObject"/> after a <see cref="JudgementResult"/> has been applied.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> OnNewResult;
/// <summary>
/// Invoked by this or a nested <see cref="DrawableHitObject"/> prior to a <see cref="JudgementResult"/> being reverted.
/// </summary>
/// <remarks>
/// This is only invoked if this <see cref="DrawableHitObject"/> is alive when the result is reverted.
/// </remarks>
2018-08-06 11:29:22 +08:00
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Invoked when a new nested hit object is created by <see cref="CreateNestedHitObject" />.
/// </summary>
internal event Action<DrawableHitObject> OnNestedDrawableCreated;
/// <summary>
2018-08-06 10:31:54 +08:00
/// Whether a visual indicator should be displayed when a scoring result occurs.
/// </summary>
public virtual bool DisplayResult => true;
2018-04-13 17:19:50 +08:00
/// <summary>
/// The scoring result of this <see cref="DrawableHitObject"/>.
/// </summary>
public JudgementResult Result => Entry?.Result;
2018-04-13 17:19:50 +08:00
/// <summary>
2019-04-25 16:36:17 +08:00
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
/// Note: This does NOT include nested hitobjects.
/// </summary>
public bool IsHit => Result?.IsHit ?? false;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether this <see cref="DrawableHitObject"/> has been judged.
/// Note: This does NOT include nested hitobjects.
/// </summary>
public bool Judged => Entry?.Judged ?? false;
/// <summary>
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
/// </summary>
public bool AllJudged => Entry?.AllJudged ?? false;
/// <summary>
/// The relative X position of this hit object for sample playback balance adjustment.
/// </summary>
/// <remarks>
/// This is a range of 0..1 (0 for far-left, 0.5 for centre, 1 for far-right).
/// Dampening is post-applied to ensure the effect is not too intense.
/// </remarks>
protected virtual float SamplePlaybackPosition => 0.5f;
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
private readonly BindableList<HitSampleInfo> samplesBindable = new BindableList<HitSampleInfo>();
2021-11-28 21:09:30 +08:00
private readonly Bindable<int> comboIndexBindable = new Bindable<int>();
private readonly IBindable<float> positionalHitsoundsLevel = new Bindable<float>();
private readonly IBindable<float> comboColourBrightness = new Bindable<float>();
private readonly Bindable<int> comboIndexWithOffsetsBindable = new Bindable<int>();
protected override bool RequiresChildrenUpdate => true;
2018-04-13 17:19:50 +08:00
public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
2018-04-13 17:19:50 +08:00
private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
2020-11-26 22:42:05 +08:00
/// <summary>
/// The state of this <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// For pooled hitobjects, <see cref="ApplyCustomUpdateState"/> is recommended to be used instead for better editor/rewinding support.
/// </remarks>
public IBindable<ArmedState> State => state;
[Resolved(CanBeNull = true)]
private IPooledHitObjectProvider pooledObjectProvider { get; set; }
/// <summary>
/// Whether the initialization logic in <see cref="Playfield" /> has applied.
/// </summary>
2020-11-22 17:47:35 +08:00
internal bool IsInitialized;
/// <summary>
/// Creates a new <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="initialHitObject">
/// The <see cref="HitObject"/> to be initially applied to this <see cref="DrawableHitObject"/>.
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="PoolableDrawableWithLifetime{TEntry}.Apply"/> (or automatically via pooling).
/// </param>
protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
{
if (initialHitObject == null) return;
Entry = new SyntheticHitObjectEntry(initialHitObject);
ensureEntryHasResult();
}
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
private void load(IGameplaySettings gameplaySettings, ISkinSource skinSource)
{
positionalHitsoundsLevel.BindTo(gameplaySettings.PositionalHitsoundsLevel);
comboColourBrightness.BindTo(gameplaySettings.ComboColourNormalisationAmount);
2020-11-12 17:48:25 +08:00
// Explicit non-virtual function call in case a DrawableHitObject overrides AddInternal.
2020-11-19 19:38:36 +08:00
base.AddInternal(Samples = new PausableSkinnableSound());
CurrentSkin = skinSource;
CurrentSkin.SourceChanged += skinSourceChanged;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
skinChanged();
}
2018-04-13 17:19:50 +08:00
protected override void LoadComplete()
{
base.LoadComplete();
2019-10-18 12:18:41 +08:00
comboIndexBindable.BindValueChanged(_ => UpdateComboColour());
comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true);
comboColourBrightness.BindValueChanged(_ => UpdateComboColour());
// Apply transforms
2022-12-01 05:54:14 +08:00
updateStateFromResult();
}
/// <summary>
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
/// A new <see cref="HitObjectLifetimeEntry"/> is automatically created and applied to this <see cref="DrawableHitObject"/>.
/// </summary>
public void Apply([NotNull] HitObject hitObject)
{
ArgumentNullException.ThrowIfNull(hitObject);
Apply(new SyntheticHitObjectEntry(hitObject));
}
protected sealed override void OnApply(HitObjectLifetimeEntry entry)
{
Debug.Assert(Entry != null);
// LifetimeStart is already computed using HitObjectLifetimeEntry's InitialLifetimeOffset.
// We override this with DHO's InitialLifetimeOffset for a non-pooled DHO.
if (entry is SyntheticHitObjectEntry)
LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
2020-11-10 19:16:52 +08:00
ensureEntryHasResult();
2020-11-10 19:16:52 +08:00
entry.RevertResult += onRevertResult;
foreach (var h in HitObject.NestedHitObjects)
{
2020-12-03 18:46:42 +08:00
var pooledDrawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h, this);
var drawableNested = pooledDrawableNested
?? CreateNestedHitObject(h)
?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
2020-12-03 18:46:42 +08:00
// Only invoke the event for non-pooled DHOs, otherwise the event will be fired by the playfield.
if (pooledDrawableNested == null)
OnNestedDrawableCreated?.Invoke(drawableNested);
drawableNested.OnNewResult += onNewResult;
drawableNested.OnRevertResult += onNestedRevertResult;
drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
2020-12-03 19:03:39 +08:00
// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
// Must be done before the nested DHO is added to occur before the nested Apply()!
drawableNested.ParentHitObject = this;
2020-12-03 18:46:42 +08:00
nestedHitObjects.Add(drawableNested);
// assume that synthetic entries are not pooled and therefore need to be managed from within the DHO.
// this is important for the correctness of value of flags such as `AllJudged`.
if (drawableNested.Entry is SyntheticHitObjectEntry syntheticNestedEntry)
Entry.NestedEntries.Add(syntheticNestedEntry);
AddNestedHitObject(drawableNested);
}
StartTimeBindable.BindTo(HitObject.StartTimeBindable);
2020-11-13 13:33:23 +08:00
StartTimeBindable.BindValueChanged(onStartTimeChanged);
if (HitObject is IHasComboInformation combo)
{
comboIndexBindable.BindTo(combo.ComboIndexBindable);
comboIndexWithOffsetsBindable.BindTo(combo.ComboIndexWithOffsetsBindable);
}
samplesBindable.BindTo(HitObject.SamplesBindable);
samplesBindable.BindCollectionChanged(onSamplesChanged, true);
HitObject.DefaultsApplied += onDefaultsApplied;
OnApply();
HitObjectApplied?.Invoke(this);
2020-11-09 23:30:23 +08:00
// If not loaded, the state update happens in LoadComplete().
if (IsLoaded)
2020-11-25 16:54:03 +08:00
{
2022-12-01 05:54:14 +08:00
updateStateFromResult();
// Combo colour may have been applied via a bindable flow while no object entry was attached.
// Update here to ensure we're in a good state.
UpdateComboColour();
2020-11-25 16:54:03 +08:00
}
}
2022-12-01 05:54:14 +08:00
private void updateStateFromResult()
{
if (Result.IsHit)
updateState(ArmedState.Hit, true);
else if (Result.HasResult)
updateState(ArmedState.Miss, true);
else
updateState(ArmedState.Idle, true);
}
protected sealed override void OnFree(HitObjectLifetimeEntry entry)
2020-11-06 23:25:26 +08:00
{
Debug.Assert(Entry != null);
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
2020-11-06 23:25:26 +08:00
if (HitObject is IHasComboInformation combo)
{
2020-11-06 23:25:26 +08:00
comboIndexBindable.UnbindFrom(combo.ComboIndexBindable);
comboIndexWithOffsetsBindable.UnbindFrom(combo.ComboIndexWithOffsetsBindable);
}
2020-11-06 23:25:26 +08:00
samplesBindable.UnbindFrom(HitObject.SamplesBindable);
2020-11-13 13:33:23 +08:00
// Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway.
StartTimeBindable.ValueChanged -= onStartTimeChanged;
2020-11-06 23:25:26 +08:00
// When a new hitobject is applied, the samples will be cleared before re-populating.
// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
samplesBindable.CollectionChanged -= onSamplesChanged;
2020-11-19 19:38:36 +08:00
// Release the samples for other hitobjects to use.
Samples?.ClearSamples();
2020-11-19 18:51:09 +08:00
foreach (var obj in nestedHitObjects)
2020-11-06 23:25:26 +08:00
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onNestedRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
2020-11-06 23:25:26 +08:00
}
nestedHitObjects.Clear();
// clean up synthetic entries manually added in `Apply()`.
Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry);
ClearNestedHitObjects();
2020-11-06 23:25:26 +08:00
HitObject.DefaultsApplied -= onDefaultsApplied;
entry.RevertResult -= onRevertResult;
OnFree();
2020-12-03 19:03:39 +08:00
ParentHitObject = null;
clearExistingStateTransforms();
}
/// <summary>
/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
/// This is also fired after any changes which occurred via an <see cref="osu.Game.Rulesets.Objects.HitObject.ApplyDefaults"/> call.
/// </summary>
protected virtual void OnApply()
{
}
/// <summary>
/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
/// This is also fired after any changes which occurred via an <see cref="osu.Game.Rulesets.Objects.HitObject.ApplyDefaults"/> call.
/// </summary>
protected virtual void OnFree()
{
}
/// <summary>
2020-09-23 17:12:07 +08:00
/// Invoked by the base <see cref="DrawableHitObject"/> to populate samples, once on initial load and potentially again on any change to the samples collection.
/// </summary>
2020-09-24 12:28:29 +08:00
protected virtual void LoadSamples()
{
var samples = GetSamples().ToArray();
if (samples.Length <= 0)
return;
Samples.Samples = samples.Cast<ISampleInfo>().ToArray();
}
private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples();
2019-10-18 12:18:41 +08:00
2020-11-13 13:33:23 +08:00
private void onStartTimeChanged(ValueChangedEvent<double> startTime) => updateState(State.Value, true);
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
private void onRevertResult()
{
updateState(ArmedState.Idle);
OnRevertResult?.Invoke(this, Result);
}
private void onNestedRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
private void onDefaultsApplied(HitObject hitObject)
{
Debug.Assert(Entry != null);
Apply(Entry);
DefaultsApplied?.Invoke(this);
}
/// <summary>
/// Invoked by the base <see cref="DrawableHitObject"/> to add nested <see cref="DrawableHitObject"/>s to the hierarchy.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to be added.</param>
protected virtual void AddNestedHitObject(DrawableHitObject hitObject)
{
}
/// <summary>
/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual void ClearNestedHitObjects()
{
}
/// <summary>
/// Creates the drawable representation for a nested <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/>.</param>
/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
2019-07-22 14:33:12 +08:00
#region State / Transform Management
2019-07-22 15:08:38 +08:00
/// <summary>
/// Invoked by this or a nested <see cref="DrawableHitObject"/> to apply a custom state that can override the default implementation.
2019-07-22 15:08:38 +08:00
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
protected override void ClearInternal(bool disposeChildren = true) =>
// See sample addition in load method.
throw new InvalidOperationException(
$"Should never clear a {nameof(DrawableHitObject)} as the base implementation adds components. If attempting to use {nameof(InternalChild)} or {nameof(InternalChildren)}, using {nameof(AddInternal)} or {nameof(AddRangeInternal)} instead.");
2019-07-22 14:33:12 +08:00
private void updateState(ArmedState newState, bool force = false)
{
if (State.Value == newState && !force)
return;
LifetimeEnd = double.MaxValue;
clearExistingStateTransforms();
double initialTransformsTime = HitObject.StartTime - InitialLifetimeOffset;
AnimationStartTime.Value = initialTransformsTime;
using (BeginAbsoluteSequence(initialTransformsTime))
UpdateInitialTransforms();
2018-04-13 17:19:50 +08:00
2021-07-05 23:52:39 +08:00
using (BeginAbsoluteSequence(StateUpdateTime))
UpdateStartTimeStateTransforms();
2021-07-05 23:52:39 +08:00
using (BeginAbsoluteSequence(HitStateUpdateTime))
UpdateHitStateTransforms(newState);
state.Value = newState;
if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null))
LifetimeEnd = Math.Max(LatestTransformEndTime, HitStateUpdateTime + (Samples?.Length ?? 0));
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, newState);
if (!force && newState == ArmedState.Hit)
PlaySamples();
}
2018-04-13 17:19:50 +08:00
private void clearExistingStateTransforms()
{
base.ApplyTransformsAt(double.MinValue, true);
// has to call this method directly (not ClearTransforms) to bypass the local ClearTransformsAfter override.
base.ClearTransformsAfter(double.MinValue, true);
}
/// <summary>
/// Reapplies the current <see cref="ArmedState"/>.
/// </summary>
public void RefreshStateTransforms() => updateState(State.Value, true);
2019-07-22 15:08:38 +08:00
/// <summary>
2019-07-23 20:15:55 +08:00
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// By default, this will fade in the object from zero with no duration.
2019-07-22 15:08:38 +08:00
/// </summary>
/// <remarks>
2021-06-09 13:09:28 +08:00
/// This is called once before every <see cref="UpdateHitStateTransforms"/>. This is to ensure a good state in the case
2019-07-22 15:08:38 +08:00
/// the <see cref="JudgementResult.TimeOffset"/> was negative and potentially altered the pre-hit transforms.
/// </remarks>
2019-07-22 14:33:12 +08:00
protected virtual void UpdateInitialTransforms()
{
this.FadeInFromZero();
}
/// <summary>
/// Apply passive transforms at the <see cref="HitObject"/>'s StartTime.
/// This is called each time <see cref="State"/> changes.
/// Previous states are automatically cleared.
/// </summary>
protected virtual void UpdateStartTimeStateTransforms()
{
}
/// <summary>
/// Apply transforms based on the current <see cref="ArmedState"/>. This call is offset by <see cref="HitStateUpdateTime"/> (HitObject.EndTime + Result.Offset), equivalent to when the user hit the object.
/// If <see cref="Drawable.LifetimeEnd"/> was not set during this call, <see cref="Drawable.Expire"/> will be invoked.
/// Previous states are automatically cleared.
/// </summary>
/// <param name="state">The new armed state.</param>
protected virtual void UpdateHitStateTransforms(ArmedState state)
{
}
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
}
2019-07-22 14:33:12 +08:00
#endregion
#region Skinning
2019-07-22 14:33:12 +08:00
protected ISkinSource CurrentSkin { get; private set; }
private void skinSourceChanged() => Scheduler.AddOnce(skinChanged);
private void skinChanged()
{
UpdateComboColour();
ApplySkin(CurrentSkin, true);
if (IsLoaded)
updateState(State.Value, true);
}
protected void UpdateComboColour()
{
if (!(HitObject is IHasComboInformation combo)) return;
2020-02-20 14:14:40 +08:00
Color4 colour = combo.GetComboColour(CurrentSkin);
// Normalise the combo colour to the given brightness level.
if (comboColourBrightness.Value != 0)
{
colour = Interpolation.ValueAt(Math.Abs(comboColourBrightness.Value), colour, new HSPAColour(colour) { P = 0.6f }.ToColor4(), 0, 1);
}
AccentColour.Value = colour;
}
/// <summary>
/// Called when a change is made to the skin.
/// </summary>
/// <param name="skin">The new skin.</param>
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
protected virtual void ApplySkin(ISkinSource skin, bool allowFallback)
{
2019-07-22 14:33:12 +08:00
}
/// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary>
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
protected double CalculateSamplePlaybackBalance(double position)
{
float balanceAdjustAmount = positionalHitsoundsLevel.Value * 2;
2022-01-13 07:46:20 +08:00
double returnedValue = balanceAdjustAmount * (position - 0.5f);
2022-01-13 07:46:20 +08:00
return returnedValue;
}
/// <summary>
2018-09-15 22:30:11 +08:00
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public virtual void PlaySamples()
{
2020-09-29 11:45:20 +08:00
if (Samples != null)
{
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
Samples.Play();
}
}
2018-04-13 17:19:50 +08:00
/// <summary>
2020-10-05 15:24:02 +08:00
/// Stops playback of all relevant samples. Generally only looping samples should be stopped by this, and the rest let to play out.
/// Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
/// </summary>
2020-10-05 15:24:02 +08:00
public virtual void StopAllSamples()
{
if (Samples?.Looping == true)
Samples.Stop();
2020-10-05 14:12:34 +08:00
}
#endregion
2020-04-20 19:48:35 +08:00
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
2018-04-13 17:19:50 +08:00
UpdateResult(false);
}
2018-04-13 17:19:50 +08:00
/// <summary>
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// Only provided temporarily until hitobject pooling is implemented.
/// </remarks>
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
2019-07-16 12:45:59 +08:00
/// <summary>
2021-05-30 12:06:28 +08:00
/// An offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
2019-07-16 12:45:59 +08:00
/// By default, <see cref="DrawableHitObject"/>s are assumed to display their contents within 10 seconds prior to the start time of <see cref="HitObject"/>.
/// </summary>
/// <remarks>
/// The initial transformation (<see cref="UpdateInitialTransforms"/>) starts at this offset before the start time of <see cref="HitObject"/>.
2019-07-16 12:45:59 +08:00
/// </remarks>
protected virtual double InitialLifetimeOffset => 10000;
/// <summary>
/// The time at which state transforms should be applied that line up to <see cref="HitObject"/>'s StartTime.
/// This is used to offset calls to <see cref="UpdateStartTimeStateTransforms"/>.
/// </summary>
public double StateUpdateTime => HitObject.StartTime;
/// <summary>
/// The time at which judgement dependent state transforms should be applied. This is equivalent of the (end) time of the object, in addition to any judgement offset.
/// This is used to offset calls to <see cref="UpdateHitStateTransforms"/>.
/// </summary>
public double HitStateUpdateTime => Result?.TimeAbsolute ?? HitObject.GetEndTime();
2019-07-16 12:45:59 +08:00
/// <summary>
/// Will be called at least once after this <see cref="DrawableHitObject"/> has become not alive.
2019-07-16 12:45:59 +08:00
/// </summary>
public virtual void OnKilled()
2019-07-16 12:45:59 +08:00
{
foreach (var nested in NestedHitObjects)
nested.OnKilled();
// failsafe to ensure looping samples don't get stuck in a playing state.
// this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped.
2020-10-05 15:24:02 +08:00
StopAllSamples();
2019-07-16 12:45:59 +08:00
UpdateResult(false);
}
/// <summary>
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
/// </summary>
/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>.</param>
protected void ApplyResult(Action<JudgementResult> application)
{
if (Result.HasResult)
2020-10-01 20:48:45 +08:00
throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result.");
application?.Invoke(Result);
if (!Result.HasResult)
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
{
throw new InvalidOperationException(
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
}
2023-02-09 16:15:37 +08:00
Result.RawTime = Time.Current;
2018-04-13 17:19:50 +08:00
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
2018-04-13 17:19:50 +08:00
OnNewResult?.Invoke(this, Result);
}
2018-04-13 17:19:50 +08:00
/// <summary>
2018-08-06 10:31:54 +08:00
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
/// </summary>
/// <param name="userTriggered">Whether the user triggered this process.</param>
2018-08-06 10:31:54 +08:00
/// <returns>Whether a scoring result has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>.</returns>
protected bool UpdateResult(bool userTriggered)
{
// It's possible for input to get into a bad state when rewinding gameplay, so results should not be processed
if ((Clock as IGameplayClock)?.IsRewinding == true)
return false;
2019-09-04 17:14:55 +08:00
if (Judged)
return false;
2018-04-13 17:19:50 +08:00
CheckForResult(userTriggered, Time.Current - HitObject.GetEndTime());
2018-04-13 17:19:50 +08:00
2019-09-04 17:14:55 +08:00
return Judged;
}
2018-04-13 17:19:50 +08:00
/// <summary>
2018-08-06 10:31:54 +08:00
/// Checks if a scoring result has occurred for this <see cref="DrawableHitObject"/>.
/// </summary>
2018-08-06 10:31:54 +08:00
/// <remarks>
/// If a scoring result has occurred, this method must invoke <see cref="ApplyResult"/> to update the result and notify responders.
/// </remarks>
/// <param name="userTriggered">Whether the user triggered this check.</param>
2018-08-06 10:31:54 +08:00
/// <param name="timeOffset">The offset from the end time of the <see cref="HitObject"/> at which this check occurred.
/// A <paramref name="timeOffset"/> &gt; 0 implies that this check occurred after the end time of the <see cref="HitObject"/>. </param>
protected virtual void CheckForResult(bool userTriggered, double timeOffset)
{
2017-03-06 12:59:11 +08:00
}
/// <summary>
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
2019-10-18 12:18:41 +08:00
private void ensureEntryHasResult()
{
Debug.Assert(Entry != null);
Entry.Result ??= CreateResult(HitObject.CreateJudgement())
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
}
2019-10-18 12:18:41 +08:00
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (HitObject != null)
HitObject.DefaultsApplied -= onDefaultsApplied;
if (CurrentSkin != null)
CurrentSkin.SourceChanged -= skinSourceChanged;
2019-10-18 12:18:41 +08:00
}
public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
}
2018-04-13 17:19:50 +08:00
public abstract partial class DrawableHitObject<TObject> : DrawableHitObject
where TObject : HitObject
{
2020-11-06 22:04:28 +08:00
public new TObject HitObject => (TObject)base.HitObject;
2018-04-13 17:19:50 +08:00
protected DrawableHitObject([CanBeNull] TObject hitObject)
: base(hitObject)
2017-03-06 12:59:11 +08:00
{
}
}
}