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Fix duplicate invocation of updateState on load complete

This commit is contained in:
smoogipoo 2019-09-19 14:15:06 +09:00
parent 5901a915e7
commit 762adb783a

View File

@ -253,7 +253,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
ApplySkin(skin, allowFallback);
updateState(State.Value, true);
if (IsLoaded)
updateState(State.Value, true);
}
/// <summary>