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Always update drawable hitobject state on skin change

This commit is contained in:
Dean Herbert 2019-09-18 20:19:57 +09:00
parent 096a007e68
commit 5901a915e7
2 changed files with 16 additions and 3 deletions

View File

@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private float sliderPathRadius;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
base.ApplySkin(skin, allowFallback);
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;

View File

@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
#endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
@ -250,6 +250,19 @@ namespace osu.Game.Rulesets.Objects.Drawables
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
ApplySkin(skin, allowFallback);
updateState(State.Value, true);
}
/// <summary>
/// Called when a change is made to the skin.
/// </summary>
/// <param name="skin">The new skin.</param>
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
protected virtual void ApplySkin(ISkinSource skin, bool allowFallback)
{
}
/// <summary>