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Merge pull request #6087 from peppy/key-counter-fixes
Key counter improvements
This commit is contained in:
commit
096a007e68
@ -37,9 +37,6 @@ namespace osu.Game.Rulesets.Catch.Replays
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float lastPosition = 0.5f;
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double lastTime = 0;
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// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
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addFrame(-100000, lastPosition);
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void moveToNext(CatchHitObject h)
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{
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float positionChange = Math.Abs(lastPosition - h.X);
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@ -127,6 +124,10 @@ namespace osu.Game.Rulesets.Catch.Replays
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private void addFrame(double time, float? position = null, bool dashing = false)
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{
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// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
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if (Replay.Frames.Count == 0)
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Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
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var last = currentFrame;
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currentFrame = new CatchReplayFrame(time, position, dashing, last);
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Replay.Frames.Add(currentFrame);
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@ -16,6 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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[HeadlessTest]
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public class TestSceneAutoGeneration : OsuTestScene
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{
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/// <summary>
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/// The number of frames which are generated at the start of a replay regardless of hitobject content.
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/// </summary>
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private const int frame_offset = 1;
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[Test]
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public void TestSingleNote()
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{
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@ -28,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
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}
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[Test]
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@ -49,11 +54,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
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}
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[Test]
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@ -69,11 +74,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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}
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[Test]
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@ -91,11 +96,13 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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}
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[Test]
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@ -112,15 +119,15 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
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Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
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Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
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}
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[Test]
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@ -139,16 +146,16 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
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Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
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Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
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Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has been released");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
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}
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[Test]
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@ -166,14 +173,14 @@ namespace osu.Game.Rulesets.Mania.Tests
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
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Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
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Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key2), "Key2 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been released");
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}
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private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
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@ -47,9 +47,6 @@ namespace osu.Game.Rulesets.Mania.Replays
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public override Replay Generate()
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{
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// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
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Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
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var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
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var actions = new List<ManiaAction>();
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@ -70,6 +67,10 @@ namespace osu.Game.Rulesets.Mania.Replays
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}
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}
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// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
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if (Replay.Frames.Count == 0)
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Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
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Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
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}
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@ -3,6 +3,7 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : AllPlayersTestScene
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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@ -21,7 +24,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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{
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AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("rewind", () => track.Seek(-10000));
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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{
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var working = base.CreateWorkingBeatmap(beatmap);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
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return working;
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}
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private class ScoreAccessiblePlayer : TestPlayer
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@ -29,6 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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@ -14,6 +14,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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@ -47,9 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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AddStep("clear results", () => player.AppliedResults.Clear());
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addSeekStep(0);
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AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
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}
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@ -90,6 +93,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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|
@ -7,7 +7,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestSceneKeyCounter()
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{
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KeyCounterKeyboard rewindTestKeyCounterKeyboard;
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KeyCounterKeyboard testCounter;
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KeyCounterDisplay kc = new KeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new KeyCounter[]
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{
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rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
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testCounter = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Right),
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@ -44,10 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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Key key = (Key)((int)Key.A + RNG.Next(26));
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kc.Add(new KeyCounterKeyboard(key));
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});
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AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
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double time1 = 0;
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AddStep($"Press {testKey} key", () =>
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{
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@ -55,48 +53,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.ReleaseKey(testKey);
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
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AddStep($"Press {testKey} key", () =>
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{
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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time1 = Clock.CurrentTime;
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
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IFrameBasedClock oldClock = null;
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AddStep($"Rewind {testKey} counter once", () =>
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{
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oldClock = rewindTestKeyCounterKeyboard.Clock;
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rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
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});
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|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
|
||||
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
|
||||
|
||||
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
|
||||
private class FixedClock : IClock
|
||||
{
|
||||
private readonly double time;
|
||||
|
||||
public FixedClock(double time)
|
||||
{
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
public double CurrentTime => time;
|
||||
public double Rate => 1;
|
||||
public bool IsRunning => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
|
||||
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action));
|
||||
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action, Clock.ElapsedFrameTime > 0));
|
||||
|
||||
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
|
||||
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action, Clock.ElapsedFrameTime > 0));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -42,5 +42,7 @@ namespace osu.Game.Screens.Play
|
||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => underlyingClock;
|
||||
}
|
||||
}
|
||||
|
@ -231,7 +231,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
{
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,9 +20,6 @@ namespace osu.Game.Screens.Play
|
||||
private Container textLayer;
|
||||
private SpriteText countSpriteText;
|
||||
|
||||
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
|
||||
private KeyCounterState currentState;
|
||||
|
||||
public bool IsCounting { get; set; } = true;
|
||||
private int countPresses;
|
||||
|
||||
@ -52,20 +47,30 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
isLit = value;
|
||||
updateGlowSprite(value);
|
||||
|
||||
if (value && IsCounting)
|
||||
{
|
||||
CountPresses++;
|
||||
saveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Increment()
|
||||
{
|
||||
if (!IsCounting)
|
||||
return;
|
||||
|
||||
CountPresses++;
|
||||
}
|
||||
|
||||
public void Decrement()
|
||||
{
|
||||
if (!IsCounting)
|
||||
return;
|
||||
|
||||
CountPresses--;
|
||||
}
|
||||
|
||||
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
|
||||
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
|
||||
public Color4 KeyUpTextColor { get; set; } = Color4.White;
|
||||
public int FadeTime { get; set; }
|
||||
public double FadeTime { get; set; }
|
||||
|
||||
protected KeyCounter(string name)
|
||||
{
|
||||
@ -73,11 +78,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(TextureStore textures, GameplayClock clock)
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttonSprite = new Sprite
|
||||
@ -132,42 +134,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
glowSprite.FadeIn(FadeTime);
|
||||
textLayer.FadeColour(KeyDownTextColor, FadeTime);
|
||||
double remainingFadeTime = FadeTime * (1 - glowSprite.Alpha);
|
||||
glowSprite.FadeIn(remainingFadeTime, Easing.OutQuint);
|
||||
textLayer.FadeColour(KeyDownTextColor, remainingFadeTime, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
glowSprite.FadeOut(FadeTime);
|
||||
textLayer.FadeColour(KeyUpTextColor, FadeTime);
|
||||
double remainingFadeTime = 8 * FadeTime * glowSprite.Alpha;
|
||||
glowSprite.FadeOut(remainingFadeTime, Easing.OutQuint);
|
||||
textLayer.FadeColour(KeyUpTextColor, remainingFadeTime, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
CountPresses = 0;
|
||||
states.Clear();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentState?.Time > Clock.CurrentTime)
|
||||
restoreStateTo(Clock.CurrentTime);
|
||||
}
|
||||
|
||||
private void saveState()
|
||||
{
|
||||
if (currentState == null || currentState.Time < Clock.CurrentTime)
|
||||
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
|
||||
}
|
||||
|
||||
private void restoreStateTo(double time)
|
||||
{
|
||||
states.RemoveAll(state => state.Time > time);
|
||||
|
||||
currentState = states.LastOrDefault();
|
||||
CountPresses = currentState?.Count ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
|
||||
public class KeyCounterAction<T> : KeyCounter
|
||||
where T : struct
|
||||
{
|
||||
public T Action { get; }
|
||||
@ -16,15 +14,25 @@ namespace osu.Game.Screens.Play
|
||||
Action = action;
|
||||
}
|
||||
|
||||
public bool OnPressed(T action)
|
||||
public bool OnPressed(T action, bool forwards)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = true;
|
||||
if (!action.Equals(Action))
|
||||
return false;
|
||||
|
||||
IsLit = true;
|
||||
if (forwards)
|
||||
Increment();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(T action)
|
||||
public bool OnReleased(T action, bool forwards)
|
||||
{
|
||||
if (action.Equals(Action)) IsLit = false;
|
||||
if (!action.Equals(Action))
|
||||
return false;
|
||||
|
||||
IsLit = false;
|
||||
if (!forwards)
|
||||
Decrement();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
public class KeyCounterDisplay : FillFlowContainer<KeyCounter>
|
||||
{
|
||||
private const int duration = 100;
|
||||
private const double key_fade_time = 80;
|
||||
|
||||
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
|
||||
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
||||
@ -33,17 +34,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
base.Add(key);
|
||||
key.IsCounting = IsCounting;
|
||||
key.FadeTime = FadeTime;
|
||||
key.FadeTime = key_fade_time;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
foreach (var counter in Children)
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
@ -68,22 +63,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private int fadeTime;
|
||||
|
||||
public int FadeTime
|
||||
{
|
||||
get => fadeTime;
|
||||
set
|
||||
{
|
||||
if (value != fadeTime)
|
||||
{
|
||||
fadeTime = value;
|
||||
foreach (var child in Children)
|
||||
child.FadeTime = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||
|
||||
public Color4 KeyDownTextColor
|
||||
@ -123,11 +102,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
public Receptor GetReceptor()
|
||||
{
|
||||
return receptor ?? (receptor = new Receptor(this));
|
||||
}
|
||||
|
||||
public void SetReceptor(Receptor receptor)
|
||||
{
|
||||
if (this.receptor != null)
|
||||
|
@ -18,7 +18,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == Key) IsLit = true;
|
||||
if (e.Key == Key)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == Button) IsLit = true;
|
||||
if (e.Button == Button)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
Loading…
Reference in New Issue
Block a user