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Initial structure for new hitobject judgement system
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@ -28,19 +28,19 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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public int HighestComboAtJudgement;
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/// <summary>
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/// Whether this <see cref="Judgement"/> has a result.
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/// </summary>
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public bool HasResult => Result > HitResult.None;
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/// <summary>
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/// Whether a successful hit occurred.
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/// </summary>
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public bool IsHit => Result > HitResult.Miss;
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/// <summary>
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/// Whether this judgement is the final judgement for the hit object.
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/// </summary>
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public bool Final = true;
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/// <summary>
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/// The offset from a perfect hit at which this judgement occurred.
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/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
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/// Populated when added via <see cref="DrawableHitObject.ApplyJudgement"/>.
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/// </summary>
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public double TimeOffset { get; set; }
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@ -38,9 +38,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public event Action<DrawableHitObject, Judgement> OnJudgement;
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public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
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public IReadOnlyList<Judgement> Judgements => judgements;
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private readonly List<Judgement> judgements = new List<Judgement>();
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/// <summary>
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/// Whether a visible judgement should be displayed when this representation is hit.
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/// </summary>
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@ -49,20 +46,20 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
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/// </summary>
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public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && NestedHitObjects.All(n => n.IsHit);
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public bool IsHit => HitObject.Judgements.All(j => j.IsHit) && NestedHitObjects.All(n => n.IsHit);
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
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/// </summary>
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public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && NestedHitObjects.All(h => h.AllJudged);
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public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> can be judged.
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/// Whether this <see cref="DrawableHitObject"/> has been judged.
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/// Note: This does NOT include nested hitobjects.
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/// </summary>
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protected virtual bool ProvidesJudgement => true;
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public bool Judged => HitObject.Judgements.All(h => h.HasResult);
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private bool judgementOccurred;
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private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
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public bool Interactive = true;
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public override bool HandleKeyboardInput => Interactive;
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@ -128,23 +125,31 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public void PlaySamples() => Samples?.Play();
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private double lastUpdateTime;
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protected override void Update()
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{
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base.Update();
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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while (judgements.Count > 0)
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if (lastUpdateTime > Time.Current)
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{
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var lastJudgement = judgements[judgements.Count - 1];
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if (lastJudgement.TimeOffset + endTime <= Time.Current)
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break;
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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judgements.RemoveAt(judgements.Count - 1);
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State.Value = ArmedState.Idle;
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for (int i = HitObject.Judgements.Count - 1; i >= 0; i--)
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{
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var judgement = HitObject.Judgements[i];
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OnJudgementRemoved?.Invoke(this, lastJudgement);
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if (judgement.TimeOffset + endTime <= Time.Current)
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break;
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judgement.Result = HitResult.None;
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State.Value = ArmedState.Idle;
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OnJudgementRemoved?.Invoke(this, judgement);
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}
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}
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lastUpdateTime = Time.Current;
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}
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protected override void UpdateAfterChildren()
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@ -167,16 +172,17 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/>.</param>
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protected void AddJudgement(Judgement judgement)
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protected void ApplyJudgement<T>(T judgement, Action<T> application)
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where T : Judgement
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{
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judgementOccurred = true;
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application?.Invoke(judgement);
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// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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judgement.TimeOffset = Time.Current - endTime;
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judgements.Add(judgement);
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switch (judgement.Result)
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{
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case HitResult.None:
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@ -207,7 +213,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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foreach (var d in NestedHitObjects)
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judgementOccurred |= d.UpdateJudgement(userTriggered);
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if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
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if (judgementOccurred || Judged)
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return judgementOccurred;
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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@ -218,7 +224,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Checks if any judgements have occurred for this <see cref="DrawableHitObject"/>. This method must construct
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/// all <see cref="Judgement"/>s and notify of them through <see cref="AddJudgement"/>.
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/// all <see cref="Judgement"/>s and notify of them through <see cref="ApplyJudgement"/>.
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/// </summary>
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/// <param name="userTriggered">Whether the user triggered this check.</param>
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/// <param name="timeOffset">The offset from the <see cref="HitObject"/> end time at which this check occurred. A <paramref name="timeOffset"/> > 0
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@ -3,12 +3,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Lists;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects
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@ -62,6 +64,9 @@ namespace osu.Game.Rulesets.Objects
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[JsonIgnore]
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public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
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private readonly List<Judgement> judgements = new List<Judgement>();
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public IReadOnlyList<Judgement> Judgements => judgements;
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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@ -71,6 +76,9 @@ namespace osu.Game.Rulesets.Objects
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{
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ApplyDefaultsToSelf(controlPointInfo, difficulty);
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judgements.Clear();
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judgements.AddRange(CreateJudgements());
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if (nestedHitObjects.IsValueCreated)
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nestedHitObjects.Value.Clear();
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@ -103,6 +111,8 @@ namespace osu.Game.Rulesets.Objects
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{
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}
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protected virtual IEnumerable<Judgement> CreateJudgements() => Enumerable.Empty<Judgement>();
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protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
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/// <summary>
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