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ResetResult -> RevertResult
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@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public event Action<DrawableHitObject, JudgementResult> OnNewResult;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been reset by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> OnResultReset;
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public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
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/// <summary>
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/// Whether a visual indicator should be displayed when a scoring result occurs.
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@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (Result.TimeOffset + endTime < Time.Current)
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{
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OnResultReset?.Invoke(this, Result);
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OnRevertResult?.Invoke(this, Result);
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Result.Type = HitResult.None;
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State.Value = ArmedState.Idle;
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@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected virtual void AddNested(DrawableHitObject h)
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{
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h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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h.OnResultReset += (d, r) => OnResultReset?.Invoke(d, r);
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h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(h);
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@ -4,6 +4,7 @@
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using System;
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using System.Diagnostics;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -196,7 +197,7 @@ namespace osu.Game.Rulesets.Scoring
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Debug.Assert(base_portion + combo_portion == 1.0);
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rulesetContainer.OnNewResult += applyResult;
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rulesetContainer.OnResultReset += resetResult;
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rulesetContainer.OnRevertResult += revertResult;
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SimulateAutoplay(rulesetContainer.Beatmap);
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Reset(true);
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@ -261,13 +262,13 @@ namespace osu.Game.Rulesets.Scoring
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}
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/// <summary>
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/// Resets the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
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/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="judgement">The judgement to remove.</param>
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/// <param name="result">The judgement scoring result.</param>
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private void resetResult(JudgementResult result)
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private void revertResult(JudgementResult result)
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{
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ResetResult(result);
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RevertResult(result);
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updateScore();
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}
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@ -310,11 +311,11 @@ namespace osu.Game.Rulesets.Scoring
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}
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/// <summary>
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/// Resets the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
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/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="judgement">The judgement to remove.</param>
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/// <param name="result">The judgement scoring result.</param>
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protected virtual void ResetResult(JudgementResult result)
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protected virtual void RevertResult(JudgementResult result)
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{
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Combo.Value = result.ComboAtJudgement;
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HighestCombo.Value = result.HighestComboAtJudgement;
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@ -183,14 +183,14 @@ namespace osu.Game.Rulesets.UI
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where TObject : HitObject
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{
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by any <see cref="DrawableHitObject"/>.
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<JudgementResult> OnNewResult;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been reset by any <see cref="DrawableHitObject"/>.
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<JudgementResult> OnResultReset;
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public event Action<JudgementResult> OnRevertResult;
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/// <summary>
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/// The Beatmap
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@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.UI
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continue;
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drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
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drawableObject.OnResultReset += (_, r) => OnResultReset?.Invoke(r);
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drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
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Playfield.Add(drawableObject);
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}
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