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Fix drawable hitobject samples not updating
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@ -78,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public JudgementResult Result { get; private set; }
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private BindableList<HitSampleInfo> samplesBindable;
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private Bindable<double> startTimeBindable;
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private Bindable<int> comboIndexBindable;
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@ -108,20 +109,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
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}
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var samples = GetSamples().ToArray();
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if (samples.Length > 0)
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{
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if (HitObject.SampleControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
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foreach (var s in samples)
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s.Namespace = SampleNamespace;
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AddInternal(Samples = new SkinnableSound(samples));
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}
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loadSamples();
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}
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protected override void LoadComplete()
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@ -139,10 +127,34 @@ namespace osu.Game.Rulesets.Objects.Drawables
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comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
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}
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samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
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samplesBindable.ItemsAdded += _ => scheduleLoadSamples();
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samplesBindable.ItemsRemoved += _ => scheduleLoadSamples();
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updateState(ArmedState.Idle, true);
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onDefaultsApplied();
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}
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private void scheduleLoadSamples() => Scheduler.AddOnce(loadSamples);
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private void loadSamples()
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{
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var samples = GetSamples().ToArray();
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if (samples.Length <= 0)
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return;
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if (HitObject.SampleControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
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foreach (var s in samples)
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s.Namespace = SampleNamespace;
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AddInternal(Samples = new SkinnableSound(samples));
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}
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private void onDefaultsApplied() => apply(HitObject);
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private void apply(HitObject hitObject)
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