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Add comment covering intentional call to ClearTransformsAfter

This commit is contained in:
Dean Herbert
2020-11-23 15:18:54 +09:00
Unverified
parent 9f997db958
commit 19faa2b9bb
2 changed files with 4 additions and 0 deletions
@@ -149,8 +149,10 @@ namespace osu.Game.Rulesets.Judgements
private void runAnimation()
{
// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
ApplyTransformsAt(double.MinValue, true);
ClearTransforms(true);
LifetimeStart = Result.TimeAbsolute;
using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
@@ -439,6 +439,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void clearExistingStateTransforms()
{
base.ApplyTransformsAt(double.MinValue, true);
// has to call this method directly (not ClearTransforms) to bypass the local ClearTransformsAfter override.
base.ClearTransformsAfter(double.MinValue, true);
}