Dean Herbert
57640810b5
Ignore certain banned InputKey
s for gameplay purposes
2021-05-24 18:40:40 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
ekrctb
84a1a86c63
Revert "Use entry to calculate lifetime in ScrollingHOC"
...
This reverts commit 632bb70e
2021-05-18 19:55:31 +09:00
ekrctb
2c65b8fa93
Revert "Fix uninitialized scrollLength value is used"
...
This reverts commit 73dfb04d
2021-05-18 19:55:25 +09:00
ekrctb
913fc8c3bc
Revert the change of not adding non-pooled DHO to HOC until alive
2021-05-04 16:44:48 +09:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
ekrctb
73dfb04df8
Fix uninitialized scrollLength value is used
2021-04-29 15:17:30 +09:00
ekrctb
632bb70e0f
Use entry to calculate lifetime in ScrollingHOC
...
DHOs cannot be used to calculate lifetime, it is not created before the entry became alive.
2021-04-29 15:04:32 +09:00
ekrctb
c83c804057
Expose lifetime entries from HOC
2021-04-29 14:42:41 +09:00
ekrctb
799d2a3300
Replace failed mania test (pooling not accounted) with a more robust test
...
Also fix null reference in Playfield
2021-04-29 14:38:01 +09:00
ekrctb
d262956146
Always use LifetimeEntry to manage hit objects in HitObjectContainer
...
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.
- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
...
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
ekrctb
3fbeadf318
Deprecate old overload of Apply
2021-04-21 14:32:37 +09:00
smoogipoo
d26fa46ef2
Record every 60fps interval
2021-04-16 19:42:44 +09:00
ekrctb
936bde28a3
Remove manual handling of IsActive in RulesetInputManager
...
Now it is supported in framework
2021-04-16 14:13:41 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
ekrctb
d8aa436e81
Remove usage of Lazy<List<...>> in NestedPlayfields
2021-04-15 18:26:01 +09:00
Dean Herbert
ba325de595
Merge conditionals for readability
2021-04-15 14:19:59 +09:00
ekrctb
6d18b3db00
Avoid empty list allocation
2021-04-12 18:49:38 +09:00
ekrctb
d6d8ea5b6b
Throw when getting a frame of an empty replay
2021-04-12 11:17:56 +09:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
Dean Herbert
c4ba045df1
Add note about finalizers required for audio store clean-up
2021-03-02 16:07:51 +09:00
Dean Herbert
ec4b770cba
Remove unused using statement
2021-02-23 14:56:03 +09:00
Dean Herbert
672fd3f9d2
When disable mouse buttons during gameplay is selected, disable more globally
...
Until now the disable setting would only apply to left/right buttons,
and only in gameplay. This change will cause any global actions bound to
mouse buttons to also not work during gameplay.
Closes #11879 .
2021-02-23 14:37:46 +09:00
smoogipoo
ee6a94273d
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-02-22 18:31:27 +09:00
Dean Herbert
63dd55c92c
Add missing methods from updated audio component interface implementation
2021-02-22 14:18:52 +09:00
Dean Herbert
487a39eea9
Update interface implementations with framework changes
2021-02-18 18:52:34 +09:00
Dean Herbert
143e145670
Update implementation of AdjustableAudioComponents
2021-02-18 15:44:23 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
f84ea30637
Expose Mods in DrawableRuleset to avoid using external DI
2021-02-11 17:47:29 +09:00
smoogipoo
f4a31287bf
Add/use IHitObjectContainer interface instead of IEnumerables
2021-02-08 20:11:06 +09:00
Dean Herbert
06a3a72e43
Merge pull request #11670 from smoogipoo/mania-constant-speed-mod
...
Implement mania constant speed mod
2021-02-05 00:26:04 +09:00
smoogipoo
8295fb9081
Implement mania constant speed mod
2021-02-03 16:28:22 +09:00
smoogipoo
921f008217
Fix ModIcon not updating background colour correctly
2021-02-02 21:35:08 +09:00
Dean Herbert
a5f3418e56
Avoid tooltip display
2021-01-26 19:11:19 +09:00
Bartłomiej Dach
1d9aaac2c2
Fix HOC not propagating DHO results applied on kill
...
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.
As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.
This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.
To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
Dean Herbert
a8569fe15c
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
2020-12-21 13:35:46 +09:00
Dean Herbert
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
51e8a05f18
Seal SetRecordTarget method to simplify modification
2020-12-14 16:44:29 +09:00
ekrctb
a548269c34
Fix scrolling hit object displayed in wrong position for one frame
2020-12-07 17:26:12 +09:00
Dean Herbert
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived
2020-12-04 11:04:56 +09:00
smoogipoo
0bdf99b97a
Remove OnParentReceived()
2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc
Change order of OnParentReceived()
2020-12-03 20:06:26 +09:00
Dean Herbert
51741c4791
Merge branch 'master' into hit-sample-pooling
2020-11-30 22:25:28 +09:00
smoogipoo
4bbeb9ebd4
Merge branch 'master' into hit-sample-pooling
2020-11-30 18:31:58 +09:00
smoogipoo
7ac2fba127
More reordering of public vs private methods
2020-11-30 17:44:58 +09:00
Dean Herbert
2745659986
Reword and xmldoc some comments
2020-11-30 15:54:20 +09:00
ekrctb
6e40de58e9
Use new OnAdd and OnRemove to invalidate DHO
2020-11-27 13:36:40 +09:00
ekrctb
05e245d445
Allow non-pooled DHO to be reused
2020-11-26 19:07:09 +09:00
ekrctb
eae33fe74a
Fix format
2020-11-26 14:16:33 +09:00
ekrctb
e43f928588
Use DHO.HitObjectApplied to invalidate computation
2020-11-26 14:07:40 +09:00
ekrctb
f6faf95e33
Revert changes to HitObjectUsageBegan, not use it.
2020-11-26 14:01:46 +09:00
ekrctb
1a6e5bdaba
Merge branch 'master' into pool-scrolling
2020-11-26 13:52:52 +09:00
ekrctb
b8a5cd94f7
Invoke HitObjectUsageFinished before removal
2020-11-24 19:46:57 +09:00
ekrctb
e34a205104
Rewrite hit object management, take three
2020-11-24 18:56:05 +09:00
ekrctb
7f6e4d5b21
Delay lifetime computation until loaded
2020-11-24 18:56:05 +09:00
ekrctb
d5f082e5fb
Comment about lifetime assumption
2020-11-24 18:56:05 +09:00
ekrctb
ce57e8ddfb
Separate Lifetime computation and layout update
2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b
Revert "Simplify ScrollingHitObjectContainer logic"
...
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58
Simplify ScrollingHitObjectContainer logic
2020-11-24 18:56:05 +09:00
ekrctb
5c743adbae
Support hit object pooling scrolling playfield
2020-11-24 18:56:05 +09:00
ekrctb
666112cb5a
Address @bdach's minor suggestions
2020-11-22 18:51:16 +09:00
ekrctb
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
ekrctb
281ed49332
Add HasInitialized
to DHO
...
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
ekrctb
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
772f6df668
Add a remark for DrawableHitObjectAdded
2020-11-20 18:00:00 +09:00
ekrctb
c013cd11c9
Add DrawableHitObjectAdded event
2020-11-20 17:56:47 +09:00
smoogipoo
7180bfe4ba
Unlimit number of samples per pool
2020-11-19 21:21:57 +09:00
smoogipoo
f013928fa3
Set maximum pool size
2020-11-19 20:40:01 +09:00
smoogipoo
8920534a25
Fix pools not being added to hierarchy
2020-11-19 20:24:03 +09:00
smoogipoo
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
smoogipoo
e8dbc190f1
Remove ability to pool DHOs in parent playfields
2020-11-16 23:30:24 +09:00
Bartłomiej Dach
610ed99ae3
Add null checks to unguarded resolved-as-null fields
2020-11-14 14:52:58 +01:00
smoogipoo
21b015d63a
Remove explicit public
2020-11-14 01:06:38 +09:00
smoogipoo
c71b237c4f
Merge all pooling support into Playfield
2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e
Move hitobject pooling to Playfield
2020-11-14 00:41:18 +09:00
smoogipoo
d83b479c81
Internalise lifetime extensions and events too
2020-11-13 19:21:45 +09:00
smoogipoo
4a4219fd11
Add region
2020-11-13 19:21:45 +09:00
smoogipoo
92189e35cc
Make playfield KeepAlive methods internal
2020-11-13 19:21:45 +09:00
smoogipoo
688a442fb3
Add missing dictionary
2020-11-13 17:26:46 +09:00
smoogipoo
942ecde0e1
Merge branch 'master' into pooling-editor-support
2020-11-13 17:23:35 +09:00
smoogipoo
4236dd826d
Improve documentation and make abstract again
2020-11-13 14:57:09 +09:00
smoogipoo
a07d4a7915
Remove unnecessary dictionary for now
2020-11-13 14:42:41 +09:00
smoogipoo
8aaa500431
Add lifetime extensions
2020-11-12 18:34:50 +09:00
smoogipoo
243e913e4a
Add hitobject usage events
2020-11-12 18:32:20 +09:00
smoogipoo
fe347c8661
Add playfield support for keeping hitobjects alive
2020-11-12 18:30:32 +09:00
smoogipoo
e44a8b3934
Resort as early as possible
2020-11-12 17:07:20 +09:00
smoogipoo
cf91962865
Fix test failures due to on-the-fly starttime changes
2020-11-12 16:58:40 +09:00
smoogipoo
974390bda7
Make Add() + Remove() virtual
2020-11-12 15:36:02 +09:00
smoogipoo
72a6b75626
Add back removed event
2020-11-12 15:34:51 +09:00
smoogipoo
4e43235955
Fix double bind leading to test failures
2020-11-12 15:33:49 +09:00
smoogipoo
653f5bce67
Reword xmldocs
2020-11-12 15:00:58 +09:00
smoogipoo
16e4e8d032
Fix possible nullref
2020-11-12 14:54:33 +09:00
smoogipoo
1f8d376b85
Replace CreatePool() with non-virtual RegisterPool() overload
2020-11-12 14:17:33 +09:00
smoogipoo
5dbbe11fc6
Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
2020-11-12 14:04:16 +09:00
smoogipoo
f652eb9982
Remove GetDrawableRepresentation() override, add null hinting
2020-11-12 13:18:44 +09:00
smoogipoo
d7d77460fb
Small refactorings
2020-11-12 12:55:42 +09:00
smoogipoo
a8929b0764
Revert unnecessary change of casting
2020-11-11 19:27:07 +09:00
smoogipoo
7fdaf69903
Add some more xmldocs
2020-11-11 19:12:12 +09:00
smoogipoo
7d02018134
Remove some unnecessary implementations for now
2020-11-11 18:54:40 +09:00
smoogipoo
d7bee80d4e
Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base
2020-11-11 18:52:51 +09:00
smoogipoo
90499329bd
Fix frame stable playback not being set correctly
2020-11-11 18:50:38 +09:00
smoogipoo
99e5450af3
Cache DrawableRuleset
2020-11-11 00:22:36 +09:00
smoogipoo
66213f2ed0
Add pooling support to DrawableRuleset + Playfield
2020-11-10 23:56:32 +09:00
smoogipoo
31e4d71852
Rewrite HitObjectContainer with pooling support
2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b
Add hitobject lifetime support
2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b
Add initial DrawableRuleset interface
2020-11-10 19:27:08 +09:00
smoogipoo
91c627c22d
Revert HOC changes
2020-11-07 00:57:33 +09:00
smoogipoo
248d342a2f
Initial Apply()/FreeAfterUse() DHO implementation
2020-11-06 23:02:37 +09:00
Bartłomiej Dach
b7696c85ad
Add more xmldocs
2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014
Move initial state set inside updateClock
2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229
Move clock logic back to inside updateClock method
2020-10-30 20:21:14 +09:00
Dean Herbert
0f997386ae
Fix direction and IsRunning not updating on first frame after becoming valid
...
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525
Fix loop not exiting after first valid frame
2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900
Avoid running full updateClock loop when waiting on frames
2020-10-30 12:39:11 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
Dean Herbert
335d150a13
Fix aim time being mutated inside update loop
2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da
Move clock retrieval to new correct location
2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8
Update namespace references
2020-10-29 15:20:10 +09:00
Dean Herbert
db2b00068f
Avoid sourcing parent clock when in a paused state
2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29
Move initial validity check out of loop for clarity
2020-10-29 14:25:47 +09:00
Dean Herbert
2e5a8b2287
Fix xmldoc to read better in new context
2020-10-29 13:16:31 +09:00
Dean Herbert
09da75b143
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:34:46 +09:00
Dean Herbert
2b1e79a4e8
Simplify state changes further
2020-10-28 15:32:20 +09:00
Dean Herbert
c9515653b3
Restore previous directionality logic to avoid logic differences
2020-10-28 15:31:57 +09:00
Dean Herbert
77d807d0f5
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:26:02 +09:00
Dean Herbert
59e9c2639a
Remove try-finally
2020-10-28 15:16:56 +09:00
Dean Herbert
a06516c900
Extract out frame stability state into enum for (hopefully) better clarity
2020-10-28 15:15:15 +09:00
Dean Herbert
8c9bda2ded
Split out replay update method
2020-10-28 15:14:06 +09:00
Dean Herbert
9b9a41596f
Split out frame stability calculation to own method
2020-10-28 15:14:06 +09:00
Dean Herbert
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec
Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards)
2020-10-27 18:58:37 +09:00
Dean Herbert
b8beac27ce
Use previous logic for catching-up mode
2020-10-27 17:14:41 +09:00
Dean Herbert
09087faf3b
Fix non-matching filename
2020-10-27 14:23:24 +09:00
Dean Herbert
9cfb81589e
Use bindable flow instead
2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
Bartłomiej Dach
7392876b5f
Fix mania crashing due to spectator client handling frames with unconverted beatmap
2020-10-27 00:35:25 +01:00
Dean Herbert
05697dfe68
Add spectator state object support
2020-10-22 17:48:15 +09:00
Dean Herbert
96049c39c9
Add begin/end session logic
2020-10-22 17:48:15 +09:00
Dean Herbert
175fd512b0
Send frames to streaming client from replay recorder
2020-10-22 17:48:15 +09:00
Dean Herbert
411ae38605
Remove unused using
2020-10-20 15:06:31 +09:00
Dean Herbert
267b399f9f
Add some simple border styles
2020-10-20 13:59:03 +09:00
Bartłomiej Dach
4267d23d59
Move border to more appropriate namespace
2020-10-19 20:56:34 +02:00
Bartłomiej Dach
5b96f01564
Fix key counter actions displaying out of order
2020-10-18 19:21:36 +02:00
Dean Herbert
e3eaba7b2c
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-14 19:39:48 +09:00
Dean Herbert
0605bb9b8d
Fix incorrect parent state transfer
2020-10-05 16:20:29 +09:00
Dean Herbert
ae8bf8cdd4
Fix StabilityGameClock not being updated
2020-10-05 14:27:51 +09:00
Dean Herbert
e4710f82ec
Fix sample disabled status not being updated correctly from seek state
2020-10-05 14:27:51 +09:00
Dean Herbert
af7d10afe0
Fix FrameStabilityContainer not re-caching its GameplayClock correctly
2020-10-05 14:27:51 +09:00
Dean Herbert
fd58a24183
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
2020-09-28 17:45:48 +09:00
Dean Herbert
524c2b678c
Forcefully regenerate autoplay on editor changes
2020-09-28 15:48:42 +09:00
Dean Herbert
e8220cf1b6
Allow attaching a replay to a FrameStabilityContainer when FrameStablePlayback is off
2020-09-28 15:47:11 +09:00
Dean Herbert
892d440ed0
Add fallback path for potential null ParentGameplayClock
2020-09-25 13:19:07 +09:00
Dean Herbert
7df8b5bce7
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
2020-09-25 13:17:03 +09:00
smoogipoo
62c2dbc310
Nest classes + make private
2020-09-24 14:33:43 +09:00
smoogipoo
600b823a30
Fix game texture store being disposed by rulesets
2020-09-24 14:30:18 +09:00
Dan Balasescu
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-23 12:05:14 +09:00
Dean Herbert
e0a2321822
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-22 18:17:04 +09:00
Dean Herbert
3f788da06d
Fix SPM changing incorrectly with playback rate changes
2020-09-21 19:39:54 +09:00
Dean Herbert
dd5b15c64f
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-21 18:27:15 +09:00
Dean Herbert
c84452cfbf
Update usages
2020-08-06 21:53:20 +09:00
smoogipoo
8f841b47e6
Cancel previous initial state computations
2020-07-24 19:31:08 +09:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage
2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872
Update RulesetInputManager to use new method
2020-07-01 18:54:11 +09:00
smoogipoo
85c42456f2
Improve performance of sequential scrolling algorithm
2020-06-30 21:41:27 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
Dean Herbert
417e31d77f
Rename function for consistency
2020-05-26 10:17:56 +09:00
Dean Herbert
d69111c665
Fix spelling of breadth
2020-05-26 10:17:34 +09:00
Dean Herbert
8fc60d12c9
Add back comments
2020-05-25 22:09:09 +09:00
Dean Herbert
2c16619ecd
Move time to position conversion to ScrollingHitObjectContainer
2020-05-25 19:32:39 +09:00
Dean Herbert
f395ef24a4
Merge branch 'master' into editor-position-snap
2020-05-22 16:42:09 +09:00
Bartłomiej Dach
6f388b731e
Fix display start time in sequential scroll algorithm
2020-05-21 21:56:59 +02:00
Dean Herbert
b1fd7da824
Merge branch 'master' into editor-position-snap
2020-05-21 15:47:20 +09:00
Dean Herbert
5ad7842b91
Move ScreenSpacePositionAtTime to inside Column implementation
2020-05-21 13:33:02 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
Dean Herbert
44fdf1e6b0
Reword xmldoc
2020-05-10 20:09:41 +09:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud
2020-05-10 20:06:28 +09:00
Dan Balasescu
2f12c4126a
Apply suggestions from code review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-10 13:49:08 +09:00
smoogipoo
be3b77cf25
Fix potentially skipping hitobject updates
2020-05-08 20:09:59 +09:00
smoogipoo
22dda3fe02
Make ScrollingHitObjectContainer respond to defaults applied events
2020-05-08 18:49:58 +09:00
Lucas A
30dd158c33
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
2020-05-08 09:37:50 +02:00
Lucas A
83998d5ba5
Trim whitespace.
2020-05-07 09:39:14 +02:00
Lucas A
83be5455d3
Disable the display of HUD through DisplayHud property.
2020-05-07 08:52:36 +02:00
Dean Herbert
064e5004ed
Merge branch 'master' into fix-mania-selection
2020-04-29 17:15:48 +09:00
smoogipoo
1aaab40228
Fix mods affecting mania scroll speed
2020-04-28 19:34:02 +09:00
smoogipoo
da30eafa30
Prevent potential exception
2020-04-28 14:47:45 +09:00
smoogipoo
86ef73aa27
Implement HitObjectContainer.Clear()
2020-04-23 11:16:59 +09:00
Salman Ahmed
97340da2f2
Add null-conditional to acesses in dispose methods
...
Such a terrible mistake, the finalizer may be called while the dependencies have an instance but the local itself doesn't have a value yet.
2020-04-12 02:24:36 +03:00
Salman Ahmed
a314a6119a
Fix CI issues
2020-04-11 05:13:04 +03:00
Salman Ahmed
235d3046c6
Move ruleset dependencies caching to its own container
2020-04-11 04:22:23 +03:00
Dean Herbert
7b2144a1a7
Fix merge mishap
2020-04-03 23:31:46 +09:00
Dean Herbert
3289fa7c66
Merge branch 'master' into better-mania-scrollspeed
2020-04-03 23:25:14 +09:00
smoogipoo
d90db5649d
Improve comment slightly
2020-04-03 18:32:07 +09:00
smoogipoo
1ff2cc31d1
Implement more familiar scroll speed options in mania
2020-04-03 18:25:01 +09:00
smoogipoo
b42d1104b7
Fix mania converts scrolling at incorrect speeds
2020-04-03 13:16:01 +09:00
smoogipoo
66486b094c
Remove unnecessary dependency, allow null mods
2020-04-01 13:31:17 +09:00
Dean Herbert
2abb8a37df
Merge branch 'master' into show-mod-settings-tooltip
2020-03-29 14:35:04 +09:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
2b1245f63a
Improve xmldoc in a couple of places
2020-03-26 12:50:00 +09:00
Dean Herbert
448961b330
Rename incorrect variable
2020-03-24 15:39:01 +09:00
Dean Herbert
388cf5c83a
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
Dean Herbert
617149fb27
Implement in player
2020-03-23 20:06:18 +09:00
Dean Herbert
14a85a84bf
Add proper screen space - gamefield mapping
2020-03-23 20:06:18 +09:00
Dean Herbert
6d48068061
Move replay recorder to final location
2020-03-23 20:04:15 +09:00
Dean Herbert
232c255986
Basic test scene setup
2020-03-23 17:33:02 +09:00
Dean Herbert
a6b153673e
Fix icons not updating tooltip text correctly
2020-03-23 14:58:02 +09:00
Dean Herbert
4f9ac7b81e
Merge branch 'master' into show-mod-settings-tooltip
2020-03-23 14:57:54 +09:00
Dean Herbert
d8041a0dcb
Increase sample concurrency to better match stable
2020-03-22 02:16:28 +09:00
Liam DeVoe
18bf7c913b
show mod settings in ModIcon tooltip
2020-03-18 23:43:26 -04:00
smoogipoo
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
...
Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
mcendu
e096688ac8
simplify some stuff
2020-01-16 17:58:47 +08:00
mcendu
970653470c
format
2020-01-15 17:49:45 +08:00
mcendu
5d160376c0
nullable-ize Mod.Icon
2020-01-14 21:22:00 +08:00
mcendu
abdebcfddc
switch to changing Mod property
2020-01-14 20:11:32 +08:00
mcendu
c08fc62e00
expose setter of Mod
2020-01-14 19:59:43 +08:00
Bartłomiej Dach
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
Bartłomiej Dach
193e41f878
Add origin adjustment for hitobject lifetime
...
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
Dean Herbert
a47e5aeead
Fix sample lookup not working correctly for custom rulesets
2019-12-26 00:51:44 +09:00
smoogipoo
5664ce3109
Add hitobject container regression test
2019-12-18 18:51:12 +09:00
smoogipoo
df8f8ffd0d
Fix potential exception during removal
2019-12-18 12:03:15 +09:00
smoogipoo
bcc19e29f2
Fix editor crashing after re-ordering objects
2019-12-18 02:56:29 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
3c39fde7ff
CA1065: throw NotSupportedException in properties.
2019-12-17 13:00:05 +08:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Dean Herbert
f7f4a57c5f
Update bindable types in line with framework
2019-12-10 16:48:24 +09:00
Dean Herbert
f181ee1843
Hide the menu cursor while inside the playfield by default
2019-11-29 17:35:11 +09:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
andy840119
6126fd9a6b
ApplyToDrawableHitObjects should be able to get all the hitobject in nasted Playfield
2019-11-24 10:42:05 +09:00
Andrei Zavatski
eb2f7c1d0a
Rename forgotten variable
2019-11-21 20:37:02 +03:00
Andrei Zavatski
0f1a3d97c8
Naming adjustments
2019-11-21 20:34:19 +03:00
Andrei Zavatski
c7c8527f5f
Remove OnHighlightedChanged function
2019-11-21 20:22:15 +03:00
Andrei Zavatski
458496206c
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector
2019-11-21 18:49:37 +03:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Dan Balasescu
a7c074ff37
Merge branch 'master' into math_clamp
2019-11-21 11:08:56 +09:00
iiSaLMaN
5391c752b4
Implement IAggregateAudioAdjustments properties for FallbackSampleStore
2019-11-21 03:20:08 +03:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83
Merge branch 'master' into sharpen
2019-11-20 17:30:58 +08:00