smoogipoo
ec8b726ea8
Re-privatise start time bindable
2020-11-09 21:51:58 +09:00
Dan Balasescu
33c3b07101
Fix events not being bound correctly
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-09 19:06:48 +09:00
smoogipoo
b1e039bcec
Prevent overrides from messing with application/freeing
2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823
Fix DHOs being freed when not expected
2020-11-07 00:25:26 +09:00
smoogipoo
7eceda242b
Change derived class to use property
2020-11-06 23:04:28 +09:00
smoogipoo
2d892c7407
Allow Apply() to be called multiple times sequentially
2020-11-06 23:03:29 +09:00
smoogipoo
248d342a2f
Initial Apply()/FreeAfterUse() DHO implementation
2020-11-06 23:02:37 +09:00
Dean Herbert
a0b3379909
Fix judgement offsets being zero when windows are empty
2020-11-05 18:58:37 +09:00
Dean Herbert
0cadb31947
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-05 17:07:52 +09:00
smoogipoo
9a7fcadabc
Use BDL for top-level osu! DHOs
2020-11-05 13:51:46 +09:00
Dean Herbert
68b7efe4d5
Change order of execution to be chronological
2020-11-04 17:14:23 +09:00
Dean Herbert
831325978a
Always execute UpdateHitStateTransforms (even for idle)
2020-11-04 17:14:23 +09:00
Dean Herbert
3b6cf95f49
Remove parameter from StartTime method and add obsoleted previous version
2020-11-04 16:39:52 +09:00
Dean Herbert
7f30140b7e
Add new method handling hit state specifically
...
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.
To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Berkan Diler
fe3a23750c
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
smoogipoo
372761a46f
More/better commenting
2020-10-12 19:22:34 +09:00
smoogipoo
eb4ef157ca
Fix implicit segments not being constructed correctly
2020-10-12 19:16:37 +09:00
smoogipoo
48c0ae40ef
Fix multi-segment sliders not parsing correctly
2020-10-12 18:04:28 +09:00
smoogipoo
696e3d53af
Fix slider samples being overwritten by the last node
2020-10-09 20:50:09 +09:00
Dean Herbert
eacc7dca9a
Fix SliderPath not handling Clear correctly
2020-10-09 06:31:59 +09:00
Dean Herbert
3c3c1ce885
Don't force playback of (non-looping) DrawableHitObject samples after skin change
2020-10-07 18:18:01 +09:00
Dean Herbert
a8151d5c63
Fix HitWindows getting serialized alongside HitObjects
...
These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.
- Closes #10403
2020-10-07 13:45:42 +09:00
Dean Herbert
c622adde7a
Rename method back and add xmldoc
2020-10-05 16:24:02 +09:00
Dean Herbert
9f43dedf59
Fix missing line
2020-10-05 15:12:34 +09:00
Dean Herbert
758088672c
Don't stop non-looping samples immediately when pausing
2020-10-05 15:07:46 +09:00
Bartłomiej Dach
2ddfd79923
Replace object pattern match with simple conditional
2020-10-03 08:09:10 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Dean Herbert
3069428efe
Merge pull request #10316 from smoogipoo/fix-spinner-flicker
...
Fix default spinner flashing yellow glow before completion
2020-10-01 22:29:48 +09:00
smoogipoo
ab33434a8a
Reword xmldocs to better describe nested events
2020-10-01 21:54:43 +09:00
smoogipoo
042c39ae1b
Remove redundant string interpolation
2020-10-01 21:48:45 +09:00
smoogipoo
d7f9b8045c
Safeguard againts multiple ApplyResult() invocations
2020-10-01 21:33:54 +09:00
Dean Herbert
b7ac779760
Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek
2020-10-01 16:46:14 +09:00
smoogipoo
cb6b35116a
Merge branch 'master' into scoring-standardisation
2020-10-01 12:28:51 +09:00
smoogipoo
c9f38f7bb6
Add obsoletion notice
2020-10-01 12:28:33 +09:00
Dean Herbert
4b70fe8585
Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
2020-09-30 22:46:09 +09:00
Dean Herbert
6cceb42ad5
Remove unused DI resolution
2020-09-30 15:50:53 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
smoogipoo
6264a01ecc
Add guard against using the wrong hit result
2020-09-29 16:33:38 +09:00
Dean Herbert
5d1c377379
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-09-29 15:07:55 +09:00
Dean Herbert
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
Dean Herbert
4f0c0ea5f9
Fix hit samples playing while paused / seeking in the editor
2020-09-28 18:17:47 +09:00
Dean Herbert
59bfa08684
Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied
2020-09-25 18:26:54 +09:00
Dean Herbert
33fad27ec2
Avoid API change to DrawableHitObject
2020-09-24 13:28:29 +09:00
Dean Herbert
00b0228b61
Merge branch 'master' into fix-taiko-editor-type-stats
2020-09-24 13:18:13 +09:00
Dean Herbert
fee379b4b9
Reword xmldoc for legibility
2020-09-23 18:12:07 +09:00
Dean Herbert
9a0e5ac154
Handle type/strength changes from samples changes
2020-09-23 18:09:40 +09:00
Dean Herbert
a1ec167982
Add the ability to toggle new combo state from composer context menu
2020-09-23 16:38:16 +09:00
smoogipoo
73a7b759cb
Add missing obsoletion notice
2020-09-17 17:04:44 +09:00
Dean Herbert
a8b405791a
Fix non-convert slider and spinner serialization
2020-09-14 17:32:32 +09:00
Salman Ahmed
5439099b7c
Merge GlobalSkinConfiguration settings into the LegacySetting enum
2020-07-29 10:35:51 +03:00
smoogipoo
5f98195144
Load nested hitobjects during map load
2020-07-24 18:16:36 +09:00
Dean Herbert
ac602846df
Expose balance and sample loading methods in DrawableHitObject
2020-07-22 16:37:58 +09:00
smoogipoo
e95a1beaef
Update state after applying hitobject
2020-07-15 16:53:27 +09:00
Bartłomiej Dach
c5049b51c5
Mark normal-hitnormal sample as layered
2020-06-22 20:08:29 +02:00
smoogipoo
88aed1d504
Merge branch 'master' into update-inspectcode-version
2020-06-09 20:12:39 +09:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Dean Herbert
1992a3db54
Fix redundant override showing up in build warnings
2020-06-03 15:50:00 +09:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration
2020-06-01 15:55:48 +09:00
smoogipoo
cac6e93575
Restore original IHasCurve implementation
2020-06-01 15:11:58 +09:00
smoogipoo
53b58910c3
Invert interface definition
2020-06-01 14:27:39 +09:00
Dean Herbert
e688033967
Fix incorrect xmldoc
2020-05-31 22:39:03 +09:00
Dean Herbert
f9883373bb
Flip direction to avoid breaking other usages
2020-05-29 16:11:26 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127
Move sett from EndTime to Duration
2020-05-27 12:37:44 +09:00
Dean Herbert
6b5b215299
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
Dean Herbert
0cc6d6d97c
Merge pull request #9033 from smoogipoo/applydefaults-cancellation
...
Add cancellation token support to CreateNestedHitObjects()
2020-05-26 12:04:06 +09:00
smoogipoo
6f4cd6111c
Drop obsoletion status for now
2020-05-25 16:50:49 +09:00
smoogipoo
bc35bc5efb
Merge branch 'master' into applydefaults-cancellation
2020-05-25 16:45:30 +09:00
Dan Balasescu
7846445b45
Merge branch 'master' into mania-distance-snap-grid
2020-05-22 21:17:25 +09:00
Dan Balasescu
648fc3af41
Merge branch 'master' into bar-line-floating-point
2020-05-22 16:32:25 +09:00
Dean Herbert
ce35d09e7d
Fix incorrect alpha application to lines on rewinding
2020-05-22 12:45:37 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
Dean Herbert
c2697d3907
Use DrawableSample in SkinnableSound class
2020-05-20 20:49:01 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Bartłomiej Dach
17ae392a75
Apply rounding to bar line start times
2020-05-17 22:11:13 +02:00
smoogipoo
6cd1753459
Add overload to prevent crashes (bosu)
2020-05-15 18:51:44 +09:00
smoogipoo
4719fcc291
Actually use the cancellation token
2020-05-15 18:17:39 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
smoogipoo
22dda3fe02
Make ScrollingHitObjectContainer respond to defaults applied events
2020-05-08 18:49:58 +09:00
smoogipoo
efff2bf15d
Add HitObject to DefaultsApplied event
2020-05-08 18:49:19 +09:00
smoogipoo
93151f7612
Add back necessary events + addition to list
2020-04-22 18:32:59 +09:00
smoogipoo
8b0274fedd
Remove obsolete methods
2020-04-22 17:55:50 +09:00
Dean Herbert
8ebc2ae03d
Never run subtree masking
2020-04-20 20:48:35 +09:00
smoogipoo
44981431c5
Remove suffix hackery
2020-04-14 21:33:32 +09:00
smoogipoo
6935221463
Improve logic for CSB transfer
2020-04-14 21:05:07 +09:00
smoogipoo
58a7313091
Fix fallback for file hit samples
2020-04-13 20:09:17 +09:00
smoogipoo
cee4b005e6
Fix custom sample set 0 not falling back to default samples
2020-04-13 20:00:06 +09:00
Dean Herbert
65b96079a0
Move dampening to base implementation and change range to 0..1
2020-04-13 13:01:02 +09:00
Fire937
22d89dbff7
Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback
2020-04-12 01:46:32 +02:00
Fire937
f274ec297c
Add positional sound support for all rulesets
...
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
smoogipoo
a84fe2525b
Fix nested hitobjects potentially indirectly masked away
2020-04-11 16:53:45 +09:00
Fire937
c17e470266
Fix PositionalSound calculation implementation
...
The position used to calculate the stereo balance is now the position of
the drawable (as opposed to the position specified in the beatmap file
previously).
2020-04-10 00:01:35 +02:00
Fire937
2201e9b4ae
Add stereo shifted hitsound playback support
...
There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00
Dean Herbert
7db9bd798c
Remove handle overrides
2020-03-30 11:59:51 +09:00
Dean Herbert
a2b3fe180e
Add the ability to disable user input on specific DrawableHitObjects
2020-03-29 14:30:45 +09:00
Dean Herbert
f80efd10c2
Avoid using a miss judgement
2020-03-26 19:54:17 +09:00
smoogipoo
758bb3711f
Add more sane limit for maximum slider length
2020-03-11 18:07:11 +09:00
Dean Herbert
c06db5a54a
Remove legacy DrawableHitObject state management
2020-02-27 11:28:29 +09:00
Dean Herbert
d564440fe7
Merge branch 'master' into fix-barline-lifetimes
2020-02-25 20:41:04 +09:00
Dean Herbert
36079236e6
Remove pointless comment
...
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-25 19:22:51 +09:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
be08e69862
Merge branch 'fix-dho-lifetimes-via-judgements' into fix-barline-lifetimes
2020-02-23 14:30:23 +09:00
Dean Herbert
401bf1c928
Remove unnecessary checks on NotNull attributes
2020-02-23 14:30:08 +09:00
Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
5970c102b4
Change API to be easier to understand
2020-02-20 15:17:49 +09:00
Dean Herbert
5340d1de59
Move combo colour update logic to osu! ruleset
2020-02-19 16:07:00 +09:00
Dean Herbert
a1bfb18ce0
Fix accessing incorrect items list in event
2020-02-18 19:00:02 +09:00
smoogipoo
958c891d15
Update with framework-side bindable list changes
2020-02-17 15:06:14 +09:00
Dean Herbert
f7ee675102
Clear and revert to negative infinity, avoiding transforms getting left behind on StartTime change
2020-02-12 19:02:54 +09:00
Dean Herbert
c386589cc0
Reapply current state, not idle
2020-02-12 19:02:25 +09:00
Dean Herbert
7460018cd3
Move combo colours to GlobalSkinColours
2020-02-07 14:58:07 +09:00
Dean Herbert
daf5fa9da4
Throw NotSupportedException instead
2020-02-06 13:16:32 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Salman Ahmed
55be4478aa
Merge remote-tracking branch 'upstream/master' into fallback-to-skin-combo-colours
2019-12-21 12:36:09 +03:00
Dean Herbert
fa067b8799
Merge branch 'master' into legacy-beatmap-saving
2019-12-18 17:17:03 +09:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Dean Herbert
272d7d0ca9
Merge branch 'master' into fallback-to-skin-combo-colours
2019-12-17 12:36:20 +09:00
smoogipoo
8beb6b534f
Merge remote-tracking branch 'refs/remotes/origin/master' into legacy-beatmap-saving
2019-12-16 17:09:03 +09:00
Huo Yaoyuan
c457571da6
Use index and range expressions
2019-12-15 20:17:35 +08:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
Salman Ahmed
a9125f6544
Merge remote-tracking branch 'upstream/master' into fallback-to-skin-combo-colours
2019-12-12 12:37:51 +03:00
smoogipoo
c378e525da
Extract the rest of legacy enums
2019-12-10 20:23:15 +09:00
smoogipoo
e3f925f69a
Extract legacy hitobject type enum
2019-12-10 20:19:16 +09:00
smoogipoo
8012b21ffa
Extract legacy sound type enum
2019-12-10 20:18:44 +09:00
smoogipoo
ab0f2e7c6a
Apply suggested refactorings
2019-12-10 13:12:54 +09:00
smoogipoo
47f3c4a596
Don't serialise path version
2019-12-09 20:18:18 +09:00
smoogipoo
6d9cd0fafe
Split out complex method
2019-12-09 18:25:13 +09:00
smoogipoo
b6e2738236
Remove unused using
2019-12-09 18:15:00 +09:00
smoogipoo
a1798fd38d
Fix bad ctor implementation
2019-12-09 18:01:13 +09:00
smoogipoo
bfbb9aa18e
Remove outdated assert
2019-12-09 18:01:02 +09:00
smoogipoo
883d5bc11d
Remove automatic slider path offsetting
2019-12-09 17:54:22 +09:00
smoogipoo
9cb649436c
Default to linear control point type
2019-12-09 17:47:05 +09:00
smoogipoo
5a093c039c
Simplify path/point construction
2019-12-09 17:46:40 +09:00
smoogipoo
4905709ea4
Remove unused usings
2019-12-09 13:19:21 +09:00
smoogipoo
16f8341a02
Handle control point positional updates within SliderPath
2019-12-06 18:49:01 +09:00
smoogipoo
b4e1b5fa98
Explose + use the full calculated length of the path
2019-12-06 15:53:19 +09:00
smoogipoo
2654710d91
Add tests and fix negative expected distances
2019-12-06 15:37:06 +09:00
smoogipoo
27dd12a66d
Rewrite slider length calculation for readability
2019-12-06 15:06:31 +09:00
smoogipoo
23c7132c4f
Add missing license header
2019-12-06 11:53:22 +09:00
smoogipoo
3ebbf62b2a
Initial game-wide update with the new SliderPath
2019-12-05 19:53:36 +09:00
smoogipoo
c9a66c0d07
Expose a version to indicate path changes
2019-12-05 18:31:28 +09:00
smoogipoo
1585d83b96
Add legacy constructor
2019-12-05 18:19:42 +09:00
smoogipoo
986ac1cee4
Make expected distance a bindable
2019-12-05 17:51:29 +09:00
smoogipoo
2702edfa55
Rename new path, replace existing one
2019-12-05 17:49:32 +09:00
smoogipoo
5e9b739b67
Re-implement slider paths to support multiple segments
2019-12-05 16:45:02 +09:00
smoogipoo
0149e47673
Expose general control point change event
2019-12-05 14:38:32 +09:00
smoogipoo
3e0f499e72
Add xmldocs
2019-12-05 14:38:21 +09:00
smoogipoo
40d0700fa5
Add structure for path control points
2019-12-05 13:43:38 +09:00
Huo Yaoyuan
05cfef92f9
Don't compare spans with null.
2019-12-03 20:09:58 +08:00
Huo Yaoyuan
a42f9447e6
Don't use Equals(object) on T?.
2019-12-03 20:07:22 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Dean Herbert
fbebbab5db
Remove excess parenthesis
2019-11-25 22:37:07 +09:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
144812669d
Use static local functions.
2019-11-12 19:56:54 +08:00
Huo Yaoyuan
dcfa98414f
Use ??=.
2019-11-12 19:56:51 +08:00
Huo Yaoyuan
31cc0d13da
Use 'out var'.
2019-11-12 19:55:26 +08:00
Dean Herbert
758c304d92
Merge branch 'master' into fallback-to-skin-combo-colours
2019-11-12 19:00:05 +09:00
smoogipoo
3f8928ca25
Suppress warnings
2019-11-12 13:41:54 +09:00
Dean Herbert
b37bf4ea01
Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
2019-11-12 10:44:53 +09:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
b4cb4c1243
Remove previous samples on change
2019-11-08 16:19:55 +09:00
smoogipoo
a9b4106075
Remove unnecessary (for now) scheduling
2019-11-08 16:19:43 +09:00
smoogipoo
53e6186b6d
Fix drawable hitobject samples not updating
2019-11-08 14:59:47 +09:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
iiSaLMaN
cee16e9419
Merge remote-tracking branch 'refs/remotes/upstream/master' into fallback-to-skin-combo-colours
2019-11-07 19:11:29 +03:00
iiSaLMaN
808543885f
Change ComboColours type to IReadOnlyList<Color4>
...
Also exposes functions to modify the internal list (AddComboColours, ClearComboColours)
2019-11-07 15:54:30 +03:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration
2019-10-21 18:44:34 +09:00
Dean Herbert
9f004186d5
Ensure DrawableHitObject's HitObject is not null
2019-10-21 17:56:39 +09:00
Dean Herbert
b157aaead1
Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration
2019-10-21 17:09:43 +09:00
smoogipoo
dc222b5e4d
Add common path for duplicated code
2019-10-21 13:52:55 +09:00
Dean Herbert
d0eaf629af
Merge branch 'master' into dho-apply
2019-10-18 19:45:10 +09:00
smoogipoo
89f50b26f7
Fix hitobject combo colour potentially not getting adjusted
2019-10-18 17:32:11 +09:00
smoogipoo
5d3d25d3b6
Make method private for now
2019-10-18 13:24:28 +09:00
smoogipoo
9a896d52bf
Fix nested hitobjects not updating
2019-10-18 13:18:41 +09:00
smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
8d7453c251
Rework construction of nested hitobjects
2019-10-16 22:10:50 +09:00
Dean Herbert
ad6b8d3e04
Add result offset bounding to result itself, rather than just transforms
2019-10-09 19:08:55 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
smoogipoo
897b3233af
Add start time tracking to EditorBeatmap
2019-10-03 14:23:48 +09:00
smoogipoo
45f2bcc440
Fix combo bindings not being bound to nested hitobjects
2019-09-26 17:39:19 +09:00
smoogipoo
706e884cc0
Update accent colour on combo index change
2019-09-26 17:13:13 +09:00
smoogipoo
bbf0544a8d
Add bindables for IHasComboInformation properties
2019-09-26 16:55:08 +09:00
Dean Herbert
7d5544460b
Fix mania scrolling speed not including beatmap slider multipli… ( #6236 )
...
Fix mania scrolling speed not including beatmap slider multiplier
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-09-25 22:34:46 +09:00
Bartłomiej Dach
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
smoogipoo
75cceb9e30
Fix LifetimeChanged being invoked before lifetime is set
2019-09-24 16:47:34 +09:00
smoogipoo
762adb783a
Fix duplicate invocation of updateState on load complete
2019-09-19 14:15:06 +09:00
Dean Herbert
5901a915e7
Always update drawable hitobject state on skin change
2019-09-18 20:19:57 +09:00
Dean Herbert
b81b162ee1
Update InitialLifetimeOffset comment
2019-09-12 19:30:27 +09:00
Dean Herbert
9fc60aeefc
Merge branch 'master' into reset-dho-lifetimes
2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
Dean Herbert
7f2d14416a
Reset DrawableHitObject lifetimes on state change
2019-09-07 14:44:44 +09:00