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Merge remote-tracking branch 'refs/remotes/origin/master' into legacy-beatmap-saving
This commit is contained in:
commit
8beb6b534f
@ -53,7 +53,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1212.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
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{
|
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void addToPlayfield(DrawableCatchHitObject drawable)
|
||||
{
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
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|
||||
drawableRuleset.Playfield.Add(drawable);
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using NUnit.Framework;
|
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using osu.Game.Rulesets.Catch.Mods;
|
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|
||||
namespace osu.Game.Rulesets.Catch.Tests
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||||
@ -12,9 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
|
||||
|
||||
public TestSceneDrawableHitObjectsHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new CatchModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new CatchModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
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|
@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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if (value != null)
|
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{
|
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path.ControlPoints.AddRange(value.ControlPoints);
|
||||
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
|
||||
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
double holdFactor = 1.0; // Factor in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var drawable = CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
return drawable;
|
||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestSceneHitCircleHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new OsuModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
|
||||
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
|
||||
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
|
@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
drawable.OnNewResult += onNewResult;
|
||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestSceneSliderHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new OsuModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestSceneSpinnerHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new OsuModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
|
||||
/// </summary>
|
||||
public class PathControlPointConnectionPiece : CompositeDrawable
|
||||
{
|
||||
public PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Path path;
|
||||
private readonly Slider slider;
|
||||
|
||||
private IBindable<Vector2> sliderPosition;
|
||||
private IBindable<int> pathVersion;
|
||||
|
||||
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
|
||||
{
|
||||
this.slider = slider;
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = path = new SmoothPath
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
PathRadius = 1
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
||||
sliderPosition.BindValueChanged(_ => updateConnectingPath());
|
||||
|
||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
||||
|
||||
updateConnectingPath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the path connecting this control point to the next one.
|
||||
/// </summary>
|
||||
private void updateConnectingPath()
|
||||
{
|
||||
Position = slider.StackedPosition + ControlPoint.Position.Value;
|
||||
|
||||
path.ClearVertices();
|
||||
|
||||
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
|
||||
|
||||
if (index == 0 || index == slider.Path.ControlPoints.Count)
|
||||
return;
|
||||
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
@ -19,6 +18,9 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
@ -28,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public readonly PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly Path path;
|
||||
private readonly Container marker;
|
||||
private readonly Drawable markerRing;
|
||||
|
||||
@ -39,12 +40,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private IBindable<Vector2> sliderPosition;
|
||||
private IBindable<int> pathVersion;
|
||||
private IBindable<Vector2> controlPointPosition;
|
||||
|
||||
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
@ -52,11 +52,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
PathRadius = 1
|
||||
},
|
||||
marker = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -96,20 +91,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
base.LoadComplete();
|
||||
|
||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
||||
sliderPosition.BindValueChanged(_ => updateDisplay());
|
||||
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => updateDisplay());
|
||||
controlPointPosition = ControlPoint.Position.GetBoundCopy();
|
||||
controlPointPosition.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
updateConnectingPath();
|
||||
}
|
||||
|
||||
// The connecting path is excluded from positional input
|
||||
@ -189,26 +178,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
colour = Color4.White;
|
||||
marker.Colour = colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the path connecting this control point to the previous one.
|
||||
/// </summary>
|
||||
private void updateConnectingPath()
|
||||
{
|
||||
path.ClearVertices();
|
||||
|
||||
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
|
||||
|
||||
if (index == -1)
|
||||
return;
|
||||
|
||||
if (++index != slider.Path.ControlPoints.Count)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
|
||||
private readonly Container<PathControlPointConnectionPiece> connections;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly bool allowSelection;
|
||||
@ -42,7 +44,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
|
||||
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -62,19 +68,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
foreach (var point in controlPoints)
|
||||
{
|
||||
var piece = new PathControlPointPiece(slider, point);
|
||||
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
||||
{
|
||||
if (allowSelection)
|
||||
d.RequestSelection = selectPiece;
|
||||
}));
|
||||
|
||||
if (allowSelection)
|
||||
piece.RequestSelection = selectPiece;
|
||||
|
||||
Pieces.Add(piece);
|
||||
connections.Add(new PathControlPointConnectionPiece(slider, point));
|
||||
}
|
||||
}
|
||||
|
||||
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
||||
{
|
||||
foreach (var point in controlPoints)
|
||||
{
|
||||
Pieces.RemoveAll(p => p.ControlPoint == point);
|
||||
connections.RemoveAll(c => c.ControlPoint == point);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
path.ControlPoints.AddRange(value.ControlPoints);
|
||||
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
|
||||
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
||||
}
|
||||
}
|
||||
|
@ -28,18 +28,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
ExpandTarget = new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursor"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursormiddle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
ExpandTarget = new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursor"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private void addPart(Vector2 screenSpacePosition)
|
||||
{
|
||||
parts[currentIndex].Position = screenSpacePosition;
|
||||
parts[currentIndex].Time = time;
|
||||
parts[currentIndex].Time = time + 1;
|
||||
++parts[currentIndex].InvalidationID;
|
||||
|
||||
currentIndex = (currentIndex + 1) % max_sprites;
|
||||
@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
private Vector2 size;
|
||||
|
||||
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1);
|
||||
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
: base(source)
|
||||
@ -227,23 +227,50 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
RectangleF textureRect = texture.GetTextureRect();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
if (parts[i].InvalidationID == -1)
|
||||
if (part.InvalidationID == -1)
|
||||
continue;
|
||||
|
||||
vertexBatch.DrawTime = parts[i].Time;
|
||||
if (time - part.Time >= 1)
|
||||
continue;
|
||||
|
||||
Vector2 pos = parts[i].Position;
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
DrawQuad(
|
||||
texture,
|
||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
vertexBatch.AddAction);
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
Colour = DrawColourInfo.Colour.BottomRight.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
|
||||
TexturePosition = textureRect.TopRight,
|
||||
Colour = DrawColourInfo.Colour.TopRight.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
Colour = DrawColourInfo.Colour.TopLeft.Linear,
|
||||
Time = part.Time
|
||||
});
|
||||
}
|
||||
|
||||
vertexBatch.Draw();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
@ -253,25 +280,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Dispose();
|
||||
}
|
||||
|
||||
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
|
||||
private class TrailBatch : QuadBatch<TexturedTrailVertex>
|
||||
{
|
||||
public new readonly Action<TexturedVertex2D> AddAction;
|
||||
public float DrawTime;
|
||||
|
||||
public TrailBatch(int size, int maxBuffers)
|
||||
: base(size, maxBuffers)
|
||||
{
|
||||
AddAction = v => Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = DrawTime + 1,
|
||||
Colour = v.Colour,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
|
||||
return new ScoreAccessiblePlayer();
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
if (IsStrong)
|
||||
AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
|
||||
AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoJudgement();
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
@ -39,9 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
TaikoHitObject h = Beatmap.HitObjects[i];
|
||||
|
||||
IHasEndTime endTimeData = h as IHasEndTime;
|
||||
double endTime = endTimeData?.EndTime ?? h.StartTime;
|
||||
double endTime = h.GetEndTime();
|
||||
|
||||
switch (h)
|
||||
{
|
||||
|
@ -280,7 +280,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
|
||||
songSelect.DimLevel.Value = 0.7f;
|
||||
songSelect.BlurLevel.Value = 0.4f;
|
||||
});
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return new ScoreAccessiblePlayer();
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
return new FailPlayer();
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
return new FailPlayer();
|
||||
}
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return new RulesetExposingPlayer();
|
||||
}
|
||||
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
beforeLoadAction?.Invoke();
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(Beatmap.Value.Track);
|
||||
|
||||
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestEarlyExit()
|
||||
{
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() }));
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
|
||||
AddStep("exit loader", () => loader.Exit());
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
TestMod playerMod1 = null;
|
||||
TestMod playerMod2 = null;
|
||||
|
||||
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
|
||||
AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
|
||||
|
||||
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
|
||||
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
|
||||
|
@ -256,17 +256,17 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("change ruleset", () =>
|
||||
{
|
||||
Mods.ValueChanged += onModChange;
|
||||
SelectedMods.ValueChanged += onModChange;
|
||||
songSelect.Ruleset.ValueChanged += onRulesetChange;
|
||||
|
||||
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
||||
|
||||
Mods.ValueChanged -= onModChange;
|
||||
SelectedMods.ValueChanged -= onModChange;
|
||||
songSelect.Ruleset.ValueChanged -= onRulesetChange;
|
||||
});
|
||||
|
||||
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
||||
AddAssert("empty mods", () => !Mods.Value.Any());
|
||||
AddAssert("empty mods", () => !SelectedMods.Value.Any());
|
||||
|
||||
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
|
||||
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
|
||||
@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestModsRetainedBetweenSongSelect()
|
||||
{
|
||||
AddAssert("empty mods", () => !Mods.Value.Any());
|
||||
AddAssert("empty mods", () => !SelectedMods.Value.Any());
|
||||
|
||||
createSongSelect();
|
||||
|
||||
@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddAssert("mods retained", () => Mods.Value.Any());
|
||||
AddAssert("mods retained", () => SelectedMods.Value.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private void checkMusicPlaying(bool playing) =>
|
||||
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
||||
|
||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
|
||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
|
||||
|
||||
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
||||
|
||||
|
@ -8,13 +8,16 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Mods.Sections;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
Add(modSelect = new TestModSelectOverlay
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
});
|
||||
modSelect = new TestModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
},
|
||||
|
||||
Add(modDisplay = new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(0, 25),
|
||||
});
|
||||
modDisplay = new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(0, 25),
|
||||
Current = { BindTarget = modSelect.SelectedMods }
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
modDisplay.Current.UnbindBindings();
|
||||
modDisplay.Current.BindTo(modSelect.SelectedMods);
|
||||
|
||||
AddStep("Show", modSelect.Show);
|
||||
AddStep("Toggle", modSelect.ToggleVisibility);
|
||||
AddStep("Toggle", modSelect.ToggleVisibility);
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("show", () => modSelect.Show());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOsuMods()
|
||||
{
|
||||
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
changeRuleset(ruleset);
|
||||
changeRuleset(0);
|
||||
|
||||
var instance = ruleset.CreateInstance();
|
||||
var osu = new OsuRuleset();
|
||||
|
||||
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
|
||||
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
|
||||
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
|
||||
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
|
||||
|
||||
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
|
||||
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
|
||||
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
||||
|
||||
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
||||
@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
testMultiMod(doubleTimeMod);
|
||||
testIncompatibleMods(easy, hardRock);
|
||||
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
|
||||
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
|
||||
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
|
||||
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
|
||||
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
|
||||
|
||||
testUnimplementedMod(spunOutMod);
|
||||
}
|
||||
@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestManiaMods()
|
||||
{
|
||||
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
|
||||
changeRuleset(ruleset);
|
||||
changeRuleset(3);
|
||||
|
||||
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
|
||||
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetChanges()
|
||||
{
|
||||
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
|
||||
changeRuleset(0);
|
||||
|
||||
changeRuleset(null);
|
||||
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
|
||||
|
||||
var instance = rulesetOsu.CreateInstance();
|
||||
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
|
||||
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
|
||||
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
|
||||
|
||||
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
|
||||
|
||||
changeRuleset(rulesetOsu);
|
||||
changeRuleset(0);
|
||||
|
||||
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
|
||||
|
||||
changeRuleset(rulesetMania);
|
||||
changeRuleset(3);
|
||||
|
||||
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
|
||||
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
|
||||
|
||||
changeRuleset(rulesetOsu);
|
||||
changeRuleset(0);
|
||||
|
||||
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
|
||||
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
|
||||
}
|
||||
|
||||
private void testSingleMod(Mod mod)
|
||||
@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
selectNext(mod);
|
||||
|
||||
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
|
||||
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke);
|
||||
AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
|
||||
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
|
||||
}
|
||||
|
||||
private void testMultiplierTextColour(Mod mod, Color4 colour)
|
||||
private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
|
||||
{
|
||||
checkLabelColor(Color4.White);
|
||||
checkLabelColor(() => Color4.White);
|
||||
selectNext(mod);
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(colour);
|
||||
checkLabelColor(getCorrectColour);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep("wait for changing colour", 1);
|
||||
checkLabelColor(Color4.White);
|
||||
checkLabelColor(() => Color4.White);
|
||||
}
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private void changeRuleset(RulesetInfo ruleset)
|
||||
private void changeRuleset(int? id)
|
||||
{
|
||||
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
|
||||
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
|
||||
waitForLoad();
|
||||
}
|
||||
|
||||
@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color);
|
||||
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
|
||||
|
||||
private class TestModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
|
@ -2,15 +2,20 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -18,28 +23,51 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
private TestModSelectOverlay modSelect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private readonly Mod testCustomisableMod = new TestModCustomisable1();
|
||||
|
||||
[Test]
|
||||
public void TestButtonShowsOnCustomisableMod()
|
||||
{
|
||||
Add(modSelect = new TestModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
});
|
||||
createModSelect();
|
||||
|
||||
var testMod = new TestModCustomisable1();
|
||||
|
||||
AddStep("open", modSelect.Show);
|
||||
AddStep("open", () => modSelect.Show());
|
||||
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
|
||||
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
|
||||
AddStep("select mod", () => modSelect.SelectMod(testMod));
|
||||
AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
|
||||
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
|
||||
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
|
||||
AddStep("deselect mod", () => modSelect.SelectMod(testMod));
|
||||
AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod));
|
||||
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestButtonShowsOnModAlreadyAdded()
|
||||
{
|
||||
AddStep("set active mods", () => SelectedMods.Value = new List<Mod> { testCustomisableMod });
|
||||
|
||||
createModSelect();
|
||||
|
||||
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
|
||||
|
||||
AddStep("open", () => modSelect.Show());
|
||||
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
|
||||
}
|
||||
|
||||
private void createModSelect()
|
||||
{
|
||||
AddStep("create mod select", () =>
|
||||
{
|
||||
Ruleset.Value = new TestRulesetInfo();
|
||||
|
||||
Child = modSelect = new TestModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private class TestModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
public new Container ModSettingsContainer => base.ModSettingsContainer;
|
||||
@ -50,24 +78,41 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void SelectMod(Mod mod) =>
|
||||
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
|
||||
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
public class TestRulesetInfo : RulesetInfo
|
||||
{
|
||||
public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
|
||||
|
||||
public TestRulesetInfo()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Available = true;
|
||||
}
|
||||
|
||||
foreach (var section in ModSectionsContainer)
|
||||
public class TestCustomisableModRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
if (section.ModType == ModType.Conversion)
|
||||
if (type == ModType.Conversion)
|
||||
{
|
||||
section.Mods = new Mod[]
|
||||
return new Mod[]
|
||||
{
|
||||
new TestModCustomisable1(),
|
||||
new TestModCustomisable2()
|
||||
};
|
||||
}
|
||||
else
|
||||
section.Mods = Array.Empty<Mod>();
|
||||
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
|
||||
|
||||
public override string Description { get; } = "test";
|
||||
public override string ShortName { get; } = "tst";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -80,8 +80,13 @@ namespace osu.Game
|
||||
|
||||
// todo: move this to SongSelect once Screen has the ability to unsuspend.
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
/// <summary>
|
||||
/// Mods available for the current <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
||||
|
||||
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
|
||||
|
||||
@ -233,6 +238,23 @@ namespace osu.Game
|
||||
PreviewTrackManager previewTrackManager;
|
||||
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
|
||||
Add(previewTrackManager);
|
||||
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
}
|
||||
|
||||
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
|
||||
{
|
||||
var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
|
||||
|
||||
if (r.NewValue?.Available == true)
|
||||
{
|
||||
foreach (ModType type in Enum.GetValues(typeof(ModType)))
|
||||
dict[type] = r.NewValue.CreateInstance().GetModsFor(type).ToList();
|
||||
}
|
||||
|
||||
if (!SelectedMods.Disabled)
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
AvailableMods.Value = dict;
|
||||
}
|
||||
|
||||
protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -12,14 +12,13 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModControlSection : Container
|
||||
public class ModControlSection : CompositeDrawable
|
||||
{
|
||||
protected FillFlowContainer FlowContent;
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
|
||||
public readonly Mod Mod;
|
||||
|
||||
public ModControlSection(Mod mod)
|
||||
public ModControlSection(Mod mod, IEnumerable<Drawable> modControls)
|
||||
{
|
||||
Mod = mod;
|
||||
|
||||
@ -33,9 +32,8 @@ namespace osu.Game.Overlays.Mods
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
ChildrenEnumerable = modControls
|
||||
};
|
||||
|
||||
AddRange(Mod.CreateSettingsControls());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -20,7 +20,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods.Sections;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osuTK;
|
||||
@ -50,7 +49,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
|
||||
|
||||
protected Color4 LowMultiplierColour;
|
||||
protected Color4 HighMultiplierColour;
|
||||
@ -322,14 +321,14 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
|
||||
private void load(OsuColour colours, AudioManager audio, Bindable<IReadOnlyList<Mod>> selectedMods, OsuGameBase osu)
|
||||
{
|
||||
LowMultiplierColour = colours.Red;
|
||||
HighMultiplierColour = colours.Green;
|
||||
UnrankedLabel.Colour = colours.Blue;
|
||||
|
||||
Ruleset.BindTo(ruleset);
|
||||
if (mods != null) SelectedMods.BindTo(mods);
|
||||
availableMods = osu.AvailableMods.GetBoundCopy();
|
||||
SelectedMods.BindTo(selectedMods);
|
||||
|
||||
sampleOn = audio.Samples.Get(@"UI/check-on");
|
||||
sampleOff = audio.Samples.Get(@"UI/check-off");
|
||||
@ -360,7 +359,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Ruleset.BindValueChanged(rulesetChanged, true);
|
||||
availableMods.BindValueChanged(availableModsChanged, true);
|
||||
SelectedMods.BindValueChanged(selectedModsChanged, true);
|
||||
}
|
||||
|
||||
@ -410,22 +409,12 @@ namespace osu.Game.Overlays.Mods
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
|
||||
private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
|
||||
{
|
||||
if (e.NewValue == null) return;
|
||||
|
||||
var instance = e.NewValue.CreateInstance();
|
||||
if (mods.NewValue == null) return;
|
||||
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.Mods = instance.GetModsFor(section.ModType);
|
||||
|
||||
// attempt to re-select any already selected mods.
|
||||
// this may be the first time we are receiving the ruleset, in which case they will still match.
|
||||
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
|
||||
|
||||
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
|
||||
// this generally isn't required as the previous line will perform deselection; just here for safety.
|
||||
refreshSelectedMods();
|
||||
section.Mods = mods.NewValue[section.ModType];
|
||||
}
|
||||
|
||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
@ -462,17 +451,17 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||
{
|
||||
foreach (var added in selectedMods.NewValue.Except(selectedMods.OldValue))
|
||||
ModSettingsContent.Clear();
|
||||
|
||||
foreach (var mod in selectedMods.NewValue)
|
||||
{
|
||||
var controls = added.CreateSettingsControls().ToList();
|
||||
if (controls.Count > 0)
|
||||
ModSettingsContent.Add(new ModControlSection(added) { Children = controls });
|
||||
var settings = mod.CreateSettingsControls().ToList();
|
||||
if (settings.Count > 0)
|
||||
ModSettingsContent.Add(new ModControlSection(mod, settings));
|
||||
}
|
||||
|
||||
foreach (var removed in selectedMods.OldValue.Except(selectedMods.NewValue))
|
||||
ModSettingsContent.RemoveAll(section => section.Mod == removed);
|
||||
bool hasSettings = ModSettingsContent.Count > 0;
|
||||
|
||||
bool hasSettings = ModSettingsContent.Children.Count > 0;
|
||||
CustomiseButton.Enabled.Value = hasSettings;
|
||||
|
||||
if (!hasSettings)
|
||||
@ -502,8 +491,8 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
Ruleset.UnbindAll();
|
||||
SelectedMods.UnbindAll();
|
||||
availableMods?.UnbindAll();
|
||||
SelectedMods?.UnbindAll();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
@ -13,9 +15,23 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage Icon => FontAwesome.Solid.Question;
|
||||
public override string Description => "Whoaaaaa...";
|
||||
|
||||
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
|
||||
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
|
||||
|
||||
protected ModDaycore()
|
||||
{
|
||||
SpeedChange.BindValueChanged(val =>
|
||||
{
|
||||
freqAdjust.Value = SpeedChange.Default;
|
||||
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override void ApplyToTrack(Track track)
|
||||
{
|
||||
track.Frequency.Value *= RateAdjust;
|
||||
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,12 +3,14 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModDoubleTime : ModTimeAdjust
|
||||
public abstract class ModDoubleTime : ModRateAdjust
|
||||
{
|
||||
public override string Name => "Double Time";
|
||||
public override string Acronym => "DT";
|
||||
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
|
||||
|
||||
protected override double RateAdjust => 1.5;
|
||||
[SettingSource("Speed increase", "The actual increase to apply")]
|
||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 1.01,
|
||||
MaxValue = 2,
|
||||
Default = 1.5,
|
||||
Value = 1.5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,12 +3,14 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModHalfTime : ModTimeAdjust
|
||||
public abstract class ModHalfTime : ModRateAdjust
|
||||
{
|
||||
public override string Name => "Half Time";
|
||||
public override string Acronym => "HT";
|
||||
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
|
||||
|
||||
protected override double RateAdjust => 0.75;
|
||||
[SettingSource("Speed decrease", "The actual decrease to apply")]
|
||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0.5,
|
||||
MaxValue = 0.99,
|
||||
Default = 0.75,
|
||||
Value = 0.75,
|
||||
Precision = 0.01,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -14,9 +16,23 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage Icon => OsuIcon.ModNightcore;
|
||||
public override string Description => "Uguuuuuuuu...";
|
||||
|
||||
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
|
||||
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
|
||||
|
||||
protected ModNightcore()
|
||||
{
|
||||
SpeedChange.BindValueChanged(val =>
|
||||
{
|
||||
freqAdjust.Value = SpeedChange.Default;
|
||||
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public override void ApplyToTrack(Track track)
|
||||
{
|
||||
track.Frequency.Value *= RateAdjust;
|
||||
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModTimeAdjust : Mod, IApplicableToTrack
|
||||
public abstract class ModRateAdjust : Mod, IApplicableToTrack
|
||||
{
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
|
||||
|
||||
protected abstract double RateAdjust { get; }
|
||||
public abstract BindableNumber<double> SpeedChange { get; }
|
||||
|
||||
public virtual void ApplyToTrack(Track track)
|
||||
{
|
||||
track.Tempo.Value *= RateAdjust;
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,42 +3,58 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
|
||||
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
|
||||
{
|
||||
/// <summary>
|
||||
/// The point in the beatmap at which the final ramping rate should be reached.
|
||||
/// </summary>
|
||||
private const double final_rate_progress = 0.75f;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
|
||||
|
||||
protected abstract double FinalRateAdjustment { get; }
|
||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||
public abstract BindableNumber<double> FinalRate { get; }
|
||||
|
||||
private double finalRateTime;
|
||||
private double beginRampTime;
|
||||
|
||||
public BindableNumber<double> SpeedChange { get; } = new BindableDouble
|
||||
{
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
private Track track;
|
||||
|
||||
public virtual void ApplyToTrack(Track track)
|
||||
protected ModTimeRamp()
|
||||
{
|
||||
// for preview purpose at song select. eventually we'll want to be able to update every frame.
|
||||
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
|
||||
}
|
||||
|
||||
public void ApplyToTrack(Track track)
|
||||
{
|
||||
this.track = track;
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
|
||||
lastAdjust = 1;
|
||||
|
||||
// for preview purposes. during gameplay, Update will overwrite this setting.
|
||||
applyAdjustment(1);
|
||||
FinalRate.TriggerChange();
|
||||
}
|
||||
|
||||
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
|
||||
SpeedChange.SetDefault();
|
||||
|
||||
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
|
||||
finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
|
||||
}
|
||||
@ -48,20 +64,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
|
||||
}
|
||||
|
||||
private double lastAdjust = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Adjust the rate along the specified ramp
|
||||
/// </summary>
|
||||
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
|
||||
private void applyAdjustment(double amount)
|
||||
{
|
||||
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
|
||||
|
||||
track.Tempo.Value /= lastAdjust;
|
||||
track.Tempo.Value *= adjust;
|
||||
|
||||
lastAdjust = adjust;
|
||||
}
|
||||
private void applyAdjustment(double amount) =>
|
||||
SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
|
||||
protected override double FinalRateAdjustment => -0.25;
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0.5,
|
||||
MaxValue = 0.99,
|
||||
Default = 0.75,
|
||||
Value = 0.75,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
|
||||
}
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
|
||||
protected override double FinalRateAdjustment => 0.5;
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 1.01,
|
||||
MaxValue = 2,
|
||||
Default = 1.5,
|
||||
Value = 1.5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
// This is done here since ApplyDefaultsToSelf may be used to determine the end time
|
||||
SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency);
|
||||
SampleControlPoint = controlPointInfo.SamplePointAt(this.GetEndTime() + control_point_leniency);
|
||||
|
||||
nestedHitObjects.Clear();
|
||||
|
||||
|
@ -87,12 +87,12 @@ namespace osu.Game.Screens
|
||||
|
||||
public virtual float BackgroundParallaxAmount => 1;
|
||||
|
||||
public virtual bool AllowRateAdjustments => true;
|
||||
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
public Bindable<RulesetInfo> Ruleset { get; private set; }
|
||||
|
||||
public virtual bool AllowRateAdjustments => true;
|
||||
|
||||
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
|
@ -26,16 +26,26 @@ namespace osu.Game.Screens
|
||||
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
|
||||
|
||||
if (Beatmap == null)
|
||||
{
|
||||
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
|
||||
CacheAs(Beatmap);
|
||||
}
|
||||
|
||||
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
|
||||
|
||||
if (Ruleset == null)
|
||||
{
|
||||
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
|
||||
CacheAs(Ruleset);
|
||||
}
|
||||
|
||||
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
|
||||
|
||||
if (Mods == null)
|
||||
{
|
||||
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
|
||||
CacheAs(Mods);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly double firstHitObjectTime;
|
||||
|
||||
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
|
||||
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
@ -73,7 +73,6 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
track = beatmap.Track;
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
@ -120,7 +119,6 @@ namespace osu.Game.Screens.Play
|
||||
Seek(startTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
UserPlaybackRate.ValueChanged += _ => updateRate();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
@ -223,7 +221,8 @@ namespace osu.Game.Screens.Play
|
||||
speedAdjustmentsApplied = true;
|
||||
track.ResetSpeedAdjustments();
|
||||
|
||||
track.Tempo.Value = UserPlaybackRate.Value;
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(track);
|
||||
@ -244,8 +243,6 @@ namespace osu.Game.Screens.Play
|
||||
track.ResetSpeedAdjustments();
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
|
||||
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,77 +3,39 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||
public class LegacySkinResourceStore<T> : ResourceStore<byte[]>
|
||||
where T : INamedFileInfo
|
||||
{
|
||||
private readonly IHasFiles<T> source;
|
||||
private readonly IResourceStore<byte[]> underlyingStore;
|
||||
|
||||
private string getPathForFile(string filename)
|
||||
{
|
||||
if (source.Files == null)
|
||||
return null;
|
||||
|
||||
bool hasExtension = filename.Contains('.');
|
||||
|
||||
var file = source.Files.Find(f =>
|
||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
|
||||
return file?.FileInfo.StoragePath;
|
||||
}
|
||||
|
||||
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
|
||||
: base(underlyingStore)
|
||||
{
|
||||
this.source = source;
|
||||
this.underlyingStore = underlyingStore;
|
||||
}
|
||||
|
||||
public Stream GetStream(string name)
|
||||
protected override IEnumerable<string> GetFilenames(string name)
|
||||
{
|
||||
string path = getPathForFile(name);
|
||||
return path == null ? null : underlyingStore.GetStream(path);
|
||||
}
|
||||
if (source.Files == null)
|
||||
yield break;
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
|
||||
|
||||
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
|
||||
|
||||
public Task<byte[]> GetAsync(string name)
|
||||
{
|
||||
string path = getPathForFile(name);
|
||||
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
|
||||
}
|
||||
|
||||
#region IDisposable Support
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!isDisposed)
|
||||
foreach (var filename in base.GetFilenames(name))
|
||||
{
|
||||
isDisposed = true;
|
||||
var path = getPathForFile(filename);
|
||||
if (path != null)
|
||||
yield return path;
|
||||
}
|
||||
}
|
||||
|
||||
~LegacySkinResourceStore()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
private string getPathForFile(string filename) =>
|
||||
source.Files.Find(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
|
||||
var working = CreateWorkingBeatmap(rulesetInfo);
|
||||
|
||||
Beatmap.Value = working;
|
||||
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
Player?.Exit();
|
||||
Player = null;
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -21,6 +20,7 @@ using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
@ -28,21 +28,13 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class OsuTestScene : TestScene
|
||||
{
|
||||
[Cached(typeof(Bindable<WorkingBeatmap>))]
|
||||
[Cached(typeof(IBindable<WorkingBeatmap>))]
|
||||
private NonNullableBindable<WorkingBeatmap> beatmap;
|
||||
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
|
||||
protected Bindable<RulesetInfo> Ruleset;
|
||||
|
||||
[Cached]
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected new DependencyContainer Dependencies { get; private set; }
|
||||
protected new OsuScreenDependencies Dependencies { get; private set; }
|
||||
|
||||
private readonly Lazy<Storage> localStorage;
|
||||
protected Storage LocalStorage => localStorage.Value;
|
||||
@ -72,18 +64,16 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
|
||||
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
|
||||
Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
|
||||
|
||||
beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working };
|
||||
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
|
||||
{
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
|
||||
b.OldValue.RecycleTrack();
|
||||
}));
|
||||
Beatmap = Dependencies.Beatmap;
|
||||
Beatmap.SetDefault();
|
||||
|
||||
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
Ruleset = Dependencies.Ruleset;
|
||||
Ruleset.SetDefault();
|
||||
|
||||
SelectedMods = Dependencies.Mods;
|
||||
SelectedMods.SetDefault();
|
||||
|
||||
if (!UseOnlineAPI)
|
||||
{
|
||||
@ -135,8 +125,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmap?.Value.TrackLoaded == true)
|
||||
beatmap.Value.Track.Stop();
|
||||
if (Beatmap?.Value.TrackLoaded == true)
|
||||
Beatmap.Value.Track.Stop();
|
||||
|
||||
if (contextFactory.IsValueCreated)
|
||||
contextFactory.Value.ResetDatabase();
|
||||
|
@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
|
||||
if (noFailMod != null)
|
||||
Mods.Value = new[] { noFailMod };
|
||||
SelectedMods.Value = new[] { noFailMod };
|
||||
}
|
||||
|
||||
if (Autoplay)
|
||||
{
|
||||
var mod = ruleset.GetAutoplayMod();
|
||||
if (mod != null)
|
||||
Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
|
||||
}
|
||||
|
||||
Player = CreatePlayer(ruleset);
|
||||
|
@ -22,8 +22,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
|
||||
<PackageReference Include="Sentry" Version="1.2.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -73,8 +73,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1212.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -82,7 +82,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user