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Add start time tracking to EditorBeatmap
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -27,10 +28,16 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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private const double control_point_leniency = 1;
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public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
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/// <summary>
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/// The time at which the HitObject starts.
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/// </summary>
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public virtual double StartTime { get; set; }
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public virtual double StartTime
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{
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get => StartTimeBindable.Value;
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set => StartTimeBindable.Value = value;
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}
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private List<HitSampleInfo> samples;
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@ -67,6 +74,17 @@ namespace osu.Game.Rulesets.Objects
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[JsonIgnore]
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public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
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public HitObject()
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{
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StartTimeBindable.ValueChanged += time =>
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{
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double offset = time.NewValue - time.OldValue;
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foreach (var nested in NestedHitObjects)
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nested.StartTime += offset;
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};
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}
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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@ -15,12 +16,17 @@ namespace osu.Game.Screens.Edit
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{
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public event Action<HitObject> HitObjectAdded;
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public event Action<HitObject> HitObjectRemoved;
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public event Action<HitObject> HitObjectChanged;
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private readonly Dictionary<T, Bindable<double>> startTimeBindables = new Dictionary<T, Bindable<double>>();
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private readonly Beatmap<T> beatmap;
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public EditorBeatmap(Beatmap<T> beatmap)
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{
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this.beatmap = beatmap;
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foreach (var obj in HitObjects)
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trackStartTime(obj);
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}
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public BeatmapInfo BeatmapInfo
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@ -37,7 +43,7 @@ namespace osu.Game.Screens.Edit
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public double TotalBreakTime => beatmap.TotalBreakTime;
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IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
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public IReadOnlyList<T> HitObjects => beatmap.HitObjects;
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IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
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@ -51,6 +57,8 @@ namespace osu.Game.Screens.Edit
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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public void Add(T hitObject)
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{
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trackStartTime(hitObject);
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// Preserve existing sorting order in the beatmap
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var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
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beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
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@ -65,7 +73,28 @@ namespace osu.Game.Screens.Edit
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public void Remove(T hitObject)
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{
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if (beatmap.HitObjects.Remove(hitObject))
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{
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var bindable = startTimeBindables[hitObject];
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bindable.UnbindAll();
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startTimeBindables.Remove(hitObject);
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HitObjectRemoved?.Invoke(hitObject);
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}
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}
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private void trackStartTime(T hitObject)
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{
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startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
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startTimeBindables[hitObject].ValueChanged += _ =>
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{
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// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
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beatmap.HitObjects.Remove(hitObject);
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var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
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beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
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HitObjectChanged?.Invoke(hitObject);
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};
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}
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/// <summary>
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