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Commit Graph

315 Commits

Author SHA1 Message Date
Dean Herbert
c84807ed5c Refactor implementation 2020-12-18 16:20:54 +09:00
Dean Herbert
4af508235e Rename long variable 2020-12-18 15:35:18 +09:00
Salman Ahmed
92bf74ba29 localUser -> localOrReplayPlayer 2020-12-18 03:37:24 +03:00
Salman Ahmed
a8abefcd66 Make GameplayLeaderboardScore a model class 2020-12-18 03:34:33 +03:00
Salman Ahmed
0faf3fdfd3 Update gameplay leaderboard scores with the new design 2020-12-17 15:19:10 +03:00
Dean Herbert
de9c21e7d1 Tenatively mark leaderboard class as LongRunningLoad until final integration 2020-12-17 15:48:53 +09:00
Dean Herbert
a01bb3d5a3 Better limit bindable exposure of data class 2020-12-16 16:20:29 +09:00
Dean Herbert
6bce587b59 Pass users in via constructor and correctly unbind on disposal 2020-12-16 16:20:29 +09:00
Dean Herbert
6e2131c164 Don't track local user score in any special way 2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766 Add testing setup to get a better visual idea of how scoreboard will work
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
d009a0be51 Move class to final location 2020-12-16 16:20:29 +09:00
Dean Herbert
ea6c196f81 Remove unused using statement 2020-12-15 16:03:18 +09:00
Dean Herbert
e37089af5e Further code cleanup 2020-12-15 15:44:56 +09:00
Dean Herbert
8b68ccc0ff Rename class and move inside HUD namespace 2020-12-15 15:34:11 +09:00
Dan Balasescu
b5cadd6a2c
Merge pull request #10555 from peppy/fix-score-display-zero-padding
Fix incorrect zero padding for classic scoring mode
2020-10-19 15:54:12 +09:00
Dean Herbert
ba99c5c134 Remove rolling delay on default combo counter 2020-10-19 14:39:02 +09:00
Dean Herbert
cb1784a846 Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00
smoogipoo
dfbc0965e4 Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
Dean Herbert
a774de2270 Also add support in LegacyComboCounter 2020-10-16 17:52:22 +09:00
Dean Herbert
a810f56ec8 Move "flash on hit only" logic to binding 2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dean Herbert
70806deba1 Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
Dean Herbert
b31a3fbabb Add test 2020-10-15 18:11:30 +09:00
Dean Herbert
254eba9008 Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
Dean Herbert
90ff8ff050 Merge branch 'skinnable-combo-counter' into skinnable-score-display 2020-10-15 17:52:06 +09:00
Dean Herbert
37e9f331ad Simplify score font lookup 2020-10-15 17:49:55 +09:00
Dean Herbert
43e5cb90e2 Merge branch 'skinnable-combo-counter' into skinnable-score-display 2020-10-15 17:30:29 +09:00
Dean Herbert
9f51327e4b Fix completely incorrect default positioning logic 2020-10-15 17:29:40 +09:00
Dean Herbert
5b5ba7df93 Remove unused offset 2020-10-15 17:22:34 +09:00
Dean Herbert
d8d085ede9 Align top-right elements with lowest point in score display 2020-10-15 17:14:42 +09:00
Dean Herbert
74c031cfbb Fix ModOverlay not including "UNRANKED" text in size 2020-10-15 17:14:42 +09:00
Dean Herbert
b210147c2e Update combo counter to read from default score display's position correctly 2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c Fix positioning of score display in HUD overlay 2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
Dean Herbert
d5f2aab52e Tidy up SkinnableComboCounter class slightly 2020-10-15 15:37:40 +09:00
Dean Herbert
e0210f5c4c Ignore failed casts to make tests happy 2020-10-14 23:52:58 +09:00
Dean Herbert
ac4f56403d Adjust size/position 2020-10-14 19:16:34 +09:00
Dean Herbert
7f5ea57bd4 Clean-up pass (best effort) on LegacyComboCounter 2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce Combine LegacyComboCounter and ComboCounter classes 2020-10-14 19:16:34 +09:00
Dean Herbert
fbbea48c8c Add score text skinnability 2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
6a6718ebab Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e Setup skinnable combo counter component with default implementation 2020-10-14 19:16:34 +09:00
Dean Herbert
60603d2918 Add skin components and interfaces 2020-10-14 19:16:34 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Dean Herbert
a171d0e292 Remove unused methods and classes 2020-08-31 18:14:22 +09:00
Joe Yuan
e795b1ea31 Failing effect displays vertically 2020-07-28 00:42:48 -07:00
Dean Herbert
f442df75a9 Add missing released conditional 2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa Add note about future behaviour 2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca Allow pausing gameplay via middle mouse button 2020-07-12 23:03:03 +09:00
Bartłomiej Dach
678767918e Centralise logic further 2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b Clean up member order & access modifiers 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d Add xmldoc for public property 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff Simplify implementation 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
smoogipoo
f3dbddd75c Update bindings in LoadComplete() 2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27 Always unbind bindings 2020-04-14 15:21:56 +09:00
smoogipoo
3183827329 Reorder fields 2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd Fix potential unsafe ordering of binds 2020-04-14 15:07:32 +09:00
Dean Herbert
c5005eb378 Adjust gradient size slightly and make const 2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470 Use Lerp instead of ValueAt 2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f Change initial health to 1 to avoid false fail display 2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71 Move implementation to HUD 2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01 Make icons container private 2020-04-05 14:53:49 -07:00
Joehu
493b654011 Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.

Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Lucas A
3cae0cedee Add a game setting to disable the layer 2020-03-30 12:59:39 +02:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Lucas A
a4171253a3 Make LowHealthThreshold a field. 2020-03-18 21:45:01 +01:00
Lucas A
e9f224b5e8 Apply review suggestions 2020-03-18 21:16:54 +01:00
Lucas A
a1274a9eb0 Fix and add missing XMLDoc 2020-03-18 08:29:00 +01:00
Lucas A
ed4f9f8ba9 Bind every HealthDisplay on Player load 2020-03-17 22:57:47 +01:00
Lucas A
6b0c5bc65d Rename to LowHealthLayer to FaillingLayer. 2020-03-17 22:32:07 +01:00
Lucas A
1aacd1aaa2 Initial implementation of LowHealthLayer 2020-03-16 21:04:59 +01:00
Dan Balasescu
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds 2020-03-09 09:16:51 +09:00
Lucas A
0953751d24 Clamp relative position of judgement ticks in range [0;1] 2020-03-08 15:51:57 +01:00
Dean Herbert
ed2bdd7106 Fix stutter when showing game HUD after being hidden for a while 2020-02-26 20:45:57 +09:00
Dean Herbert
560cf21b12 Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd Clean up old judgement lines if too many are already present 2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd Reduce transform time of judgement lines (visually looks almost the same) 2020-02-23 03:36:15 +09:00
smoogipoo
d4f14e552a Improve extensibility of mod display expansion 2020-02-13 18:05:53 +09:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering 2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
Dean Herbert
eb5abcab8c Rename and simplify circle logic 2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285 Fix incorrect insert logic 2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab Merge remote-tracking branch 'upstream/master' into colour-score-meter 2020-01-24 11:45:33 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00