Bartłomiej Dach
0e0ab66148
Simplify parsing code
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Less methods, less smeared around logic, saner data types.
2023-11-20 21:57:12 +09:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
c367697559
Changed TIME_REGEX to accept everything in the parentheses
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- changed osu-web link to the current value
2023-11-11 16:14:26 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
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+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Dean Herbert
a91b704d21
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
Bartłomiej Dach
79910df959
Fix catch distance snap provider not hiding slider properly
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Regressed in https://github.com/ppy/osu/pull/25171 .
The old code was kinda dependent on correct order of setting `Disabled`.
`CatchHitObjectComposer` would disable distance spacing in its BDL, and
then via the base `DistancedHitObjectComposer.LoadComplete()`, the
slider would be faded out. The switch to composition broke that
ordering.
To fix, stop relying on ordering and just respond to changes as they
come. That's what bindables are for.
2023-10-26 15:46:32 +02:00
Bartłomiej Dach
2c6bf9e346
Remove unused using directive
2023-10-19 20:45:47 +02:00
Dean Herbert
013b5fa916
Move beat snap grid implementation details to ScrollingHitObjectComposer
2023-10-19 23:54:34 +09:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Bartłomiej Dach
144ef5a87c
Remove DistancedHitObjectComposer
2023-10-19 11:46:30 +02:00
Bartłomiej Dach
dcfd6a0a8a
Remove DistancedHitObjectComposer
inheritance from osu! composer
2023-10-19 11:46:30 +02:00
Bartłomiej Dach
3ab083b696
Split IPositionSnapProvider
from IDistanceSnapProvider
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In preparation to remove `DistancedHitObjectComposer`, split off
`IPositionSnapProvider` from `IDistanceSnapProvider`.
`DistancedHitObjectComposer` was not touching `IPositionSnapProvider`'s
only interface member at all, it was just forwarding it for subclasses
to override to their own leisure.
2023-10-19 11:45:24 +02:00
Bartłomiej Dach
7abd7fe658
Remove redundant explicit array type specification
2023-10-17 10:26:02 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
Dean Herbert
165cd07428
Persist the state of "show speed changes" between editor sessions
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Addresses https://github.com/ppy/osu/discussions/25149 .
2023-10-17 16:01:02 +09:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
c6cc858967
Change implementation of "show speed changes" to require explicit ruleset support
2023-09-20 15:27:30 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
12611a09f1
Merge branch 'master' into editor/checks/delayed-hitsounds
2023-09-20 14:18:41 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
tsrk
a4e146ad9b
style: remove usage of HIT_FLOURISH
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Unaware clueless usage
2023-09-01 21:02:43 +02:00
tsrk
2e2dcd99a6
fix(AudioCheckUtils): use Path.GetExtension()
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To avoid filename escaping
2023-09-01 20:56:54 +02:00
tsrk
5f00d3e2a4
style: convert to using
declaration for less nesting
2023-09-01 20:54:02 +02:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
tsrk
5ecd5142d8
fix(AudioCheckUtils): add license header
2023-08-29 23:27:15 +02:00
tsrk
b3d432b0d5
fix: issue template typo in CheckDelayedHitsounds
2023-08-29 20:15:33 +02:00
tsrk
c1a7ad09b4
style: move common audio utils to separate static class
2023-08-29 20:10:35 +02:00
tsrk
a7a64b57e9
fix: use using
statement for waveform auto-disposal
2023-08-29 19:46:19 +02:00
tsrk
a04333c17b
style: use HitSampleInfo.All
properties
2023-08-29 19:42:37 +02:00
tsrk
29a46f5b36
style(editor/checks): add issues for delays with no silence
2023-08-25 11:46:09 +02:00
tsrk
4c32e9a479
style: use more rigorous hitsound filtering
2023-08-25 00:37:45 +02:00
tsrk
50dbf564a5
revert: use old wording
...
This makes more sense wrt to the complete silence thing.
Refs: f7599c5b
2023-08-24 23:52:41 +02:00
tsrk
f7599c5bc4
style: reword
2023-08-24 23:41:56 +02:00
tsrk
273593a0ee
style: typo
2023-08-24 23:25:42 +02:00
tsrk
208e94e9be
style(editor/checks): add type nullability for Stream
2023-08-24 21:33:54 +02:00
tsrk
df55a2f683
style(editor/checks): fix inconsistent argument names
2023-08-24 21:31:28 +02:00
tsrk
a885bf6ebf
feat(editor/checks): check for delayed hitsounds
...
I really just borrowed the implementation from MapsetVerifier
2023-08-24 21:05:40 +02:00
Bartłomiej Dach
caad931a16
Move comment to more fitting place
2023-07-28 22:10:10 +02:00
Bartłomiej Dach
6d018c08af
Rename Apply{Vertical -> Horizontal}Centering
to match common understanding
2023-07-28 22:09:28 +02:00
Dean Herbert
c9155f85ab
Fix playfield not taking up full width correclty when not vertically centered
2023-07-28 16:40:14 +09:00
Dean Herbert
deba6e2508
Fix osu!taiko editor playfield missing a piece
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Regressed with recent centering changes in https://github.com/ppy/osu/pull/24220
2023-07-27 02:24:10 +09:00
Bartłomiej Dach
57ccf82f34
Merge branch 'master' into song-select-drain-length
2023-07-25 22:40:45 +02:00
Dean Herbert
eac6271bd0
Add new property to avoid overlapping usages
2023-07-25 18:14:03 +09:00
Dean Herbert
9cfe9164fa
Add helper method to get drain length (and rename some usages)
2023-07-25 16:58:41 +09:00
Bartłomiej Dach
d7b674bf2b
Merge branch 'master' into verify-breaks
2023-07-22 17:42:55 +02:00
Bartłomiej Dach
699b66be42
Do not reimplement binary sort manually
2023-07-22 17:12:21 +02:00
Dean Herbert
b58354ac64
Fix playfield getting cut off (again) at tall aspect ratios
2023-07-21 15:20:20 +09:00
Dean Herbert
f489dbd7a9
Reduce width of right toolbar ever so slightly (and use more shared constants)
2023-07-21 14:39:15 +09:00
NiceAesth
fa29c25097
Change check to use binary search
2023-07-20 00:32:35 +03:00
NiceAesth
ff529d9df7
Rename variables, fix check message formatting
2023-07-17 20:48:53 +03:00
NiceAesth
3888471148
Add break length and bounds checks
2023-07-16 23:03:21 +03:00
Dean Herbert
b20190ed4f
Merge branch 'master' into fix-blueprint-end-placement
2023-07-12 17:38:47 +09:00
NiceAesth
1dae1d8f0a
Account for break time
2023-07-11 13:40:19 +03:00
Dean Herbert
a0e6748882
Fix slider blueprint placement when ending placement outside the playfield
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As mentioned in https://github.com/ppy/osu/discussions/24161
2023-07-11 17:29:53 +09:00
NiceAesth
9a2915f423
Add beatmap minimum length checks
2023-07-10 17:29:49 +03:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
1ab3b43b59
Fix weird right-toolbox distance snapping display in osu!catch editor
2023-06-09 14:36:17 +09:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment
to property
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Mostly for consistency.
2023-05-25 21:32:21 +02:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
a22ad98cb7
Fix hotkeys not actually working
2023-05-24 14:56:11 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
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Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
ee522253cb
Remove a couple of unnecessary volume
declarations
2023-05-18 14:12:57 +09:00
Dean Herbert
b58ab28765
Make EditorClock
non-nullable in PlacementBlueprint
2023-05-17 21:40:52 +09:00
Dean Herbert
0b25818bd2
Update combo information on placement blueprint
2023-05-17 17:26:19 +09:00
Dean Herbert
e43f2c2c43
Improve previous hitobject lookup efficient and correctness
2023-05-17 17:19:29 +09:00
Dean Herbert
7d7d402d4e
Apply NRT to PlacementBlueprint
2023-05-17 17:19:29 +09:00
Dean Herbert
83dcd78826
Make HitSampleInfo.Bank
non-nullable
2023-05-16 18:12:56 +09:00
Dean Herbert
0c1959ef2f
Allow commiting / undoing placement of blueprints using back / select bindings
2023-05-12 16:06:20 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dean Herbert
cc70d89bf9
Move editor inspector classes out of ruleset namespace
2023-05-05 15:57:38 +09:00
Dean Herbert
4663057060
Split out EditorInspector
implementation for reuse
2023-05-05 15:54:15 +09:00
Dean Herbert
76b2f0e6dd
Show slider velocity in hit object inspector
2023-05-05 15:15:18 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
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Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
67f83f246b
Add more padding around playfield in editor to avoid overlap with tool areas
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Closes #23130 .
2023-05-02 15:37:02 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
OliBomby
cf5211aec9
Enable current distance snap when exactly on a hit object
2023-05-01 19:22:52 +02:00
OliBomby
2a94757154
Make sure the first object you place has bank and volume
2023-05-01 00:49:01 +02:00
OliBomby
83111223e0
fix null sample
2023-04-30 01:08:52 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
ebe1d852f5
remove other usages of hitobject SampleControlPoint
2023-04-25 16:01:43 +02:00
Bartłomiej Dach
60358c7203
Perform first inspector text update immediately
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Provides better and more consistent initial state for the inspector.
2023-04-10 14:13:53 +02:00
Bartłomiej Dach
641415ca32
Unify displayed duration format for single/multiple selection
2023-04-10 14:05:32 +02:00
Dean Herbert
ad717d2368
Fix scheduled calls piling up during transactions
2023-04-06 23:39:36 +09:00
Dean Herbert
9c8b25e034
Fix display not always updating when expected by updating on a schedule
2023-04-05 13:45:24 +09:00
Dean Herbert
f07d859532
Optimise how often we update the display
2023-04-04 19:31:33 +09:00
Dean Herbert
3209b09270
Move inspector into own file
2023-04-04 19:17:34 +09:00
Dean Herbert
4aed483005
Tidy up dependency resolution
2023-04-04 19:14:30 +09:00
Dean Herbert
195b5fc3f1
Add view for selections of size != 1
2023-04-04 19:11:48 +09:00
Dean Herbert
b0d5761667
Add object type
2023-04-04 19:05:50 +09:00
Dean Herbert
c356c163fa
Add hit object inspector view
2023-04-04 19:03:45 +09:00
Dean Herbert
f9ebdadfe8
Move right-side editor toolbox to base HitObjectComposer
...
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Bartłomiej Dach
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00