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Update combo information on placement blueprint
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@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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@ -148,7 +149,12 @@ namespace osu.Game.Rulesets.Edit
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public virtual void UpdateTimeAndPosition(SnapResult result)
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{
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if (PlacementActive == PlacementState.Waiting)
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{
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HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
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if (HitObject is IHasComboInformation comboInformation)
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comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
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}
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}
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/// <summary>
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