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Make sure the first object you place has bank and volume
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Edit
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HitObject = hitObject;
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// adding the default hit sample should be the case regardless of the ruleset.
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK, volume: 100));
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RelativeSizeAxes = Axes.Both;
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