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mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:43:20 +08:00
osu-lazer/osu.Game/Rulesets/Edit
2023-11-12 15:09:15 +01:00
..
Checks Add helper method to get drain length (and rename some usages) 2023-07-25 16:58:41 +09:00
Tools Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapVerifier.cs Add helper method to get drain length (and rename some usages) 2023-07-25 16:58:41 +09:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComposerDistanceSnapProvider.cs Fix catch distance snap provider not hiding slider properly 2023-10-26 15:46:32 +02:00
DrawableEditorRulesetWrapper.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
EditorTimestampParser.cs Updated comments, renamed method 2023-11-12 15:09:15 +01:00
EditorToolboxGroup.cs Automated pass 2023-06-24 01:00:03 +09:00
ExpandableButton.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectComposer.cs Refactor HitObject selection in Composer 2023-11-11 14:02:42 +01:00
HitObjectSelectionBlueprint.cs Partial everything 2022-11-27 00:00:27 +09:00
IBeatmapVerifier.cs Automated pass 2023-06-24 01:00:03 +09:00
IBeatSnapProvider.cs Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs Remove DistancedHitObjectComposer inheritance from osu! composer 2023-10-19 11:46:30 +02:00
IPositionSnapProvider.cs Automated pass 2023-06-24 01:00:03 +09:00
PlacementBlueprint.cs Fix slider blueprint placement when ending placement outside the playfield 2023-07-11 17:29:53 +09:00
ScrollingHitObjectComposer.cs Move beat snap grid implementation details to ScrollingHitObjectComposer 2023-10-19 23:54:34 +09:00
SelectionBlueprint.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated pass 2023-06-24 01:00:03 +09:00