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Checks
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Add helper method to get drain length (and rename some usages)
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2023-07-25 16:58:41 +09:00 |
Tools
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BeatmapVerifier.cs
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Add helper method to get drain length (and rename some usages)
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2023-07-25 16:58:41 +09:00 |
BeatmapVerifierContext.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
DistancedHitObjectComposer.cs
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Move toggle implementation to work on all scrolling rulesets automatically
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2023-09-01 19:53:10 +09:00 |
DrawableEditorRulesetWrapper.cs
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
EditorToolboxGroup.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ExpandableButton.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
ExpandingToolboxContainer.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HitObjectComposer.cs
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Move toggle implementation to work on all scrolling rulesets automatically
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2023-09-01 19:53:10 +09:00 |
HitObjectSelectionBlueprint.cs
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add collection of selection points.
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2023-01-18 21:34:23 +01:00 |
IBeatmapVerifier.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IBeatSnapProvider.cs
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Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap
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2022-12-02 17:57:15 +09:00 |
IDistanceSnapProvider.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
IPositionSnapProvider.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlacementBlueprint.cs
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Fix slider blueprint placement when ending placement outside the playfield
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2023-07-11 17:29:53 +09:00 |
ScrollingHitObjectComposer.cs
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Move toggle implementation to work on all scrolling rulesets automatically
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2023-09-01 19:53:10 +09:00 |
SelectionBlueprint.cs
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Add new property to avoid overlapping usages
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2023-07-25 18:14:03 +09:00 |
SnapResult.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SnapType.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |