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mirror of https://github.com/ppy/osu.git synced 2024-11-08 01:27:46 +08:00
osu-lazer/osu.Game/Rulesets/Edit
Bartłomiej Dach aac32a2c9f
Combine config and time checks into one
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
..
Checks Fix typo in missing-preview-point message 2023-02-02 14:34:59 +09:00
Tools Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapVerifier.cs add check for preview time setting 2023-01-19 01:08:37 +09:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DistancedHitObjectComposer.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableEditorRulesetWrapper.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorToolboxGroup.cs Partial everything 2022-11-27 00:00:27 +09:00
ExpandableButton.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
HitObjectComposer.cs Combine config and time checks into one 2023-02-19 13:14:51 +01:00
HitObjectSelectionBlueprint.cs add collection of selection points. 2023-01-18 21:34:23 +01:00
IBeatmapVerifier.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatSnapProvider.cs Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs Fix time snap of sliders not matching when SV is not 1.0x 2022-11-01 15:12:58 +09:00
IPositionSnapProvider.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlacementBlueprint.cs Use equals instead and update other usage 2023-02-04 19:58:48 -08:00
SelectionBlueprint.cs Clean up xmldocs 2023-01-23 21:22:18 +01:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00