Bartłomiej Dach
44dd9a57a8
Add abstract hit object application test scene
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1
Unify bar line types & prepare for pooling
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
61c488cd5e
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
f74567e8eb
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76
Rename Strong{-> Nested}HitObject
2020-12-13 12:34:14 +01:00
Bartłomiej Dach
3a3b32186e
Make height test steps work better
2020-12-13 00:30:41 +01:00
Bartłomiej Dach
43c0e2191d
Apply local fix for strong/colour not being applied correctly
2020-12-13 00:30:41 +01:00
Bartłomiej Dach
76193e2217
Fix miss step not working
2020-12-13 00:30:41 +01:00
Bartłomiej Dach
34e7a36b38
Fix kiai hit steps not working correctly
2020-12-13 00:30:41 +01:00
Bartłomiej Dach
8292c746ea
Leverage hitobject model for strong hit instead of creating own
2020-12-13 00:30:41 +01:00
Dean Herbert
53da137425
Merge branch 'master' into net5.0
2020-12-10 17:14:21 +09:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
dependabot-preview[bot]
5772a0811c
Bump Microsoft.NET.Test.Sdk from 16.7.1 to 16.8.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.7.1 to 16.8.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.1...v16.8.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:09 +00:00
Roman Kapustin
3b600f0a7b
Target net5.0 instead of netcoreapp3
2020-11-20 10:45:19 +03:00
ekrctb
a53b5ef8b9
Remove --no-restore
from VSCode build tasks
2020-11-16 19:22:08 +09:00
Bartłomiej Dach
e9b5f54128
Cover mapping fully for taiko mods
2020-11-15 15:32:02 +01:00
Bartłomiej Dach
9899687bfe
Rename existing method to allow for new one
2020-11-15 14:17:41 +01:00
Dean Herbert
e0dea4c941
Merge pull request #10775 from bdach/disable-kiai-explosion-on-legacy
2020-11-11 18:06:31 +09:00
Dean Herbert
8706b51b77
Merge pull request #10717 from smoogipoo/dho-apply
2020-11-11 10:54:24 +09:00
Bartłomiej Dach
35763a74fd
Add test scene
2020-11-10 14:08:13 +01:00
smoogipoo
4ea823e4dc
Fix test failures
2020-11-10 22:02:33 +09:00
kamp
ceb17764b1
Also replace / with - for args in other task.jsons
2020-11-07 01:09:21 +01:00
Dean Herbert
1a0171fb2d
Fix tests specifying steps in their constructors
2020-10-02 18:23:18 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
4ef7ab2872
Fix tests
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
0563a488f4
Add failing test case
2020-09-26 20:45:18 +02:00
Bartłomiej Dach
b1e02db874
Extract base taiko drawable ruleset scene
2020-09-26 20:36:38 +02:00
Bartłomiej Dach
095686a320
Hide test hit directly in explosion scene
2020-09-26 17:26:26 +02:00
Bartłomiej Dach
b64e69fabd
Add test hits to playfields directly where possible
2020-09-26 17:18:50 +02:00
Dean Herbert
a72629437d
Merge pull request #10250 from smoogipoo/fix-taiko-crash
...
Fix potential taiko crash on rewind
2020-09-25 20:24:22 +09:00
smoogipoo
0853f0e128
Remove comment
2020-09-25 19:38:23 +09:00
smoogipoo
acfa62bb50
Fix potential taiko crash on rewind
2020-09-25 19:25:58 +09:00
Dean Herbert
c41fb67e73
Move all ruleset editor tests to their own namespace
2020-09-25 18:51:26 +09:00
Bartłomiej Dach
a0573af0e1
Fix test failure due to uninitialised drawable hit object
2020-09-20 20:44:31 +02:00
Bartłomiej Dach
026fc2023b
Add visual tests for strong hit explosions
2020-09-20 19:40:30 +02:00
Bartłomiej Dach
64b1a009ef
Adjust diffcalc test case to pass
2020-09-10 20:56:55 +02:00
smoogipoo
d700ae55fb
Merge branch 'master' into morth-taiko-changes
2020-09-10 16:34:09 +09:00
smoogipoo
679dc34aa4
Add test timeouts
2020-09-07 17:18:54 +09:00
smoogipoo
d387c0cba0
Merge branch 'master' into morth-taiko-changes
2020-09-03 17:35:26 +09:00
dependabot-preview[bot]
66c0d12da6
Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.7.0 to 16.7.1.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.0...v16.7.1 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-01 17:19:46 +00:00
smoogipoo
90189fc40c
Merge branch 'master' into morth-taiko-changes
2020-08-13 00:31:10 +09:00
dependabot-preview[bot]
d7de8b2916
Bump Microsoft.NET.Test.Sdk from 16.6.1 to 16.7.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.6.1 to 16.7.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.6.1...v16.7.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-10 17:17:07 +00:00
Bartłomiej Dach
566c5310bf
Add test coverage for taiko sample lookups
2020-07-30 21:34:57 +02:00
smoogipoo
c1a4f2e6af
Update expected SR in test
2020-07-29 20:53:50 +09:00
Bartłomiej Dach
f7a330becd
Fix tests failing due to not checking state early enough
2020-07-25 13:32:06 +02:00
Bartłomiej Dach
897ab4a9bb
Add example test resources to demonstrate fail case
2020-07-25 11:53:38 +02:00
Dean Herbert
c1442568b9
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-21 17:04:45 +09:00
Dean Herbert
cc62d8911a
Merge pull request #9573 from smoogipoo/taiko-diffcalc-fixes-2
2020-07-16 14:59:06 +09:00
smoogipoo
dcd345eed9
Add a few tests
2020-07-16 01:35:38 +09:00
dependabot-preview[bot]
8087a75c35
Bump NUnit3TestAdapter from 3.15.1 to 3.17.0
...
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter ) from 3.15.1 to 3.17.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases )
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.17 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-07-13 17:22:39 +00:00
Salman Ahmed
741fa20149
Use CreateRuleset() for editor test scenes as well
2020-06-04 00:47:10 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Dean Herbert
da289c474e
Split files out
2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
Dean Herbert
90acba8c36
Introduce initial placement blueprint logic
2020-05-29 16:45:39 +09:00
Dean Herbert
7d4e60f05e
Add basic setup for TaikoHitObjectComposer
2020-05-29 16:45:39 +09:00
Dean Herbert
76080368e9
Mark test as headless
2020-05-20 10:14:08 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
e9710b6f83
Add taiko type conversion test coverage
2020-05-19 09:43:05 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
smoogipoo
4bf5477252
Merge branch 'master' into fix-taiko-scroller-time-control
2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d
Rename enum members (no idea what a TaikoDon is)
2020-05-14 10:02:47 +09:00
Dean Herbert
76af6f25f1
Remove pointless test resources
2020-05-14 09:58:58 +09:00
Dean Herbert
e28e89213f
Fix incorrect spawning when scale adjustments are applied to child sprites
2020-05-12 16:58:47 +09:00
Dean Herbert
949e17cc0e
Rework scroller to support backwards playback
2020-05-12 15:23:47 +09:00
Bartłomiej Dach
e5821ff2b2
Integrate GameplayBeatmap changes
2020-05-11 22:53:05 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don
2020-05-11 13:24:27 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don
2020-05-10 22:34:47 +09:00
Dean Herbert
cea6be5e52
Expose as JudgementResult instead of "passing" state
2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d
Add and consume passing state in GameplayBeatmap
2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce
Add passing/failing test
2020-05-01 19:49:30 +09:00
Dean Herbert
5e430c726c
Add testing resources
2020-05-01 19:25:55 +09:00
Dean Herbert
8955b98cbb
Add basic taiko scroller implementation
2020-05-01 17:56:09 +09:00
Bartłomiej Dach
05183c6e6f
Final test touch-ups
2020-05-01 00:24:39 +02:00
Bartłomiej Dach
db4c8b2ba5
Fix transition out of clear state
2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a
Ensure correct initial state
2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0
Implement partial clear transition logic
2020-04-30 21:58:05 +02:00
Bartłomiej Dach
99677ac171
Expand test coverage of state transitions
2020-04-30 21:41:57 +02:00
Dean Herbert
d0a8c0fa71
Add kiai support to osu!taiko skinned playfields
2020-04-30 16:43:00 +09:00
Bartłomiej Dach
b0e97793b6
Implement transitions into and from clear state
2020-04-30 00:14:27 +02:00
Bartłomiej Dach
47b040b7d8
Cover strong hit miss exemption in tests
2020-04-29 21:42:28 +02:00
Bartłomiej Dach
e81d33dcec
Refactor mascot animations to split logic paths
2020-04-29 21:27:02 +02:00
Bartłomiej Dach
6e2ed0c4f3
Refactor mascot to only contain state transitions
2020-04-29 20:28:46 +02:00
Craftplacer
c61584bc2f
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
2020-04-28 23:51:34 +02:00
Bartłomiej Dach
d7b072dd6e
Fix post-merge test regression
2020-04-29 00:00:01 +02:00
Bartłomiej Dach
5f0a4103c2
Merge branch 'master' into taiko-don
2020-04-28 23:46:42 +02:00
Bartłomiej Dach
e7e529ab99
Remove unnecessary null checks
2020-04-28 23:26:10 +02:00
Bartłomiej Dach
15bbedca87
Remove unnecessary beatmap field
2020-04-28 23:24:21 +02:00
Bartłomiej Dach
24216b6600
Remove unnecessary lists
2020-04-28 23:22:50 +02:00
Craftplacer
902326e7ac
Slight refactoring
2020-04-28 22:24:19 +02:00
Dean Herbert
f387fe310f
Fix regressing hits test
2020-04-28 11:07:31 +09:00
Craftplacer
c8ee941952
Fix formatting
2020-04-27 23:17:33 +02:00
Craftplacer
0972442b3a
Use test scene beatmap bindable
2020-04-27 23:17:19 +02:00
Dean Herbert
df55439f8b
Remove undetected usings
2020-04-27 23:24:12 +09:00
Dean Herbert
be59ee945a
Add taiko hit explosion skinning support
2020-04-27 22:36:27 +09:00
Craftplacer
ece6e2db5c
Change removed class
2020-04-27 13:12:31 +02:00
Craftplacer
e8a0b77729
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-27 12:43:51 +02:00
dependabot-preview[bot]
03863d901b
Bump Microsoft.NET.Test.Sdk from 16.5.0 to 16.6.1
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.5.0 to 16.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.5.0...v16.6.1 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-04-27 08:59:09 +00:00
Dean Herbert
b9f28c8373
Combine hit types and remove old drumroll hits using a more efficient method
2020-04-27 16:13:28 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party
2020-04-27 13:27:10 +09:00
smoogipoo
81df22d2a7
Improve test scene
2020-04-27 12:17:36 +09:00
Craftplacer
e830c7d833
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-27 02:13:09 +02:00
Craftplacer
dc6acf6ec9
Various code changes, fixes
2020-04-27 01:40:57 +02:00
Dean Herbert
75c588c59d
Remove stray space
2020-04-27 08:36:48 +09:00
Dean Herbert
743b4f05b3
Rename out of place variable
2020-04-27 08:36:36 +09:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning
2020-04-25 18:58:44 +09:00
Craftplacer
dbf39be607
Decide on the name "Mascot", add testing, bug fixed, etc.
2020-04-24 06:59:05 +02:00
Dean Herbert
dba737105e
Update test scene for dynamic compilation
2020-04-24 08:57:01 +09:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
712331a2fe
Add metric barline element
2020-04-23 15:26:20 +09:00
Dean Herbert
ab93c819b5
Add metric right background element
2020-04-23 15:26:03 +09:00
Dean Herbert
8f31846def
Add playfield background to test scene to better understand bounds
2020-04-23 14:39:34 +09:00
Dean Herbert
2a1cc35541
Add test scene
2020-04-23 14:01:50 +09:00
Dean Herbert
559487b205
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
Dean Herbert
37f7e0a734
Restructure TaikoPlayfield for better skin support
2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2
Rename taiko HitTarget classes to avoid conflict with mania
2020-04-23 12:11:30 +09:00
Dean Herbert
bfc17bf4c0
Add taiko hit target skinning
2020-04-21 19:06:43 +09:00
Dean Herbert
e74f902483
Add playfield test scene
2020-04-21 18:40:18 +09:00
Dean Herbert
d1c701a997
Rename existing test to something more relevant
2020-04-21 18:34:56 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
...
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
Salman Ahmed
155bc8b49a
Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
2020-04-17 11:17:59 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
Salman Ahmed
5fa6bcb5a3
Move SkinnableTestScene
into using the global CreateRuleset
method
2020-04-17 11:17:44 +03:00
Dean Herbert
3137417994
Add drumroll skinning
2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8
Split out base logic from LegacyHit into LegacyCirclePiece
2020-04-15 18:03:23 +09:00
Dean Herbert
18c28390ef
Setup drumroll testing
2020-04-15 16:29:39 +09:00
Dean Herbert
019e777d7d
Move taiko skinning tests to own namespace
2020-04-15 16:01:49 +09:00
Dean Herbert
bf938a37e3
Add old skin test resources (with "animation")
2020-04-11 15:00:39 +09:00
Dean Herbert
96bf86099c
Fix scaling of strong hits
2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d
Add support for skinned hits
2020-04-11 14:23:13 +09:00
Dean Herbert
ca2df77c76
Add default skin test resources
2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
Dean Herbert
40267cb1fe
Add test sprites and make alignment initially better
2020-04-08 19:42:31 +09:00
Dean Herbert
2c840c52a3
Add skinnable test scene per ruleset to better allow dynamic compilation
2020-04-07 16:20:13 +09:00
Dean Herbert
0a7d9b930c
Add osu!taiko legacy drum skinning support
2020-04-03 18:23:03 +09:00
smoogipoo
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
Dean Herbert
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
smoogipoo
d11d29c1f7
Adjust namespaces
2020-03-03 15:30:53 +09:00
smoogipoo
e58fb3f528
Make default taiko HP 1 for test scene
2020-03-02 13:25:16 +09:00
smoogipoo
6d939e9d41
Add failing test scenes
2020-03-02 12:42:48 +09:00
smoogipoo
239cfddcbb
Improve test scenes/cases
2020-03-02 10:50:41 +09:00
smoogipoo
a02c5710ac
Rename base class
2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792
Test scene for mod development
2020-02-29 21:16:28 -08:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00