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Add failing test case
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osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs
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48
osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TestSceneFlyingHits : DrawableTaikoRulesetTestScene
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{
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[TestCase(HitType.Centre)]
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[TestCase(HitType.Rim)]
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public void TestFlyingHits(HitType hitType)
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{
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DrawableFlyingHit flyingHit = null;
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AddStep("add flying hit", () =>
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{
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addFlyingHit(hitType);
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// flying hits all land in one common scrolling container (and stay there for rewind purposes),
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// so we need to manually get the latest one.
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flyingHit = this.ChildrenOfType<DrawableFlyingHit>()
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.OrderByDescending(h => h.HitObject.StartTime)
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.FirstOrDefault();
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});
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AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType);
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}
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private void addFlyingHit(HitType hitType)
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{
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var tick = new DrumRollTick { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current };
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DrawableDrumRollTick h;
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DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType });
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((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect });
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}
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}
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}
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