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Commit Graph

44212 Commits

Author SHA1 Message Date
Bartłomiej Dach
e8a394f894
Fix argon volume-aware hitsounds not correctly playing immediately after object placement
Closes https://github.com/ppy/osu/issues/29832.

The underlying reason for the incorrect sample playback was an equality
comparer failure.

Samples are contained in several pools which are managed by the
playfield. In particular, the pools are keyed by `ISampleInfo`
instances. This means that for correct operation, `ISampleInfo` has to
implement `IEquatable<ISampleInfo>` and also provide an appropriately
correct `GetHashCode()` implementation. Different audible samples must
not compare equal to each other when represented by `ISampleInfo`.

As it turns out, `VolumeAwareHitSampleInfo` failed on this, due to not
overriding equality members. Therefore, a `new
HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL,
volume: 70)` was allowed to compare equal to a
`VolumeAwareHitSampleInfo` wrapping it, *even though they correspond to
completely different sounds and go through entirely different lookup
path sequences*.

Therefore, to fix, provide more proper equality implementations for
`VolumeAwareHitSampleInfo`.

When testing note that this issue *only occurs immediately after
placing an object*. Saving and re-entering editor makes this issue go
away. I haven't looked too long into why, but the general gist of it is
ordering; it appears that a `normal-hitnormal` pool exists at point
of query of a new object placement, but does not seem to exist when
entering editor afresh. That said I'm not sure that ordering aspect of
this bug matters much if at all, since the two `IHitSampleInfo`s should
never be allowed to alias with each other at all wrt equality.
2024-09-23 13:38:26 +02:00
OliBomby
bf245aa9d6 add a max depth to prevent stack overflow 2024-09-23 13:16:45 +02:00
OliBomby
eead6b9eae return to stackalloc because its faster 2024-09-23 13:13:33 +02:00
OliBomby
203951780e use collection expression instead of stackalloc 2024-09-23 12:15:42 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").

I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:

	ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)

To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.

This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
OliBomby
42549e81aa use RNG.Next 2024-09-23 11:44:07 +02:00
OliBomby
40cfaabc53 verify n<=3 in minCircleTrivial 2024-09-23 11:43:36 +02:00
OliBomby
d0f12006a4 update wikipedia url 2024-09-23 11:42:28 +02:00
OliBomby
447d178e01 use named tuple members 2024-09-23 11:42:02 +02:00
OliBomby
0d06b122c1 rename region 2024-09-23 11:39:42 +02:00
OliBomby
a9ebfbe431 Assert default origin not null in rotation handle 2024-09-23 11:37:42 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
Closes https://github.com/ppy/osu/issues/9315.
Closes https://github.com/ppy/osu/issues/29867.

Notably, this does nothing about
https://github.com/ppy/osu/issues/25075, but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
OliBomby
92b5650ff8 fix outdated comment 2024-09-23 10:56:03 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Marvin Schürz
1095f35025 Only store position instead of entire draw quad 2024-09-21 15:25:37 +02:00
Marvin Schürz
0077ba72ec Freeze select box buttons in place as long as they are hovered 2024-09-21 14:59:47 +02:00
Marvin Schürz
3180468db1 Prevent the distance snap grid from being activated by alt key while dragging select box handle 2024-09-21 14:22:17 +02:00
Marvin Schürz
2dbbbe270d Scale around center when pressing alt while dragging selection box scale handle 2024-09-21 13:37:41 +02:00
Daniel Cios
73b6744a97 Rename FontColour to TextColour 2024-09-20 16:50:17 +02:00
Daniel Cios
ec575e9de4 Rename Colour to AccentColour 2024-09-20 16:38:26 +02:00
OliBomby
8e11cda41a use minimum enclosing circle selection centre in scale 2024-09-20 01:07:54 +02:00
OliBomby
ee00624751 use minimum enclosing circle selection centre in rotation 2024-09-20 01:07:47 +02:00
OliBomby
59ab71f786 Implement minimum enclosing circle 2024-09-20 01:06:52 +02:00
OliBomby
e3aeaf6d85 Merge remote-tracking branch 'upstream/master' into grids-4 2024-09-19 20:06:47 +02:00
Daniel Cios
b86f246095 Fix code inspection failure 2024-09-19 19:24:05 +02:00
Daniel Cios
94c2f522ff Fix spacing 2024-09-19 17:31:33 +02:00
Daniel Cios
67f04f75a6 Fix default color 2024-09-19 17:27:26 +02:00
Daniel Cios
e81e356d59 Add colour customisation to skin components 2024-09-19 17:27:25 +02:00
PowerDaniex
6ec3f715d2 Fix formatting 2024-09-19 17:26:09 +02:00
PowerDaniex
8c72feda09 Add colour customization to the layout editor 2024-09-19 17:26:09 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once 2024-09-19 19:23:14 +09:00
Dean Herbert
bd8addfb5f
Merge pull request #29897 from bdach/editor/setup-screen-slider
Implement "form" slider bar control
2024-09-19 19:07:14 +09:00
Dean Herbert
ca8402d980
Make animation slightly more snappy 2024-09-19 19:06:46 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale
Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay 2024-09-19 09:43:45 +02:00
Joseph Madamba
c185acdbae Use GetLocalisedBindableString() instead 2024-09-18 11:16:25 -07:00
Bartłomiej Dach
7f52ae8837
Fix code quality inspection 2024-09-18 15:30:56 +02:00
Bartłomiej Dach
f6195c5515
Add to existing selection when dragging with control pressed
Closes https://github.com/ppy/osu/issues/29023.
2024-09-18 15:18:13 +02:00
Bartłomiej Dach
12bd516a57
Shuffle playback order in global playlist by default
RFC. Closes https://github.com/ppy/osu/issues/18169.

Implements the given proposal of keeping the current stable order but
adding a shuffle facility to the now playing overlay, and enabling it by
default.

There are more changes I want to make here but I'd like this to get
discussion first, because I am likely to continue putting this sort of
selection logic into `MusicController` and I just want to confirm nobody
is going to have a problem with that.

In particular this is not sharing the randomisation implementation with
beatmap carousel because it doesn't generalise nicely (song select cares
about the particular *beatmap difficulties* selected to rewind properly,
while the music controller only cares about picking a *beatmap set*).
2024-09-18 14:19:55 +02:00
Bartłomiej Dach
cf9f8c7f66
Merge pull request #29916 from peppy/fix-song-select-crash-selection-after-loading
Fix occasional song select crash when entering gameplay
2024-09-18 11:44:59 +02:00
Bartłomiej Dach
d506d8a150
Implement TabbableContentContainer for slider control 2024-09-18 11:32:55 +02:00
Bartłomiej Dach
093d9ab076
Keep slider bar looking active when dragging outside of its bounds 2024-09-18 11:30:52 +02:00
Bartłomiej Dach
0bab755be3
Add missing xmldoc 2024-09-18 11:25:23 +02:00
Bartłomiej Dach
95e26e6fd8
Make slider bar instantaneous by default (and fix broken implementation) 2024-09-18 11:23:00 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria 2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select 2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun 2024-09-18 16:12:34 +09:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset 2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter classes 2024-09-18 15:28:10 +09:00
Dean Herbert
2d993645af
Add test coverage of judgements not being synced when resuming a replay 2024-09-18 15:28:10 +09:00
Joseph Madamba
fd6b3b6b36 Fix searching by clicking title/artist in beatmap overlay not following original language setting 2024-09-17 22:34:06 -07:00
Dean Herbert
76c5e743d7
Remove opacity from old style dropdown menus
These aren't used in many places, but we've since moved away from
opacity in UI elements like this, so let's just nuke it here for
legibility.

Addresses https://github.com/ppy/osu/discussions/29906.
2024-09-18 13:49:27 +09:00
Bartłomiej Dach
1b17231da4
Implement "form" slider bar control 2024-09-17 11:40:57 +02:00
Dean Herbert
d34e8ea69e
Update framework 2024-09-16 16:15:09 +09:00
OliBomby
30096c1c71 clean up code 2024-09-14 17:26:04 +02:00
kongehund
385eb5eed5 Rewrite GetConvexHull 2024-09-14 16:32:51 +02:00
Dean Herbert
5ea7061d5a
Merge pull request #29712 from bdach/editor/setup-screen-checkbox
Implement "form" check box control
2024-09-14 02:26:59 +09:00
Dean Herbert
562a5006ea
Change log output to only output when matches are found (in line with other methods) 2024-09-14 02:19:52 +09:00
Bartłomiej Dach
a4f6d4a300
Backpopulate missing ranked/submitted dates using new local metadata cache
People keep asking why https://github.com/ppy/osu/pull/29553 didn't fix
their databases (as stated in the PR, it didn't intend to), so this
should do it for them.
2024-09-13 16:00:49 +02:00
Bartłomiej Dach
7f71ef4547
Only allow seek to next/previous object via keybinding if there is no selection 2024-09-13 15:14:09 +02:00
Bartłomiej Dach
929ea87975
Revert to checkbox on right 2024-09-13 14:53:59 +02:00
Bartłomiej Dach
652a590611
Attempt to address design concerns 2024-09-13 09:59:20 +02:00
Dean Herbert
77c3cb6504
Update framework 2024-09-12 14:38:51 +09:00
Dean Herbert
a8365202d9
Merge pull request #29841 from bdach/replay-analysis-mod-woes
Fix several issues in interactions between playfield-altering mods and the replay analysis feature
2024-09-12 13:52:09 +09:00
Bartłomiej Dach
4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
Closes https://github.com/ppy/osu/issues/29839.
2024-09-11 15:54:30 +02:00
Bartłomiej Dach
b78ef81bf1
Fix Flashlight not appearing on top of bubbles from Bubbles mod
Inadvertently regressed in 44d0dc6113.
2024-09-11 15:54:07 +02:00
apollo-dw
a7e1d35f64
Update osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-09-11 12:29:17 +01:00
Bartłomiej Dach
0e663d1801
Revert default combo counter code to pre-abstractification (and nuke eldritch abstract entity) 2024-09-11 11:44:59 +02:00
Bartłomiej Dach
f0e2b803de
Merge pull request #29766 from SchiavoAnto/29761-fix-blocked-info
Fix timing points being blocked by buttons in the editor
2024-09-08 18:37:59 +02:00
Bartłomiej Dach
7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00
Bartłomiej Dach
f5c5614eef
Resolve existing colour provider instead of re-caching own one 2024-09-08 16:29:53 +02:00
Bartłomiej Dach
cefbc76490
Fix selection being dropped when changing carousel sort mode from difficulty sort
Closes https://github.com/ppy/osu/issues/29738.

This "regressed" in https://github.com/ppy/osu/pull/29639, but if I
didn't know better, I'd go as far as saying that this looks like a .NET
bug, because the fact that PR broke it looks not sane.

The TL;DR on this is that before the pull in question, the offending
`.Contains()` check that this commit modifies was called on a
`List<BeatmapSetInfo>`. The pull changed the collection type to
`BeatmapSetInfo[]`. That said, the call is a LINQ call, so all good,
right?

Not really. First off, the default overload resolution order means that
the previous code would call `List<T>.Contains()`, and not
`Enumerable.Contains<T>()`. Then again, why would that matter? In both
cases `T` is still `BeatmapSetInfo`, right? Well... about that...

It is difficult to tell for sure what precisely is happening here,
because of what looks like runtime magic. The end *symptom* is that the
old code ended up calling `Array<BeatmapSetInfo>.IndexOf()`, and the new
code ends up calling... `Array<object>.IndexOf()`.

So while yes, `BeatmapSetInfo` implements `IEquatable` and
the expectation would be that `Equals<BeatmapSetInfo>()` should be
getting called, the type elision to `object` means that we're back to
reference equality semantics, because that's what
`EqualityComparer.Default<object>` is.

A five-minute github search across dotnet/runtime yields this:

	c4792a228e/src/coreclr/vm/array.cpp (L984-L990)

Now again, if I didn't know better, I'd see that "OPTIMIZATION:"
comment, see what transpired in this scenario, and call that
optimisation invalid, because it changes semantics. But I *probably*
know that the dotnet team knows better and am probably just going to
take it for what it is, because blame on that code looks to be years
old and it's probably not a new behaviour. (I haven't tested empirically
if it is.)

Instead the fix is just to tell the `.Contains()` method to use the
correct comparer.
2024-09-08 16:06:35 +02:00
schiavoanto
2e6f17f253 Fixed wrong OverlayColourScheme 2024-09-08 16:04:10 +02:00
schiavoanto
cf23c6668c Added background color to hide beatmap background 2024-09-08 15:59:23 +02:00
Dean Herbert
4a6266efcf
Merge pull request #29714 from Crystallized21/total-participation-tooltip
Add Total Participation stat to users profile Daily Challenge Tooltip
2024-09-08 22:42:02 +09:00
Bartłomiej Dach
7f814d3106
Fix incorrect tiers being used for tooltip total participation display
Compare: 95e4561a54
2024-09-08 14:26:50 +02:00
Ianlucht
cd94d6e2bc fixed if statement format 2024-09-07 14:01:38 -06:00
Ianlucht
e6f81abc3b cleaned up whitespace 2024-09-07 13:57:12 -06:00
Ianlucht
170737b68f added DailyChallengeIntro to notification 2024-09-07 13:48:14 -06:00
Ianlucht
958bfde51d added DailyChallengeIntro to notification 2024-09-07 13:46:42 -06:00
schiavoanto
2bc6547d49 Code quality fix: added type 2024-09-07 16:23:23 +02:00
schiavoanto
32de8e9b2d Fixed ControlPointTable items being blocked by buttons 2024-09-07 16:15:00 +02:00
Dean Herbert
4c6eb89530
Fix beatmap difficulties not being split out on first load
Closes https://github.com/ppy/osu/issues/29728.
2024-09-07 22:14:03 +09:00
Dean Herbert
7f687d545d
Merge pull request #29715 from bdach/fix-stall-on-empty-replay-import-attempt
Fix stall when attempting to import replay after hitting nothing
2024-09-07 22:01:31 +09:00
Dean Herbert
10ef5a6d6d
Update framework 2024-09-07 21:46:43 +09:00
Dan Balasescu
02eb6835e3
Merge pull request #29745 from Ianlucht/fix-beatmap-artist-and-title-search-to-include-double-quotes-resolves#29708
Double-quote in beatmap listing when searching by artist/title
2024-09-07 18:42:27 +09:00
Dan Balasescu
ac6cce5911
Refactor to string interpolation 2024-09-07 17:40:33 +09:00
Dan Balasescu
6fb5c10f19
Merge pull request #29742 from SchiavoAnto/29736-results-collections-overflow
Fix collections overflowing in the results screen
2024-09-07 17:37:11 +09:00
Bruno Heredia
3b81ad4cbf
Fix scroll speed slider defaulting to 0.01 2024-09-07 01:44:40 -03:00
Ianlucht
581f190856 fixed issues with search by adding the double quotation marks in the BeatmapSetHeaderContents links. 2024-09-06 16:31:48 -06:00
schiavoanto
ed044d5b85 Fix proposal for #29736 2024-09-06 22:58:18 +02:00
Bartłomiej Dach
4e9ad1388f
Fix stall when attempting to import replay after hitting nothing 2024-09-06 13:16:58 +02:00
Michael Bui
a31ea24c6d show stats on all rulesets 2024-09-06 23:05:04 +12:00
Michael Bui
362b4bbc56 Hide daily challenge stats if there are no plays 2024-09-06 23:01:05 +12:00
Michael Bui
ab8771900a change colour 2024-09-06 22:04:10 +12:00
Michael Bui
34a9d60c19 revert back to axes.both 2024-09-06 22:02:35 +12:00
Michael Bui
f59895aa34 take out drawable 2024-09-06 21:54:41 +12:00
Michael Bui
15f73a3dfb show participation count in tooltip 2024-09-06 21:52:42 +12:00
Bartłomiej Dach
2c19b7994c
Implement "form" check box control 2024-09-06 11:45:13 +02:00
Dean Herbert
04d133832f
Merge pull request #29711 from smoogipoo/add-played-acronyms
Add 'yes'/'no' acronyms to the `played=` filter
2024-09-06 18:08:37 +09:00
Dan Balasescu
6913d75792
Add 'yes'/'no' acronyms to the played= filter 2024-09-06 18:04:39 +09:00
Bartłomiej Dach
9f834ca1a2
Silence beatmap retrieval failures from results screen favourite button
As reported (very poorly) in
https://github.com/ppy/osu/pull/28991#issuecomment-2331854970.

I believe this is a total edge case and is mostly visible on dev due to
some beatmaps existing on `osu.ppy.sh` and not on `dev.ppy.sh`, but I
tend to agree in general that these types of failures should not be
firing very loud error notifications; logging to network and disabling
the button with a tooltip adjustment should be enough.
2024-09-06 10:29:23 +02:00
Bartłomiej Dach
925710d9b3
Merge pull request #29702 from peppy/fix-offset-control-wrong-order
Fix beatmap offset control not working correctly when calibrating from quitting gameplay
2024-09-06 09:39:14 +02:00
Dean Herbert
36a30cf077
Add note about using hard links in the future 2024-09-06 16:01:47 +09:00
Fabep
584d4a9abf Merge branch 'master' into ModCustomisationHeaderColor 2024-09-05 12:44:26 +02:00
Dean Herbert
9802b59459
Merge pull request #29693 from bdach/editor/setup-screen-textbox
Implement "form" text box control
2024-09-05 19:31:02 +09:00
Dean Herbert
37f61b26ea
Fix offset adjust control not correctly applying changes after song select quit
This is an interesting scenario where we arrive at a fresh
`BeatmapOffsetControl` but with a reference score (from the last play).

Our best assumption here is that the beatmap's offset hasn't changed
since the last play, so we want to use it for the `lastPlayBeatmapOffset`.
But due to unfortunate order of execution, `Current.Value` was not yet
initialised.
2024-09-05 19:04:52 +09:00
Dean Herbert
c51503cfee
Merge pull request #29695 from peppy/fail-t-request-on-null-response
Trigger request failure on receiving a null response for a typed `APIRequest`
2024-09-05 18:31:54 +09:00
Bartłomiej Dach
3a3a912ebc
Merge pull request #29701 from peppy/fix-gc-fuck-fuck-fuck
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 11:24:54 +02:00
Bartłomiej Dach
49b14ad579
Merge branch 'master' into editor/setup-screen-textbox 2024-09-05 11:22:10 +02:00
Bartłomiej Dach
e1b763ff0d
Apply review suggestions wrt border appearance 2024-09-05 11:21:59 +02:00
Dean Herbert
446c8109b7
Merge pull request #27334 from Sheppsu/replay-analysis-settings
Add a replay analysis overlay
2024-09-05 17:43:00 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator 2024-09-05 17:19:53 +09:00
Dean Herbert
6fc60908c0
Trigger request failure on receiving a null response for a typed APIRequest 2024-09-05 01:00:23 +09:00
Fabep
17760afa60 Changed ModCustomisationHeader to inherit from OsuClickableContainer.
ModCustomisationHeader changes color depending on state.
2024-09-04 15:29:48 +02:00
Bartłomiej Dach
b7a56c8a45
Implement "form" text box control 2024-09-04 14:09:50 +02:00
Bartłomiej Dach
6f99d839b0
Make struct readonly 2024-09-04 12:41:02 +02:00
Dean Herbert
0e85110ee2
Merge pull request #29690 from peppy/update-framework
Update framework
2024-09-04 19:39:47 +09:00
Dean Herbert
ca09028b06
Merge pull request #29616 from peppy/break-overlay-animation
Add beat-synced animation to break overlay
2024-09-04 19:39:35 +09:00
Bartłomiej Dach
130802e480
Add hotkey hints to editor menus 2024-09-04 12:16:54 +02:00
Bartłomiej Dach
0c4f5bcdaa
Decouple editor main menu items from DrawableOsuMenuItem
It didn't ever really make sense for it to be sharing the implementation
details of that (e.g. colouring of primary/dangerous actions), and with
the hotkey display things got outright hacky, so I'm decoupling it
entirely.
2024-09-04 12:16:52 +02:00
Dean Herbert
cc3d220f6f
Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
Dean Herbert
a417fec234
Move analysis container implementation completely local to osu! ruleset 2024-09-04 19:00:22 +09:00
Bartłomiej Dach
3acc5fe5a0
Integrate hotkey display into drawable menu items 2024-09-04 11:58:10 +02:00
Bartłomiej Dach
3c6c49187a
Implement component for displaying hotkeys 2024-09-04 11:57:09 +02:00
Bartłomiej Dach
3531f646f2
Refactor DrawableOsuMenuItem to remove a hack 2024-09-04 11:55:43 +02:00
Dean Herbert
cb9d1d49a2
Update resources 2024-09-04 18:01:06 +09:00
Dean Herbert
045096b08a
Update framework 2024-09-04 18:00:48 +09:00
Dean Herbert
7cd24ba58e
Disallow mistimed firing of beat sync for break overlay for now
It doesn't work well with pause/resume.
2024-09-04 18:00:32 +09:00
Dean Herbert
0e16508fd6
Merge branch 'master' into replay-analysis-settings 2024-09-04 17:52:19 +09:00
Bartłomiej Dach
ef1add3ebb
Merge pull request #29680 from peppy/multiplayer-spectator-auto-download
Add automatic downloading support when spectating a multiplayer room
2024-09-04 10:29:35 +02:00
Dean Herbert
9abaa87d8f
Merge pull request #29626 from Fabep/master
Mod customization header/panel changes
2024-09-04 17:28:11 +09:00
Dean Herbert
86309f4b46
Revert "Woopsie! I accidentally added one too many semi-colons, so I moved it here into the commit instead ;"
This reverts commit 582ffcfc97.

Revert "Mod customisation header's color is now based on the state of the panel rather than the hover of the container."

This reverts commit e3457d8501.
2024-09-04 17:25:41 +09:00
Dan Balasescu
337a30f3b0
Merge pull request #29688 from peppy/fix-song-select-allocs
Fix per-frame allocations in `BeatmapCarousel`
2024-09-04 17:16:10 +09:00
Sheppsu
c89597b060 fix config mistake 2024-09-04 03:37:52 -04:00
Dean Herbert
1017a124ab
Merge pull request #28743 from smallketchup82/velopack
Migrate update framework to Velopack
2024-09-04 16:09:36 +09:00
Dean Herbert
dfe11dc68a
Use for with exposed IReadOnlyList rather than making internal container public 2024-09-04 15:25:36 +09:00
Dean Herbert
97a51af5a0
Fix one more unnecessary enumerator allocation 2024-09-04 15:22:31 +09:00
Dean Herbert
421f245c31
Fix per-frame allocations in BeatmapCarousel 2024-09-04 14:31:59 +09:00
Dean Herbert
6c89c4eed6
Fix rewind causing weirdness with progress bar animation 2024-09-03 18:50:57 +09:00
Sheppsu
a549cdd5b9 persist analysis settings 2024-09-03 04:49:50 -04:00
Sheppsu
a2b15fcdee rework code logic to make more sense
analysis container creates settings and the settings items are created more nicely
also removed use of localized strings because that can be done separately
2024-09-03 00:59:42 -04:00
Fabep
582ffcfc97 Woopsie! I accidentally added one too many semi-colons, so I moved it here into the commit instead ; 2024-09-02 19:17:07 +02:00
Fabep
e3457d8501 Mod customisation header's color is now based on the state of the panel rather than the hover of the container. 2024-09-02 19:14:08 +02:00
Bartłomiej Dach
d99b2312cd
Merge branch 'master' into Fabep/master 2024-09-02 14:35:44 +02:00
Dean Herbert
7b13943377
Handle changes to the automatic download setting immediately 2024-09-02 19:20:05 +09:00
Dean Herbert
872d14ed88
Fix incorrect handling of ordered playlist items 2024-09-02 19:18:43 +09:00
Dan Balasescu
5d09aaae27
Merge pull request #29446 from OliBomby/last-anchor
Fix path control points losing curve type on save/reload or undo
2024-09-02 18:40:19 +09:00
Bartłomiej Dach
5211e606b5
Fix mod customisation header being non-functional on mobile
As expected the previous touch handling would prevent the header from
working entirely when click handling was removed from the header.
2024-09-02 11:33:43 +02:00
Dean Herbert
6227e4f848
Apply NRT to MultiplayerSpectateButton 2024-09-02 16:37:38 +09:00
Dean Herbert
38a62eed44
Add automatic downloading support when spectating a multiplayer room 2024-09-02 16:37:38 +09:00
Sheppsu
1ed94e598a Merge branch 'master' into replay-analysis-settings 2024-09-01 19:32:25 -04:00
Dean Herbert
e79604cc13
Merge pull request #29542 from frenzibyte/show-daily-challenge-intro-once-per-session
Show daily challenge intro screen once per session
2024-09-01 21:27:16 +09:00
Dean Herbert
f7da7193ff
Update framework 2024-09-01 19:10:08 +09:00
Andrei Zavatski
837fa1b8dc Use FastCircle for kiai visualisation 2024-08-31 17:32:24 +03:00
Andrei Zavatski
501ea68a21 Merge branch 'master' into fast-circle 2024-08-31 17:31:30 +03:00
Dan Balasescu
d5b52152f4
Merge branch 'master' into velopack 2024-08-31 15:44:21 +09:00
Dean Herbert
6b8b49e4f1
Simplify scroll speed point display code now that it only serves one purpose 2024-08-31 13:14:56 +09:00
Andrei Zavatski
225418dbb3 Rework kiai handling in summary timeline 2024-08-31 01:59:40 +03:00
Andrei Zavatski
f5a2b5ea03 Use FastCircle in demanding places in the editor 2024-08-30 17:45:26 +03:00
Dean Herbert
a09c6e2a25
Merge pull request #29656 from peppy/provide-api-earlier
Provide API context earlier to api requests in order to fix missing schedules
2024-08-30 23:15:28 +09:00
Bartłomiej Dach
4811481483
Merge pull request #29639 from peppy/detached-beatmap-cache
Improve song select load and reload with large beatmap databases
2024-08-30 15:00:20 +02:00
Bartłomiej Dach
8ffd4aa82c
Fix NRT inspections 2024-08-30 13:41:34 +02:00
Dean Herbert
7b6e62283f
Fix beatmap not being detached on hide/unhide
The explicit detach call was removed from `updateBeatmapSet`, causing
this to occur. We could optionally add it back (it will be a noop in all
cases though).
2024-08-30 18:50:08 +09:00
Dean Herbert
de208fd5c3
Add very basic error handling for failed beatmap detach 2024-08-30 18:50:03 +09:00
Dean Herbert
2033a5e157
Add disposal of ManualResetEventSlim 2024-08-30 18:50:02 +09:00
Dean Herbert
1b9942cb30
Mark BeatmapSets as internal 2024-08-30 18:44:04 +09:00
Dean Herbert
291dd5b101
Remove TODO 2024-08-30 18:37:27 +09:00
Dean Herbert
2d745fb67e
Apply NRT to APIRequest 2024-08-30 18:35:31 +09:00
Dean Herbert
dd7133657d
Fix weird test critical failure if exception happens too early in execution
Noticed in passing.

```
Exit code is 134 (Unhandled exception. System.NullReferenceException:
Object reference not set to an instance of an object.
   at osu.Game.OsuGameBase.onExceptionThrown(Exception ex) in
/Users/dean/Projects/osu/osu.Game/OsuGameBase.cs:line 695
   at osu.Framework.Platform.GameHost.abortExecutionFromException(Object
sender, Exception exception, Boolean isTerminating)
   at osu.Framework.Platform.GameHost.unobservedExceptionHandler(Object
sender, UnobservedTaskExceptionEventArgs args)
   at System.Threading.Tasks.TaskExceptionHolder.Finalize())
```
2024-08-30 18:35:31 +09:00
Dean Herbert
07611bd8f5
Use IAPIProvider interface and correctly support scheduling from DummyAPIAccess 2024-08-30 18:35:31 +09:00
Dean Herbert
5836f497ac
Provide API context earlier to api requests in order to fix missing schedules
Closes https://github.com/ppy/osu/issues/29546.
2024-08-30 18:10:36 +09:00
Fabian Bech Persson
363fc0d5da
Merge branch 'master' into master 2024-08-30 11:06:54 +02:00
Dan Balasescu
ae0931cfc3
Merge pull request #29653 from peppy/fix-multiplayer-event-leak
Fix event leak in `Multiplayer` implementation
2024-08-30 16:58:27 +09:00
Dean Herbert
a71bc3a24a
Merge pull request #28737 from OliBomby/doubleclick
Add more ways to seek to sample points
2024-08-30 16:22:50 +09:00
Dean Herbert
3bc42db3a6
Fix event leak in Multiplayer implementation
Very likely closes #29088. It's the only thing I could find odd in the
memory dump.
2024-08-30 16:14:19 +09:00
Dean Herbert
60c1e0fa72
Merge pull request #29440 from OliBomby/spacebar-resume
Allow play/pause with spacebar while placing hitobjects
2024-08-30 12:58:41 +09:00
OliBomby
ba0c4df2a9 Merge remote-tracking branch 'upstream/master' into doubleclick 2024-08-29 19:34:18 +02:00
OliBomby
8fe7ab131c dont seek on right-click, only on keyboard request 2024-08-29 19:34:14 +02:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std 2024-08-30 00:41:05 +09:00
Dean Herbert
dd675fef45
Merge pull request #29644 from smoogipoo/unplayed-filter-query-2
Adjust `played` song select filter to accept a boolean value
2024-08-29 23:52:37 +09:00
Dean Herbert
c013974790
Merge branch 'master' into detached-beatmap-cache 2024-08-29 22:49:11 +09:00
Dan Balasescu
fec8fa46fa
Merge pull request #29533 from bdach/fix-sample-bank-stuff-again
Fix incorrect bank set / sample addition logic
2024-08-29 21:36:26 +09:00
Dan Balasescu
fde790c014
Rework played filter to a boolean value 2024-08-29 20:59:48 +09:00
Dean Herbert
d1d2591b67
Fix realm changes being applied before detach finishes 2024-08-29 18:42:43 +09:00
Dean Herbert
def1abaeca
Fix some tests not always waiting long enough for beatmap loading
These used to work because there was a huge blocking load operation,
which is now more asynchronous.

Note that the change made in `SongSelect` is not required, but defensive
(feels it should have been doing this the whole time).
2024-08-29 18:42:43 +09:00
Joseph Madamba
ef443b0b5d Hide pinned comment replies initially to match web 2024-08-28 23:05:15 -07:00
Dean Herbert
1776d38809
Remove loadedTestBeatmaps flag 2024-08-28 23:28:44 +09:00
Dean Herbert
e04b5bb3f2
Tidy up test beatmap loading 2024-08-28 23:28:44 +09:00
Dean Herbert
9123d2cb7f
Fix multiple test failures 2024-08-28 23:28:43 +09:00
Bartłomiej Dach
d49cd717d6
Merge pull request #29576 from peppy/allow-seek-in-more-places
Allow seeking via music controller overlay on more screens
2024-08-28 12:23:09 +02:00
Dean Herbert
dd4a1104e4
Always debounce external Filter requests (except for tests)
The only exception to the rule here was "when screen isn't active apply
without debounce" but I'm not sure we want this. It would cause a
stutter on returning to song select and I'm not even sure this is a
common scenario.

I'd rather remove it and see if someone finds an actual case where this
is an issue.
2024-08-28 19:13:50 +09:00
Dean Herbert
336abadbd1
Allow running initial filter criteria asynchronously
This reverts a portion of https://github.com/ppy/osu/pull/9539.

The rearrangement in `SongSelect` is required to get the initial filter
into `BeatmapCarousel` (and avoid the `FilterChanged` event firing,
causing a delayed/scheduled filter application).
2024-08-28 19:13:50 +09:00
Dean Herbert
5ed0c6e91a
Remove song select preloading
Really unnecessary now.
2024-08-28 19:13:49 +09:00
Dean Herbert
c2c1dccf2d
Detach beatmap sets asynchronously 2024-08-28 19:13:49 +09:00
Dean Herbert
b1f653899c
Fix enumeration over modified collection 2024-08-28 19:13:49 +09:00