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Commit Graph

1252 Commits

Author SHA1 Message Date
Dean Herbert
ee094e3a85 Rewrite tests 2022-09-08 19:05:13 +09:00
Dean Herbert
ed81297611 Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
Dean Herbert
7b079c134e Update test to actually test what was intended 2022-09-08 15:48:04 +09:00
Dean Herbert
6aac0bd4e9 Update test to account for the fact that SSDQ is not zero anymore 2022-09-08 13:43:37 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate 2022-09-07 20:01:03 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
258b8f015c Add test coverage of storyboard using zero VectorScale 2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe Tidy up TestSceneStoryboard 2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
9f2ea54e40 Tidy up TestSceneLeadIn constant for loop offset to read better 2022-09-06 17:45:53 +09:00
Mk-56spn
cfa1ebd0cb Test fix 2022-09-06 03:00:13 +02:00
Mk-56spn
aace334fb3 Fix some test issues 2022-09-05 04:49:48 +02:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray 2022-08-31 16:07:11 +09:00
Dean Herbert
7337d4c1aa Merge branch 'master' into kps 2022-08-31 15:41:42 +09:00
Dean Herbert
7ce1cf7560 Add test coverage of skip button failure with equal time 2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward 2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942 Fix remaining test failures by strengthening PlayerLoader tests
- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
062a6fcc18 Fix failing large offset test
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).

The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922 Add test coverage of resuming after pause not skipping forward in time 2022-08-29 19:02:01 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests 2022-08-26 15:00:07 +03:00
Dean Herbert
5ef8e26ebe Fix check not accounting for mods not existing in certain rulesets
Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f Merge branch 'master' into mod-validation-tests 2022-08-26 19:48:42 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS) 2022-08-24 17:13:23 +02:00
Dean Herbert
5129716612 Merge branch 'master' into kps 2022-08-24 18:18:45 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests 2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps 2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357 Update TestSceneSpectator to user new assert style 2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks 2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633 Increase lenience on TestSceneLeadIn tests
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca Update TestSceneLeadIn to use new assert style 2022-08-18 19:26:19 +09:00
Dean Herbert
728cd96508 Update TestSceneLeadIn to use new assert style 2022-08-18 18:54:10 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock 2022-08-17 22:21:10 +09:00
Dan Balasescu
3a0017c87b Fix flaky quick retry test 2022-08-17 17:09:44 +09:00
Dean Herbert
20256aad11 Merge branch 'master' into no-gameplay-clock 2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
a15e6f19aa Fix running TestScenePlayerLoader interactively leaving volume in a bad state 2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88 Merge branch 'master' into improve_retry_behaviour 2022-08-16 13:06:04 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06 Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
Dean Herbert
04d88b8216 Use constraint based assertions in TestSceneFrameStabilityContainer 2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond" 2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener and KeysPerSecondCalculator not rely on events to add timestamps 2022-08-14 19:31:14 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage 2022-08-11 10:01:39 +02:00
Ryuki
0e1efbd865
Rename DrawableCookieziRuleset to MockDrawableRuleset 2022-08-11 01:04:06 +02:00
Ryuki
d58d5eebe2
Add basic tests for KPS
Created private mock classes to use them in place of `GameplayClock` and
`DrawableRuleset`.
2022-08-11 00:51:13 +02:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
Ryuki
edb8e5e33e
Temporarily emptying TestSceneKeysPerSecondCounter until a good test can be found 2022-08-09 02:43:41 +02:00
BlauFx
e4879aa450
Add test 2022-08-08 21:12:38 +02:00
Ryuki
0c07df2c26
Remove DT from KPS test 2022-08-05 21:02:37 +02:00
Ryuki
b4e0fa7c53
Rewrite tests for KPS 2022-08-05 15:53:06 +02:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class 2022-08-05 04:17:01 +02:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Salman Ahmed
ec1a7994cc Switch method to statement body for better readability
Almost thought the method was not wrapped in an `AddStep`.
2022-07-30 10:11:01 +03:00
Salman Ahmed
0c125db197 Fix potential nullref on TestSceneAutoplay check steps 2022-07-30 10:11:01 +03:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress 2022-07-29 16:54:59 +03:00
Salman Ahmed
3b1a76b190 Remove redundant/overwritten specifications 2022-07-29 16:45:29 +03:00
Salman Ahmed
905bbdc8ee Remove caching of GameplayClockContainer in favour of GameplayClock
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Dean Herbert
eb92c35335
Merge pull request #19442 from smoogipoo/fix-beginplaying-misordering
Move spectator begin/end playing to SubmittingPlayer
2022-07-29 16:09:50 +09:00
Ryuki
2df24019fd
Merge branch 'master' into kps 2022-07-28 18:38:09 +02:00
Ryuki
079150849a
Add some tests 2022-07-28 18:37:50 +02:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS 2022-07-28 18:37:12 +02:00
Dean Herbert
45879f7836
Merge pull request #19443 from smoogipoo/fix-intermittent-hud-tests
Fix intermittent HUD tests
2022-07-28 23:20:46 +09:00
Dean Herbert
e664690fe2 Remove unnecessary LoadTrack call 2022-07-28 22:19:46 +09:00
Dean Herbert
3005ff1b9f Merge branch 'master' into pie-chart-progress 2022-07-28 22:19:27 +09:00
Dan Balasescu
ce694123eb Move spectator begin/end playing to SubmittingPlayer 2022-07-28 20:44:04 +09:00
Dean Herbert
7108553883 Tidy up various things everywhere 2022-07-28 18:25:14 +09:00
Dean Herbert
a21aee4e9c Reduce calls to LoadTrack by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Dan Balasescu
1039338d80 Fix intermittent HUD tests 2022-07-28 17:58:07 +09:00
Nitrous
0d36907cad
apply code quality fixes 2022-07-28 15:30:45 +08:00
Nitrous
70ed347b06
simplify helper methods 2022-07-28 15:19:35 +08:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Nitrous
db62d4be3a
apply suggestions
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Dean Herbert
0913cf013c Split out tests and fix variable conflict 2022-07-28 13:24:14 +09:00
Nitrous
9088caa377
move LegacyComboCounter to osu.Game.Skinning 2022-07-28 08:36:26 +08:00
Nitrous
6af6f03e29
refactor song progress test scene 2022-07-27 15:57:47 +08:00
Nitrous
1e013bd4e9
move song progress graph to its own test scene 2022-07-27 15:57:23 +08:00
Nitrous
37e642b0bd
make SongProgress abstract
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00
Dean Herbert
7f75184a01
Merge branch 'master' into beatmap-update-test 2022-07-26 17:27:36 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Salman Ahmed
e5355f314d Use longer hash string 2022-07-25 15:19:32 +03:00
Dean Herbert
6a3e8e31de Centralise calls to reset online info of a BeatmapInfo 2022-07-25 19:51:19 +09:00
Salman Ahmed
d04df19c7e Remove APIScore and replace its final usage 2022-07-25 13:13:46 +03:00
Salman Ahmed
fa9daa6899 Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
Salman Ahmed
feef16b09b Add potentially failing test case 2022-07-25 04:18:30 +03:00
tsunyoku
d1c60b5741 correct assertion logic 2022-07-17 23:53:35 +01:00
tsunyoku
d17acd0f45 add message to Assert.That 2022-07-17 23:16:27 +01:00
tsunyoku
92513dc936 reverse IsInstanceOfType logic 2022-07-17 22:49:09 +01:00
tsunyoku
0c50931d2f change method of finding incompatibleMod 2022-07-17 22:10:35 +01:00
tsunyoku
dcce14ae8f rename NoConflictingModAcronyms to ModValidity, add test for two-way mod incompatibility 2022-07-17 21:15:29 +01:00
Dean Herbert
acd5254f51 Add test coverage ensuring unique acronyms 2022-07-16 17:19:55 +09:00
Salman Ahmed
68afb65aff Move default state steps to SetUp rather than duplicating per test case 2022-07-15 22:10:21 +03:00
Dean Herbert
21433d4ecb Add test coverage of saving a failed score 2022-07-15 20:14:58 +09:00
Dean Herbert
4b96d74b0c Add test coverage of LastPlayed updating 2022-07-13 16:43:43 +09:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Salman Ahmed
667b1d795d Ensure score has custom ruleset 2022-07-08 19:15:03 +03:00
Salman Ahmed
8c7aabccb0 Fix custom legacy ID in test scene not overriding base value 2022-07-08 19:01:21 +03:00
Dean Herbert
ac3cdf103a Fix test not failing against master 2022-07-08 19:17:51 +09:00
Dean Herbert
3c8f06403c Make test work properly 2022-07-08 19:03:26 +09:00
Dean Herbert
57b2f8189c Add back test workaround for TestScenePlayerScoreSubmission with updated explanation
This reverts commit f88e2aa025.
2022-07-07 17:42:03 +09:00
Dean Herbert
b663986b9f Add test coverage of locally available without replay button handling 2022-07-07 17:04:04 +09:00
Dean Herbert
461d133c1f Add test coverage of score importing 2022-07-07 16:43:31 +09:00
Dean Herbert
f88e2aa025 Remove EF test workaround 2022-07-07 15:02:03 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dan Balasescu
c5d31f50cd Attempt to fix flaky TestSceneAutoplay test 2022-06-30 11:38:51 +09:00
Dan Balasescu
d630b62cfc
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
2022-06-28 16:16:35 +09:00
Dean Herbert
35745c83b7 Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
Dean Herbert
a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dean Herbert
401d9c1bae Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
dcf3d76954
Fix unobserved exceptions due to using unconverted beatmap
`TestSceneBeatmapSkinFallbacks` was locally caching a `GameplayState`
instance to fulfill dependencies of a
`SkinnableTargetComponentsContainer`. However, it was doing so using
`new TestBeatmap()`, which is a raw decoded beatmap that hasn't been
converted to any ruleset yet, which was causing failures in
`BeatmapDifficultyCache.GetTimedDifficultyAttributesAsync()` as that
method is expecting to receive a post-conversion, ready-for-gameplay
beatmap.

Resolve by proxying forward dependency instances from the
already-known-to-be-working `actualComponentsContainer`.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
9cfe2cc310
Move TestCustomisableModRuleset out of TestSceneModSettings 2022-05-10 21:43:57 +02:00
Salman Ahmed
0fe121f48a Move and rename settings toolbox group test scene 2022-05-09 13:25:33 +03:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler to interface 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler to more general namespace 2022-05-08 10:38:58 +02:00
Dean Herbert
d310886c26 Add test coverage of IsPlaying state during fail and pause 2022-04-26 12:09:18 +09:00
Salman Ahmed
6ad10672ee
Merge branch 'master' into update-framework 2022-04-21 19:30:57 +03:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
f5d24add58 Fix TestSceneSkinnableSound not working under visual tests
oops
2022-04-21 16:49:21 +09:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dan Balasescu
9de4d416e2 Merge branch 'master' into fix-spectator-seeks 2022-04-14 18:54:52 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
9c68b3edc5 Merge branch 'master' into fix-spectator-seeks 2022-04-13 12:33:41 +09:00
Dean Herbert
45d79c1a73 Ensure previous test score is cleaned up to allow visual test runs to work better 2022-04-12 18:21:40 +09:00
Dean Herbert
01cec7d3fb Remove unnecessary string literals 2022-04-11 19:37:01 +09:00
Bartłomiej Dach
04db80848b
Remove unused using directives 2022-04-07 21:24:50 +02:00
Dean Herbert
0674862b6c Fix failing tests 2022-04-07 17:52:08 +09:00
Joseph Madamba
edb556643e Add failing replay button enabled test asserts 2022-04-06 20:43:56 -07:00
Dean Herbert
065bb60324 Remove unused using statements 2022-04-06 16:05:11 +09:00
Dean Herbert
c2b2d443ed Add more comprehensive assert output to try and discern CI issues 2022-04-06 15:31:12 +09:00