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Commit Graph

575 Commits

Author SHA1 Message Date
Dean Herbert
54715885af Adjust animation metrics slightly 2022-04-05 18:41:01 +09:00
Dean Herbert
7a1820e6bb Fix multiplier display resetting transformations 2022-04-05 18:40:48 +09:00
Dean Herbert
9fdeb20537 Animate individual ModColumns during togle of oerlay 2022-04-05 18:27:34 +09:00
Dean Herbert
901032bfa2 Animate multiplier display 2022-04-05 18:25:27 +09:00
Dean Herbert
497e5e3a36 Slightly adjust scroll handling and also apply to ModSettingsContainer 2022-04-05 17:19:33 +09:00
Dean Herbert
a408776734 Limit FillFlow of columns to applicable direction 2022-04-05 17:15:05 +09:00
Dean Herbert
388322cd61 Speed up customisation panel toggle a bit 2022-04-05 16:56:24 +09:00
Dean Herbert
58e9147b12 Simplify and better comment nested scroll conditionals 2022-04-05 16:48:25 +09:00
Dean Herbert
f156cb797d Improve nested scroll behaviour 2022-04-05 16:46:09 +09:00
Dean Herbert
23dad7bdc4 Move scroll view padding to content level
Without doing this, there is a non-masked but also non-interactive area
to the left or right of the view.
2022-04-05 16:43:00 +09:00
Bartłomiej Dach
9b367d645d
Always play pop in sequence 2022-04-04 20:02:47 +02:00
Dean Herbert
57b8c32f25 Remove unused fields 2022-04-04 20:42:14 +09:00
Dean Herbert
bc53adb72a Adjust customisation transition slightly 2022-04-04 15:50:40 +09:00
Dean Herbert
b5df350007 Adjust pop in/out transitions 2022-04-04 15:45:44 +09:00
Bartłomiej Dach
cd776d21a6
Fix propagation of selected mods to columns 2022-04-03 20:12:34 +02:00
Bartłomiej Dach
e46c2df409
Add testing for customisation panel show/hide logic 2022-04-03 20:12:33 +02:00
Bartłomiej Dach
293ef44836
Implement new mod select screen 2022-04-03 20:12:33 +02:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component 2022-03-16 23:13:11 +01:00
Bartłomiej Dach
643f68e844
Better annotate initial rolling counter value set 2022-03-07 23:11:20 +01:00
Bartłomiej Dach
019f4d965d
Show two decimal digits on mod multiplier rather than one 2022-03-07 22:55:55 +01:00
Bartłomiej Dach
c25d7a1c75
Use rolling counter for multiplier display 2022-03-07 22:50:51 +01:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display 2022-03-07 22:50:51 +01:00
Bartłomiej Dach
899b95e61b
Do not delay inital mod update by a frame 2022-02-28 21:46:58 +01:00
Bartłomiej Dach
e8701f46f1
Add xmldoc to Filter to explain usage 2022-02-28 21:39:21 +01:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load 2022-02-28 21:36:13 +01:00
Dean Herbert
4a555d067d Change ModPanel to not handle OnMouseDown to allow drag scrolling in ModColumn 2022-02-28 14:32:50 +09:00
Bartłomiej Dach
774952adda
Rescale components from figma to real dimensions 2022-02-27 23:08:31 +01:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a80b4334ff
Tweak layout of column display for better spacing 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
f40bd39487
Add toggle all checkbox to column display 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design 2022-02-27 22:51:27 +01:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive 2022-02-24 21:01:37 +01:00
Dean Herbert
435bdd0b4a Combine and simplify state management logic
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:

- Dragging away from the panel now works in line with other buttons (ie.
  `OsuButton`)
- Hovering now uses a lightened version of the current state, rather
  than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
  button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
  of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Bartłomiej Dach
713f89a59c
Implement incompatibility-displaying variant of mod panel 2022-02-23 23:19:06 +01:00
Bartłomiej Dach
bbe2dfa458
Move out incompatibility displaying tooltip to own class 2022-02-23 23:18:15 +01:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen 2022-02-23 23:18:14 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
cf633973a9 Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
Dean Herbert
4d0530ca9d Add new methods to ruleset for quicker mod lookups 2021-09-09 16:46:14 +09:00
Dean Herbert
9e21f5a59c Rename LocalPlayer to User in mod select prefixes 2021-09-01 17:22:52 +09:00
Dean Herbert
fb5f3fb9af Rename button to be more descriptive of its purpose 2021-09-01 17:19:38 +09:00
Salman Ahmed
a190801291 Revert no longer required tooltip content changes 2021-08-31 19:36:27 +03:00
Salman Ahmed
9afc482598 Merge branch 'master' into move-incompatibility-icon 2021-08-31 19:27:43 +03:00
Dean Herbert
fa2bf42188 Update tooltip implementations 2021-08-30 16:05:00 +09:00
Salman Ahmed
589f2863ca Move incompatibility tooltip logic to local player mod select overlays
This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.

That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.

Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00
Salman Ahmed
e527bfd4bf Move incompatibility icon logic to local player mod select overlays 2021-08-28 02:37:46 +03:00
Dean Herbert
c3b7ce0b05 Remove stray newline 2021-08-24 14:02:50 +09:00
Dean Herbert
afd01d22d6 Adjust visuals of incompatible icon and move to own class 2021-08-24 14:01:49 +09:00
Dean Herbert
bf0a1167ec Improve update flow and ensure selected mods is read from local context 2021-08-24 13:35:39 +09:00
Henry Lin
b8fe03b77f Use Mod.Equals for comparison 2021-08-24 09:50:09 +08:00
Henry Lin
6e3d05c7ce Display an icon to signify incompatibility instead of a red tint 2021-08-24 09:42:53 +08:00
Henry Lin
0bbddd297c Remove unused code 2021-08-22 11:05:53 +08:00
Henry Lin
e213562b2a Add a red tint on mods incompatible with the current selection 2021-08-22 11:01:17 +08:00
Henry Lin
ef6faf04be Use FirstOrDefault in TooltipContent 2021-08-22 10:22:18 +08:00
Henry Lin
3d402d9e78 List incompatible mods in tooltip of mod button 2021-08-22 10:13:34 +08:00
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
af270cccc4 Fix cross talk between ModSelectOverlays 2021-07-08 17:59:04 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
5883922177 Remove mod multiplier completely 2021-06-25 16:36:31 +09:00
aitani9
62566f2a4a Remove "Score Multiplier" text 2021-06-24 14:29:47 -07:00
Dean Herbert
b1fd812805
Merge branch 'master' into more-ui-sfx 2021-06-18 23:24:19 +09:00
Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound 2021-06-18 21:41:07 +09:00
Dean Herbert
4de27429bc Change ModSelectOverlay to never deselect the user triggered selection 2021-06-18 13:17:55 +09:00
Dean Herbert
abc96057b2 Remove relative height specification and use constant height 2021-05-21 17:55:46 +09:00
Dean Herbert
7fc450c620 Fix mod settings blocking input outside its visible area
Closes #12502.
2021-04-20 23:42:56 +09:00
smoogipoo
ccb83ef3a3 Fix checkbox not being updated 2021-02-22 15:47:47 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Joehu
982d8e35ed Fix mod settings showing scrollbar when screen is offset 2021-02-12 10:42:48 -08:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
98c5b0220c
Merge pull request #11725 from smoogipoo/freemods-user-settings
Add local user customisation for freemod mod settings
2021-02-11 16:02:24 +09:00
smoogipoo
822c66033f Add local-user freemod configuration 2021-02-10 19:56:59 +09:00
Dean Herbert
b3b0d97354 Avoid potential feedback from bindable event binds 2021-02-10 15:33:04 +09:00
Dean Herbert
67c1c4c1eb Copy settings before applying selection 2021-02-10 15:30:17 +09:00
Dean Herbert
435c85a2e7 Avoid executing selection twice on ModSelectOverlay load 2021-02-10 15:13:09 +09:00
Dean Herbert
a39263423c Fix externally changed settings from being reset when ModSelectOverlay is initialised 2021-02-10 15:12:29 +09:00
Dean Herbert
75bc9f607e Rename wrongly named method 2021-02-10 14:55:15 +09:00
Dean Herbert
8204d360a8 Always reset local user settings when a mod is deselected in ModSelectOverlay 2021-02-09 13:44:42 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Dean Herbert
0750c3cb6a Add back immediate deselection flow to ensure user selections can occur without contention 2021-02-04 23:44:46 +09:00
Dean Herbert
8f2f1a444f Avoid resetting selection on deselecting incompatibile types 2021-02-04 19:55:09 +09:00
Dean Herbert
bf239f8bef Flush animation on closing mod overlay 2021-02-04 19:12:37 +09:00
Dean Herbert
a2674f3c3f Add comments 2021-02-04 18:58:56 +09:00
Dean Herbert
223b858227 Ramp the animation speed 2021-02-04 18:56:40 +09:00
Dean Herbert
f23ca7c7cf Centralise selection animation logic 2021-02-04 18:10:55 +09:00
Dean Herbert
4bfe3aabdc Simplify sound debounce logic 2021-02-04 17:06:11 +09:00
smoogipoo
f25535548a Fix buzzing on select all/deselect all 2021-02-02 21:20:16 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
8b3a85daa7 Merge branch 'refactor-mod-sections' into freemod-select-overlay 2021-02-02 21:09:51 +09:00
smoogipoo
728f8599b2 Move incompatible mod deselection to SoloModOverlay 2021-02-02 21:06:32 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed Fix selection not being preserved when IsValidMod changes 2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
75f81bfa06 Add back mod validation 2021-02-02 20:35:41 +09:00
smoogipoo
6d620264f4 Allow mod buttons to not be stacked 2021-02-02 20:27:41 +09:00
smoogipoo
3741f05ab3 Refactor mod sections and make them overridable 2021-02-02 20:11:40 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Dean Herbert
bb8113fb51 Fix mod select footer not animating correctly on first reveal 2021-01-25 14:47:47 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Bartłomiej Dach
0cf5be3ef4 Fix selection change event being invoked with wrong mod 2021-01-08 17:02:57 +01:00
Dean Herbert
c208800150 Fix auto selection scenario regressing due to scheduling too much 2021-01-08 14:17:14 +09:00
Dean Herbert
5d8c153c1e Move schedule logic to buttons rather than section
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.

I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169 Privatise ModSelectOverlay methods that may be unsafe to be called externally 2021-01-05 16:18:13 +09:00
Dean Herbert
57a8cd7461 Schedule deselection operations for safety 2021-01-05 16:17:58 +09:00
Dean Herbert
962c95dc01 Fix ModSelection making unsafe advances of ModSection 2021-01-05 15:19:37 +09:00
Salman Ahmed
988f9b98a1 Split button mods updating to private method 2021-01-01 16:16:00 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957 Copy selected mods properties into overlay's buttons 2021-01-01 03:47:13 +03:00
Dean Herbert
454e94574c Add corner rounding and positional transform 2020-12-07 16:43:07 +09:00
Dean Herbert
7253866e17 Move customisation panel to be in same area as main content 2020-12-07 16:42:55 +09:00
Joehu
0f9b38da08 Add fade in/out animations to mod settings container 2020-12-06 11:35:14 -08:00
Dean Herbert
28daff1716 Stop mod select overlay hotkeys handling input when control is pressed
Closes https://github.com/ppy/osu/issues/10766 in about the best way we
can for now.
2020-11-10 17:57:59 +09:00
Dean Herbert
3e326a9234 Use bindable flow for event propagation 2020-10-14 15:22:17 +09:00
Dean Herbert
24eff8c66d Rename container to match "settings" term used everywhere 2020-10-14 15:13:49 +09:00
Leon Gebler
3fd913b13f rename customisation container class 2020-10-13 19:38:25 +02:00
Leon Gebler
663b806974 move ModSettingsContainer to seperate component 2020-10-13 17:45:40 +02:00
Leon Gebler
1a85123b89 rename container class to be more descriptive 2020-10-12 21:24:42 +02:00
Leon Gebler
7df9282727 CodeAnalysis fixes 2020-10-12 15:58:34 +02:00
Leon Gebler
e5548a1216 Move ModSettingsContainer class inside ModSelectOverlay 2020-10-12 00:16:18 +02:00
Joehu
4dacdb9994 Fix mod select overlay absorbing input from toolbar ruleset selector 2020-09-13 11:50:21 -07:00
smoogipoo
94834e4920 Select mods via exact types 2020-07-15 19:35:52 +09:00
smoogipoo
d8ebb8e3eb Move override to a bit better location 2020-07-15 13:17:22 +09:00
Joehu
79f6092344 Fix back button not glowing when closing mod select with escape 2020-07-14 13:31:15 -07:00
Dean Herbert
832fa74a5e Reword comment slightly 2020-04-28 13:26:42 +09:00
Joseph Madamba
a34ec03efc
Reword width comment
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 12:44:20 -07:00
Joehu
1b9362041a Revert multiplier number changes and set width
Safe arbitrary width taken from "0.00x" (highest width of 67), rounded to the nearest tenth.
2020-04-26 19:50:11 -07:00
Joehu
8a47a615db Remove unranked label from footer 2020-04-26 19:29:22 -07:00
Joehu
4b60be87b5 Move unranked label under multiplier number to avoid width changes 2020-04-24 16:34:41 -07:00
Joehu
0f6ec274f9 Add transitions to footer when flowing to another row 2020-04-23 22:44:17 -07:00
Joehu
118db03b56 Fix vertical spacing and score multiplier splitting apart
Also cleans up margin and its hacks (alignment done with anchor/origin now).
2020-04-23 22:41:38 -07:00
Joehu
abb687286b Fix score multiplier being cut off in mod select at higher ui scales 2020-04-23 22:34:00 -07:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
Dan Balasescu
3600b0daf0
Merge branch 'master' into fix-mod-select-overflowing 2020-02-04 11:57:54 +09:00
Joehu
22e3150f68 Fix comment and remove magic numbers 2020-02-03 17:21:06 -08:00
Joehu
609ee26030 Fix mod select overlay not showing up in test 2020-02-01 11:41:41 -08:00
Joehu
2d42a83bb9 Fix mod select overlay overflowing toolbar at max ui scale 2020-02-01 11:24:29 -08:00
Dean Herbert
7bf2e9b369 Decouple ModSelectOverlay from global SelectedMods 2020-01-30 17:38:15 +09:00
Dan Balasescu
e988976012
Merge branch 'master' into mod-autoopen 2020-01-23 15:34:19 +09:00
ProTheory8
61d7b63914
Readability Improvement 2020-01-21 09:30:11 +05:00
ProTheory8
41295bc27c Difficulty Adjust mod customisation menu opens automatically now 2020-01-20 21:06:36 +05:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
mcendu
abdebcfddc
switch to changing Mod property 2020-01-14 20:11:32 +08:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
8052aeb238 Fix potential nullref in disposal logic 2019-12-13 21:36:50 +09:00
Dean Herbert
440a8470e1 Move available mods to global context
This also tidies up ModSelectOverlay and setting creation flow in general.
2019-12-13 21:36:50 +09:00
Dean Herbert
5624b9fd3f Fix US english 2019-12-11 13:19:13 +09:00
Dean Herbert
a37af311d0 Simplify settings update logic 2019-12-11 13:19:02 +09:00
Dean Herbert
138b83c9ea
Merge branch 'master' into customized-mods 2019-12-10 19:13:32 +09:00
Joehu
e394b28799 Remove redundant transform 2019-12-08 09:12:32 -08:00
Joehu
463b6c0030 Remove whitespace 2019-12-08 09:04:34 -08:00
Joehu
8956768fe0 Fix mod buttons being selected when drag scrolling overlay 2019-12-08 08:55:45 -08:00
Dean Herbert
347373a3ba Fix test failures 2019-12-06 19:04:55 +09:00
Dean Herbert
46d055604a Customize -> Customise 2019-12-06 18:59:45 +09:00
Dean Herbert
a5d5099868 Use SettingsSource for mod cusomisation 2019-12-06 17:09:48 +09:00
Dean Herbert
af35df4077 Add multiple mod testing and update test code style 2019-12-06 15:42:11 +09:00
Dean Herbert
01a37771bc
Merge branch 'master' into customized-mods 2019-11-27 19:44:32 +09:00
Albie Spriddell
4cb09df754 increase padding 2019-11-22 18:23:48 +00:00
Andrei Zavatski
0f1a3d97c8 Naming adjustments 2019-11-21 20:34:19 +03:00
Dean Herbert
4516da223d
Merge branch 'master' into fix-mod-section-overflow 2019-11-12 11:35:01 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
unknown
a92b32f6dc add basic tests 2019-11-05 00:56:09 +08:00
Joehu
fe23b9a262 Fix mod section overflowing mod select overlay at higher ui scale 2019-11-03 07:32:47 -08:00
LeNitrous
9375ef5eea clear settings controls when changing rulesets 2019-10-08 19:42:15 +08:00
LeNitrous
59b2f02828 initial implementation of customizable mods 2019-10-08 18:34:09 +08:00
Bartłomiej Dach
c4dc34eefd Consolidate HoverClickSounds constructors
As suggested in review, merge both HoverClickSounds constructors into
one accepting optional arguments. Due to existing usages the parameter
is added as second and supplied by name in ModButton.
2019-09-01 13:10:11 +02:00
Bartłomiej Dach
658e0edc3e Handle other button clicks in HoverClickSounds
As suggested in review, remove previously introduced HoverMouseUpSounds
and instead change effect playing logic in HoverClickSounds by moving it
out of OnClick() to OnMouseUp().

Users of the class can either use the existing constructor to play
the effect only on left click or use the newly introduced constructor
with the MouseButton[] parameter to specify which button clicks should
trigger the sound.
2019-08-31 20:16:16 +02:00
Bartłomiej Dach
a1c72db5f6 Fix inconsistent sound effects on mod buttons
Because HoverClickSounds.OnClick() does not fire upon right clicking
on mod buttons, the sound effects that play on left and right click
were inconsistent. Introduce HoverMouseUpSounds drawable that allows
to play the click sound effect upon mouse up events for an arbitrary
set of mouse buttons and use it on mod buttons.
2019-08-31 17:01:12 +02:00
Andrei Zavatski
1d42f0959a ModIcon improvements 2019-08-07 08:46:27 +03:00
Dean Herbert
fa263b91a7 Attempt to fix tests 2019-06-21 00:12:39 +09:00
Dean Herbert
52ca5f9c00 Fix mod icons in ModSelect being loaded in a blocking fashion 2019-06-20 23:06:07 +09:00
Dean Herbert
08cf8dd299 Adjust for readability 2019-06-20 01:39:54 +09:00
andy840119
84b4e877f8 using FadeTo instead of show/hide
headerLabel.FadeTo() is still remain because effect can be visible when expand== true
2019-06-16 13:27:01 +09:00
andy840119
1a73178260 using FadeTo() instead of FadeIn()/FadeOut() 2019-06-15 13:28:03 +08:00
為什麼
9114c8dee7 remve unnecessary effect. 2019-06-14 11:44:03 +08:00
為什麼
0db9816321 expanded -> expand 2019-06-14 11:23:41 +08:00
為什麼
c30e467717 oops 2019-06-14 11:12:30 +08:00
andy840119
3a14794c43 use show/hide instead because FillFlowContainer's spacing 2019-06-14 01:43:20 +09:00
andy840119
4f0aff3d9c hide label when mod is empty 2019-06-14 01:12:56 +09:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Dean Herbert
8f30c9b0a3 Fix file layout of ModSelectOverlay 2019-06-07 15:58:24 +09:00
Dean Herbert
7ffc08b187
Merge branch 'master' into master 2019-06-07 15:34:14 +09:00
Dean Herbert
b914bb1e2e Remove key hints for now
A proper design for this will come in the future.
2019-06-07 15:32:48 +09:00
Dean Herbert
0ce5c7468f Use switch and consume/block input 2019-06-07 15:31:23 +09:00
Welsar55
c04c6693c2 Change close action from PopOut to Hide and switched to TriangleButton.Click() 2019-06-05 13:01:21 -05:00
Welsar55
194bb80354 Added close button and indictors of hotkeys to buttons 2019-06-03 11:09:21 -05:00
Dean Herbert
4ca34bd5e8 Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
Welsar55
9e1f2d4fbc Added ability to reset all mods by pressing 1 as present on stable. 2019-05-21 21:48:09 -05:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c Rename SelectedMods -> Mods 2019-04-10 12:03:57 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
b7126b3efb Fix mod select overlay dimming itself 2019-03-02 14:48:05 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
a25dce53cd
Fix logical regression 2019-01-25 15:03:32 +09:00
Dean Herbert
787d4da153 Combine constant 2019-01-25 14:10:59 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Unknown
6eff79913b remove blank lines 2019-01-11 10:34:56 +01:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
ekrctb
b7a2ad1aa5 Use UIEvent level getters for modifier keys. 2018-10-02 13:26:36 +09:00
ekrctb
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Dean Herbert
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27 Use GetAsync for all samples 2018-08-27 17:30:16 +09:00
smoogipoo
aa3f6337a2 Add comment 2018-08-15 09:14:07 +09:00
smoogipoo
f69bc23ab8 Overflow mod select to account for parallax 2018-08-14 17:26:25 +09:00
Dean Herbert
4cb7063801 Add automated testing of mod preservation/removal 2018-08-07 16:45:18 +09:00
Dean Herbert
7b8bd7f21c Fix mod selection not restoring when re-entering song select 2018-08-07 14:49:44 +09:00
Dean Herbert
582bc58715 Remove unused colour propagation 2018-07-31 18:05:14 +09:00
Dean Herbert
3c06655672 Split out Special mods into Automation and Conversion 2018-07-31 18:00:42 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
e28a610757 Fix mods not correctly resetting when changing ruleset at song select 2018-07-05 13:22:52 +09:00
smoogipoo
b61fe10f62 Adapt to IBindables 2018-07-02 15:07:18 +09:00
Dean Herbert
4bcc05a7fc Remove null checks on ruleset
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
2018-06-26 18:24:34 +09:00
Dean Herbert
b0a1b25983 Privatise game ruleset and access via DI
Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
2018-06-26 16:32:32 +09:00
Dean Herbert
0f6c623ebb Tidy up some unnecessary lines 2018-05-31 12:44:59 +09:00
Dean Herbert
205aa1a3cd Fetch colour from OsuColour palette 2018-05-31 12:44:11 +09:00
Dean Herbert
319faf12f7 Fix incorrect naming of label 2018-05-31 12:39:56 +09:00
Dean Herbert
2f21b9c4ea Merge remote-tracking branch 'upstream/master' into Joehuu-score-multiplier-edits 2018-05-31 12:36:37 +09:00
Dean Herbert
aa5d5ab2a8 Fix readonly field 2018-05-11 21:48:35 +09:00
Dean Herbert
4fc887b25f Add a pressing effect to make mouse up response feel good 2018-05-11 21:40:36 +09:00
Santeri Nogelainen
89db7f81cb Selecting a mod now triggers on mouseup 2018-05-02 17:11:55 +03:00
Dean Herbert
ae77c010e2 Merge remote-tracking branch 'upstream/master' into wave-container 2018-04-15 21:03:18 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
DrabWeb
0bede52381 Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places. 2018-04-11 16:22:27 -03:00
Joseph Madamba
5457f17e79 Clean up code from reviews 2018-03-28 19:53:15 -07:00
Joseph Madamba
ac9527147f Fix transitioning of unranked label 2018-03-27 03:05:05 -07:00
Joseph Madamba
90d763fda5 Apply review changes and suggestions 2018-03-25 10:00:30 -07:00
Joseph Madamba
78a7564acd Score multiplier edits 2018-03-24 16:00:18 -07:00
Dean Herbert
65b6a2faad Fix mod button sounds playing when mod overlay is not visible
Resolves #2240.
2018-03-21 18:41:21 +09:00
Dean Herbert
4411758ff7
Merge branch 'master' into fix-autoplay-button-deselect 2018-03-16 17:31:14 +09:00
FreezyLemon
070decf890 small code cleanups 2018-03-14 12:38:22 +01:00
FreezyLemon
a438e45434 make SelectTypes set mods instead of only adding new ones
also made the method actually take types as parameter to make it consistent
2018-03-14 12:33:08 +01:00
Joseph Madamba
1eeacb7bf7
Change descriptions and special section 2018-03-14 01:05:19 -07:00
Joseph Madamba
d122aa80e4
Edit mods description, multiplier, and code 2018-03-13 20:07:03 -07:00
Dean Herbert
034875be47 Fix bindings not being unbound on ModSelect
Resolves #2018.
Closes #2079.
2018-02-27 20:45:32 +09:00