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mirror of https://github.com/ppy/osu.git synced 2025-01-14 19:22:56 +08:00

Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.

This commit is contained in:
DrabWeb 2018-03-28 17:57:15 -03:00
parent 62968bb4c7
commit 0bede52381
8 changed files with 261 additions and 207 deletions

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseWaveContainer : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
WaveContainer container;
Add(container = new WaveContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400),
FirstWaveColour = colours.Red,
SecondWaveColour = colours.Green,
ThirdWaveColour = colours.Blue,
FourthWaveColour = colours.Pink,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 20,
Text = @"Wave Container",
},
},
});
AddStep(@"show", container.Show);
AddStep(@"hide", container.Hide);
}
}
}

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@ -0,0 +1,167 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Graphics.Containers
{
public class WaveContainer : VisibilityContainer
{
public const float APPEAR_DURATION = 800;
public const float DISAPPEAR_DURATION = 500;
private const Easing easing_show = Easing.OutSine;
private const Easing easing_hide = Easing.InSine;
private readonly Wave firstWave;
private readonly Wave secondWave;
private readonly Wave thirdWave;
private readonly Wave fourthWave;
private readonly Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
public Color4 FirstWaveColour
{
get => firstWave.Colour;
set => firstWave.Colour = value;
}
public Color4 SecondWaveColour
{
get => secondWave.Colour;
set => secondWave.Colour = value;
}
public Color4 ThirdWaveColour
{
get => thirdWave.Colour;
set => thirdWave.Colour = value;
}
public Color4 FourthWaveColour
{
get => fourthWave.Colour;
set => fourthWave.Colour = value;
}
public WaveContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Masking = true,
Children = new[]
{
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -220,
},
},
});
AddInternal(contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
this.FadeIn(100, Easing.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
this.FadeIn(100, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// This is done as an optimization, such that invisible parts of the waves
// are masked away, and thus do not consume fill rate.
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
}
private class Wave : VisibilityContainer
{
public float FinalPosition;
protected override bool StartHidden => true;
public Wave()
{
RelativeSizeAxes = Axes.X;
Width = 1.5f;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Child = new Box { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
{
base.Update();
// We can not use RelativeSizeAxes for Height, because the height
// of our parent diminishes as the content moves up.
Height = Parent.Parent.DrawSize.Y * 1.5f;
}
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
}
}
}

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@ -40,10 +40,10 @@ namespace osu.Game.Overlays
public BeatmapSetOverlay()
{
FirstWaveColour = OsuColour.Gray(0.4f);
SecondWaveColour = OsuColour.Gray(0.3f);
ThirdWaveColour = OsuColour.Gray(0.2f);
FourthWaveColour = OsuColour.Gray(0.1f);
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
@ -123,14 +123,14 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.25f, APPEAR_DURATION, Easing.In);
FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
}
protected override void PopOut()
{
base.PopOut();
header.Details.StopPreview();
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
protected override bool OnClick(InputState state)

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@ -89,10 +89,10 @@ namespace osu.Game.Overlays
// osu!direct colours are not part of the standard palette
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
ScrollFlow.Children = new Drawable[]
{

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@ -18,6 +18,7 @@ using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
@ -113,14 +114,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopOut();
footerContainer.MoveToX(footerContainer.DrawSize.X, DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
}
}
@ -128,14 +129,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopIn();
footerContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
}
@ -181,14 +182,12 @@ namespace osu.Game.Overlays.Mods
public ModSelectOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
SecondWaveColour = OsuColour.FromHex(@"2280a2");
ThirdWaveColour = OsuColour.FromHex(@"005774");
FourthWaveColour = OsuColour.FromHex(@"003a4e");
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
Height = 510;
Content.RelativeSizeAxes = Axes.X;
Content.AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container

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@ -48,10 +48,10 @@ namespace osu.Game.Overlays
public SocialOverlay()
{
FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
SecondWaveColour = OsuColour.FromHex(@"b04384");
ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
FourthWaveColour = OsuColour.FromHex(@"6d214d");
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
Add(loading = new LoadingAnimation());

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@ -35,10 +35,10 @@ namespace osu.Game.Overlays
public UserProfileOverlay()
{
FirstWaveColour = OsuColour.Gray(0.4f);
SecondWaveColour = OsuColour.Gray(0.3f);
ThirdWaveColour = OsuColour.Gray(0.2f);
FourthWaveColour = OsuColour.Gray(0.1f);
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
@ -64,13 +64,13 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.5f, APPEAR_DURATION, Easing.In);
FadeEdgeEffectTo(0.5f, WaveContainer.APPEAR_DURATION, Easing.In);
}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
public void ShowUser(long userId)

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@ -1,203 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using System;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : OsuFocusedOverlayContainer
{
protected const float APPEAR_DURATION = 800;
protected const float DISAPPEAR_DURATION = 500;
private const Easing easing_show = Easing.OutSine;
private const Easing easing_hide = Easing.InSine;
private readonly Wave firstWave;
private readonly Wave secondWave;
private readonly Wave thirdWave;
private readonly Wave fourthWave;
private readonly Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected readonly WaveContainer Waves;
protected override bool BlockPassThroughKeyboard => true;
protected override Container<Drawable> Content => contentContainer;
protected Color4 FirstWaveColour
{
get
{
return firstWave.Colour;
}
set
{
if (firstWave.Colour == value) return;
firstWave.Colour = value;
}
}
protected Color4 SecondWaveColour
{
get
{
return secondWave.Colour;
}
set
{
if (secondWave.Colour == value) return;
secondWave.Colour = value;
}
}
protected Color4 ThirdWaveColour
{
get
{
return thirdWave.Colour;
}
set
{
if (thirdWave.Colour == value) return;
thirdWave.Colour = value;
}
}
protected Color4 FourthWaveColour
{
get
{
return fourthWave.Colour;
}
set
{
if (fourthWave.Colour == value) return;
fourthWave.Colour = value;
}
}
protected override Container<Drawable> Content => Waves;
protected WaveOverlayContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Masking = true,
Children = new[]
{
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -220,
},
},
});
AddInternal(contentContainer = new Container
AddInternal(Waves = new WaveContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override void PopIn()
{
base.PopIn();
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
this.FadeIn(100, Easing.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
this.FadeIn(100, Easing.OutQuint);
Waves.Show();
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// This is done as an optimization, such that invisible parts of the waves
// are masked away, and thus do not consume fill rate.
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
}
private class Wave : VisibilityContainer
{
public float FinalPosition;
protected override bool StartHidden => true;
public Wave()
{
RelativeSizeAxes = Axes.X;
Width = 1.5f;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Child = new Box { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
{
base.Update();
// We can not use RelativeSizeAxes for Height, because the height
// of our parent diminishes as the content moves up.
Height = Parent.Parent.DrawSize.Y * 1.5f;
}
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
Waves.Hide();
}
}
}