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Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
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54
osu.Game.Tests/Visual/TestCaseWaveContainer.cs
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54
osu.Game.Tests/Visual/TestCaseWaveContainer.cs
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@ -0,0 +1,54 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseWaveContainer : OsuTestCase
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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WaveContainer container;
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Add(container = new WaveContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(400),
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FirstWaveColour = colours.Red,
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SecondWaveColour = colours.Green,
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ThirdWaveColour = colours.Blue,
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FourthWaveColour = colours.Pink,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 20,
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Text = @"Wave Container",
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},
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},
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});
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AddStep(@"show", container.Show);
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AddStep(@"hide", container.Hide);
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}
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}
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}
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167
osu.Game/Graphics/Containers/WaveContainer.cs
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167
osu.Game/Graphics/Containers/WaveContainer.cs
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@ -0,0 +1,167 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.Containers
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{
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public class WaveContainer : VisibilityContainer
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{
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public const float APPEAR_DURATION = 800;
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public const float DISAPPEAR_DURATION = 500;
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private const Easing easing_show = Easing.OutSine;
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private const Easing easing_hide = Easing.InSine;
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private readonly Wave firstWave;
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private readonly Wave secondWave;
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private readonly Wave thirdWave;
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private readonly Wave fourthWave;
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private readonly Container<Wave> wavesContainer;
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private readonly Container contentContainer;
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protected override Container<Drawable> Content => contentContainer;
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public Color4 FirstWaveColour
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{
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get => firstWave.Colour;
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set => firstWave.Colour = value;
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}
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public Color4 SecondWaveColour
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{
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get => secondWave.Colour;
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set => secondWave.Colour = value;
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}
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public Color4 ThirdWaveColour
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{
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get => thirdWave.Colour;
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set => thirdWave.Colour = value;
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}
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public Color4 FourthWaveColour
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{
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get => fourthWave.Colour;
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set => fourthWave.Colour = value;
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}
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public WaveContainer()
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{
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Masking = true;
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AddInternal(wavesContainer = new Container<Wave>
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Masking = true,
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Children = new[]
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{
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firstWave = new Wave
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{
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Rotation = 13,
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FinalPosition = -930,
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},
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secondWave = new Wave
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Rotation = -7,
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FinalPosition = -560,
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},
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thirdWave = new Wave
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{
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Rotation = 4,
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FinalPosition = -390,
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},
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fourthWave = new Wave
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Rotation = -2,
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FinalPosition = -220,
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},
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},
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});
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AddInternal(contentContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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});
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}
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protected override void PopIn()
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{
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Visible;
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this.FadeIn(100, Easing.OutQuint);
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contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
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this.FadeIn(100, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
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contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Hidden;
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this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// This is done as an optimization, such that invisible parts of the waves
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// are masked away, and thus do not consume fill rate.
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wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
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}
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private class Wave : VisibilityContainer
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{
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public float FinalPosition;
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protected override bool StartHidden => true;
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public Wave()
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{
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RelativeSizeAxes = Axes.X;
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Width = 1.5f;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(50),
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Radius = 20f,
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};
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Child = new Box { RelativeSizeAxes = Axes.Both };
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}
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protected override void Update()
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{
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base.Update();
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// We can not use RelativeSizeAxes for Height, because the height
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// of our parent diminishes as the content moves up.
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Height = Parent.Parent.DrawSize.Y * 1.5f;
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}
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protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
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protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
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}
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}
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}
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@ -40,10 +40,10 @@ namespace osu.Game.Overlays
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public BeatmapSetOverlay()
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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SecondWaveColour = OsuColour.Gray(0.3f);
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ThirdWaveColour = OsuColour.Gray(0.2f);
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FourthWaveColour = OsuColour.Gray(0.1f);
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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@ -123,14 +123,14 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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base.PopIn();
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FadeEdgeEffectTo(0.25f, APPEAR_DURATION, Easing.In);
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FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
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}
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protected override void PopOut()
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{
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base.PopOut();
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header.Details.StopPreview();
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FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
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}
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protected override bool OnClick(InputState state)
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@ -89,10 +89,10 @@ namespace osu.Game.Overlays
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// osu!direct colours are not part of the standard palette
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FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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SecondWaveColour = OsuColour.FromHex(@"2280a2");
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ThirdWaveColour = OsuColour.FromHex(@"005774");
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FourthWaveColour = OsuColour.FromHex(@"003a4e");
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Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
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Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
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ScrollFlow.Children = new Drawable[]
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{
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@ -18,6 +18,7 @@ using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Graphics.UserInterface;
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@ -113,14 +114,14 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopOut();
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footerContainer.MoveToX(footerContainer.DrawSize.X, DISAPPEAR_DURATION, Easing.InSine);
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footerContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
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footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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foreach (ModSection section in ModSectionsContainer.Children)
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.MoveToX(100f, DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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}
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}
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@ -128,14 +129,14 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopIn();
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footerContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
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footerContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
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footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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foreach (ModSection section in ModSectionsContainer.Children)
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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}
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@ -181,14 +182,12 @@ namespace osu.Game.Overlays.Mods
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public ModSelectOverlay()
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{
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FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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SecondWaveColour = OsuColour.FromHex(@"2280a2");
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ThirdWaveColour = OsuColour.FromHex(@"005774");
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FourthWaveColour = OsuColour.FromHex(@"003a4e");
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Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
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Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
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Height = 510;
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Content.RelativeSizeAxes = Axes.X;
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Content.AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Container
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@ -48,10 +48,10 @@ namespace osu.Game.Overlays
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public SocialOverlay()
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{
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FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
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SecondWaveColour = OsuColour.FromHex(@"b04384");
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ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
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FourthWaveColour = OsuColour.FromHex(@"6d214d");
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Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
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Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
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Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
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Add(loading = new LoadingAnimation());
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@ -35,10 +35,10 @@ namespace osu.Game.Overlays
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public UserProfileOverlay()
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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SecondWaveColour = OsuColour.Gray(0.3f);
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ThirdWaveColour = OsuColour.Gray(0.2f);
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FourthWaveColour = OsuColour.Gray(0.1f);
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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@ -64,13 +64,13 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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base.PopIn();
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FadeEdgeEffectTo(0.5f, APPEAR_DURATION, Easing.In);
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FadeEdgeEffectTo(0.5f, WaveContainer.APPEAR_DURATION, Easing.In);
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}
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protected override void PopOut()
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{
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base.PopOut();
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FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
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}
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public void ShowUser(long userId)
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|
@ -1,203 +1,37 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using System;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public abstract class WaveOverlayContainer : OsuFocusedOverlayContainer
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{
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protected const float APPEAR_DURATION = 800;
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protected const float DISAPPEAR_DURATION = 500;
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private const Easing easing_show = Easing.OutSine;
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private const Easing easing_hide = Easing.InSine;
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private readonly Wave firstWave;
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private readonly Wave secondWave;
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private readonly Wave thirdWave;
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private readonly Wave fourthWave;
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private readonly Container<Wave> wavesContainer;
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private readonly Container contentContainer;
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protected readonly WaveContainer Waves;
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protected override bool BlockPassThroughKeyboard => true;
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protected override Container<Drawable> Content => contentContainer;
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protected Color4 FirstWaveColour
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{
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get
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{
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return firstWave.Colour;
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}
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set
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{
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if (firstWave.Colour == value) return;
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firstWave.Colour = value;
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}
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}
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protected Color4 SecondWaveColour
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{
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get
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{
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return secondWave.Colour;
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}
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set
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{
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if (secondWave.Colour == value) return;
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secondWave.Colour = value;
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}
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}
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protected Color4 ThirdWaveColour
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{
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get
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{
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return thirdWave.Colour;
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}
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set
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{
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if (thirdWave.Colour == value) return;
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thirdWave.Colour = value;
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}
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}
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protected Color4 FourthWaveColour
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{
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get
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{
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return fourthWave.Colour;
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}
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set
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{
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if (fourthWave.Colour == value) return;
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fourthWave.Colour = value;
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}
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}
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protected override Container<Drawable> Content => Waves;
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protected WaveOverlayContainer()
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
AddInternal(wavesContainer = new Container<Wave>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
firstWave = new Wave
|
||||
{
|
||||
Rotation = 13,
|
||||
FinalPosition = -930,
|
||||
},
|
||||
secondWave = new Wave
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Rotation = -7,
|
||||
FinalPosition = -560,
|
||||
},
|
||||
thirdWave = new Wave
|
||||
{
|
||||
Rotation = 4,
|
||||
FinalPosition = -390,
|
||||
},
|
||||
fourthWave = new Wave
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Rotation = -2,
|
||||
FinalPosition = -220,
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
AddInternal(contentContainer = new Container
|
||||
AddInternal(Waves = new WaveContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Visible;
|
||||
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
Waves.Show();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Hidden;
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// This is done as an optimization, such that invisible parts of the waves
|
||||
// are masked away, and thus do not consume fill rate.
|
||||
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
|
||||
}
|
||||
|
||||
private class Wave : VisibilityContainer
|
||||
{
|
||||
public float FinalPosition;
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
public Wave()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 1.5f;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(50),
|
||||
Radius = 20f,
|
||||
};
|
||||
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We can not use RelativeSizeAxes for Height, because the height
|
||||
// of our parent diminishes as the content moves up.
|
||||
Height = Parent.Parent.DrawSize.Y * 1.5f;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
|
||||
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
|
||||
Waves.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user