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This commit is contained in:
Dean Herbert 2021-02-04 18:58:56 +09:00
parent 223b858227
commit a2674f3c3f

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@ -121,11 +121,14 @@ namespace osu.Game.Overlays.Mods
{
dequeuedAction();
// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
selectionDelay = Math.Max(30, selectionDelay * 0.8f);
lastSelection = Time.Current;
}
else
{
// reset the selection delay after all animations have been completed.
// this will cause the next action to be immediately performed.
selectionDelay = initial_multiple_selection_delay;
}
}