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Customize -> Customise
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModCustomizationSettings : OsuTestScene
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public class TestSceneModSettings : OsuTestScene
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{
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private TestModSelectOverlay modSelect;
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@ -27,13 +27,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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Anchor = Anchor.BottomCentre,
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});
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var testMod = new TestModCustomizable1();
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var testMod = new TestModCustomisable1();
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AddStep("open", modSelect.Show);
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AddAssert("button disabled", () => !modSelect.CustomizeButton.Enabled.Value);
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AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
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AddStep("select mod", () => modSelect.SelectMod(testMod));
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AddAssert("button enabled", () => modSelect.CustomizeButton.Enabled.Value);
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AddStep("open customization", () => modSelect.CustomizeButton.Click());
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AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
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AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
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AddStep("deselect mod", () => modSelect.SelectMod(testMod));
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AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private class TestModSelectOverlay : ModSelectOverlay
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{
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public new Container ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomizeButton => base.CustomizeButton;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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public void SelectMod(Mod mod) =>
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ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
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@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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section.Mods = new Mod[]
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{
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new TestModCustomizable1(),
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new TestModCustomizable2()
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new TestModCustomisable1(),
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new TestModCustomisable2()
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};
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}
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else
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@ -67,21 +67,21 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}
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private class TestModCustomizable1 : TestModCustomizable
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private class TestModCustomisable1 : TestModCustomisable
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{
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public override string Name => "Customizable Mod 1";
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public override string Name => "Customisable Mod 1";
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public override string Acronym => "CM1";
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}
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private class TestModCustomizable2 : TestModCustomizable
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private class TestModCustomisable2 : TestModCustomisable
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{
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public override string Name => "Customizable Mod 2";
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public override string Name => "Customisable Mod 2";
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public override string Acronym => "CM2";
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}
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private abstract class TestModCustomizable : Mod, IApplicableMod
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private abstract class TestModCustomisable : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Mods
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public class ModSelectOverlay : WaveOverlayContainer
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{
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protected readonly TriangleButton DeselectAllButton;
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protected readonly TriangleButton CustomizeButton;
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protected readonly TriangleButton CustomiseButton;
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protected readonly TriangleButton CloseButton;
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protected readonly OsuSpriteText MultiplierLabel;
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@ -232,7 +232,7 @@ namespace osu.Game.Overlays.Mods
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Right = 20
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}
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},
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CustomizeButton = new TriangleButton
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CustomiseButton = new TriangleButton
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{
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Width = 180,
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Text = "Customization",
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@ -351,7 +351,7 @@ namespace osu.Game.Overlays.Mods
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ModSettingsContent.RemoveAll(section => section.Mod == removed);
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bool hasSettings = ModSettingsContent.Children.Count > 0;
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CustomizeButton.Enabled.Value = hasSettings;
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CustomiseButton.Enabled.Value = hasSettings;
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if (!hasSettings)
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ModSettingsContainer.Hide();
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