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Merge branch 'settings-source' into customized-mods
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65
osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
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65
osu.Game.Tests/Visual/Settings/TestSceneSettingsSource.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneSettingsSource : OsuTestScene
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{
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public TestSceneSettingsSource()
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{
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Width = 0.5f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding(50),
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ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
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},
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};
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}
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private class TestTargetClass
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{
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample enum", "Change something for a mod")]
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public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
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{
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Default = TestEnum.Value1,
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Value = TestEnum.Value2
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};
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[SettingSource("Sample string", "Change something for a mod")]
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public Bindable<string> StringBindable { get; } = new Bindable<string>();
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}
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private enum TestEnum
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{
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Value1,
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Value2
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}
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}
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}
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@ -8,6 +8,7 @@ using System.Reflection;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Configuration
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@ -40,8 +41,9 @@ namespace osu.Game.Configuration
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foreach (var property in configProperties)
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{
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var attr = property.GetCustomAttribute<SettingSourceAttribute>(true);
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var prop = property.GetValue(obj);
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switch (property.GetValue(obj))
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switch (prop)
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{
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case BindableNumber<float> bNumber:
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yield return new SettingsSlider<float>
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@ -78,6 +80,30 @@ namespace osu.Game.Configuration
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};
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break;
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case Bindable<string> bString:
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yield return new SettingsTextBox
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{
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LabelText = attr.Label,
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Bindable = bString
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};
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break;
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case IBindable bindable:
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var dropdownType = typeof(SettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
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var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
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dropdown.GetType().GetProperty(nameof(IHasCurrentValue<object>.Current))?.SetValue(dropdown, obj);
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yield return dropdown;
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break;
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default:
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throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} was attached to an unsupported type ({prop})");
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}
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}
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}
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@ -53,27 +53,10 @@ namespace osu.Game.Overlays.Settings
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}
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}
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// hold a reference to the provided bindable so we don't have to in every settings section.
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private Bindable<T> bindable;
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public virtual Bindable<T> Bindable
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{
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get => bindable;
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set
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{
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if (bindable != null)
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controlWithCurrent?.Current.UnbindFrom(bindable);
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bindable = value;
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controlWithCurrent?.Current.BindTo(bindable);
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if (ShowsDefaultIndicator)
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{
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restoreDefaultButton.Bindable = bindable.GetBoundCopy();
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restoreDefaultButton.Bindable.TriggerChange();
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}
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}
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get => controlWithCurrent.Current;
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set => controlWithCurrent.Current = value;
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}
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public virtual IEnumerable<string> FilterTerms => Keywords == null ? new[] { LabelText } : new List<string>(Keywords) { LabelText }.ToArray();
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@ -110,7 +93,12 @@ namespace osu.Game.Overlays.Settings
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private void load()
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{
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if (controlWithCurrent != null)
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{
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controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
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if (ShowsDefaultIndicator)
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restoreDefaultButton.Bindable = controlWithCurrent.Current;
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}
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}
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private class RestoreDefaultValueButton : Container, IHasTooltip
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@ -125,6 +113,7 @@ namespace osu.Game.Overlays.Settings
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bindable = value;
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bindable.ValueChanged += _ => UpdateState();
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bindable.DisabledChanged += _ => UpdateState();
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UpdateState();
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}
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}
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