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Decouple ModSelectOverlay from global SelectedMods
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Mods
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protected readonly Container ModSettingsContainer;
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protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
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@ -321,14 +321,13 @@ namespace osu.Game.Overlays.Mods
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, Bindable<IReadOnlyList<Mod>> selectedMods, OsuGameBase osu)
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private void load(OsuColour colours, AudioManager audio, OsuGameBase osu)
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{
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LowMultiplierColour = colours.Red;
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HighMultiplierColour = colours.Green;
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UnrankedLabel.Colour = colours.Blue;
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availableMods = osu.AvailableMods.GetBoundCopy();
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SelectedMods.BindTo(selectedMods);
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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@ -75,6 +75,9 @@ namespace osu.Game.Screens.Select
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[Resolved(canBeNull: true)]
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private NotificationOverlay notificationOverlay { get; set; }
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected BeatmapCarousel Carousel { get; private set; }
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@ -468,6 +471,8 @@ namespace osu.Game.Screens.Select
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this.FadeInFromZero(250);
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FilterControl.Activate();
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ModSelect.SelectedMods.BindTo(selectedMods);
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}
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private const double logo_transition = 250;
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@ -508,6 +513,12 @@ namespace osu.Game.Screens.Select
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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// required due to https://github.com/ppy/osu-framework/issues/3218
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ModSelect.SelectedMods.Disabled = false;
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ModSelect.SelectedMods.BindTo(selectedMods);
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BeatmapDetails.Leaderboard.RefreshScores();
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Beatmap.Value.Track.Looping = true;
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@ -532,6 +543,7 @@ namespace osu.Game.Screens.Select
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public override void OnSuspending(IScreen next)
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{
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ModSelect.SelectedMods.UnbindFrom(selectedMods);
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ModSelect.Hide();
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BeatmapOptions.Hide();
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