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Merge pull request #7667 from peppy/editor-match-accessibility

Fix editor being accessible for multiplayer song select
This commit is contained in:
Dan Balasescu 2020-01-30 14:38:30 +09:00 committed by GitHub
commit fb51ffc169
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 0 deletions

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@ -24,6 +24,8 @@ namespace osu.Game.Screens.Select
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
public override bool AllowEditing => false;
[Resolved]
private BeatmapManager beatmaps { get; set; }

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@ -35,6 +35,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Overlays.Notifications;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
@ -66,6 +67,14 @@ namespace osu.Game.Screens.Select
/// </summary>
protected Container FooterPanels { get; private set; }
/// <summary>
/// Whether entering editor mode should be allowed.
/// </summary>
public virtual bool AllowEditing => true;
[Resolved(canBeNull: true)]
private NotificationOverlay notificationOverlay { get; set; }
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
protected BeatmapCarousel Carousel { get; private set; }
@ -295,6 +304,12 @@ namespace osu.Game.Screens.Select
public void Edit(BeatmapInfo beatmap = null)
{
if (!AllowEditing)
{
notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
return;
}
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
this.Push(new Editor());
}