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Commit Graph

21994 Commits

Author SHA1 Message Date
Dean Herbert
aedb18b9f2 Make RulesetID non-nullable 2020-12-11 18:14:33 +09:00
Dean Herbert
b5f6baf341 Update framework 2020-12-11 18:03:48 +09:00
Dean Herbert
a35060ea7a Add a simple cache-busting query string to online.db retrieval
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
Dean Herbert
2dd5911256 Rename method to better match purpose 2020-12-11 14:44:01 +09:00
Dean Herbert
d3b2e2b36e Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f Make room setting's BeatmapID non-nullable 2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db Add realtime to room categories 2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5 Add room name to settings 2020-12-11 13:27:52 +09:00
Firmatorenio
b3d8347315 add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
Dean Herbert
01bd765384 Simplify pause handling by moving transform logic to bindable change event 2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83 Fix single threaded seeking not working due to unnecessary seek call 2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce Refactor to allow for special disposal handling to still work 2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a Move cancelLoad call to OnResuming
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc Ensure player is consumed at the point of scheduled push running the first time 2020-12-10 16:32:14 +09:00
Lucas A
6da854e37c Move scheduled import logic to OsuGame. 2020-12-09 13:32:59 +01:00
Dean Herbert
c8e3c7e77b Add stateful client interface 2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1 Update outdated exception references in xmldoc 2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8 Remove unnecessary exception type 2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e Also make InvalidStateException serializable 2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555 Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da Move client state class to server implementation
Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e Add ToString implementation to MultiplayerRoom for easier debug 2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0 Change exceptions which should be returned to the user to HubException type
See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0.
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6 Change get-only property for now 2020-12-09 12:38:24 +09:00
Dean Herbert
427d41bab5 Add missing licence headers 2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454 Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83 Change user id type to int 2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac Standardise exception naming 2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9 Add missing exceptions to server xmldoc 2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d Fix typo in IMultiplayerClient xmldoc 2020-12-09 12:03:52 +09:00
Lucas A
aa7d22460d Override Import() instead. 2020-12-08 19:46:55 +01:00
Lucas A
d8838ddbfb Remove duplicated overload. 2020-12-08 18:48:50 +01:00
Lucas A
0610adca0a Fix merge conflicts. 2020-12-08 18:03:58 +01:00
Dean Herbert
02f5fda330 Add missing final newline in file 2020-12-08 21:15:10 +09:00
Dean Herbert
aa68ae4ff2 Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
d76fabedf9 Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
Dean Herbert
021a116093 Add extra xmldoc covering the fact that MatchStarted is received by all users 2020-12-08 20:43:18 +09:00
Dean Herbert
df908f90b2 Add exception to be thrown when an operation is requested requiring host when not host 2020-12-08 20:43:18 +09:00
Dean Herbert
2433838d58 Add methods covering match start / end 2020-12-08 20:43:18 +09:00
Dean Herbert
2aedd82e27 Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
Dean Herbert
147db0abe2 Fix client naming and xmldoc 2020-12-08 20:43:18 +09:00
Dean Herbert
60550b73f7 Add missing states and xmldoc for all states' purposes 2020-12-08 20:43:18 +09:00
Dean Herbert
8eccfa476c Add loading states 2020-12-08 20:43:18 +09:00
Dean Herbert
345352be67 Mark PerformUpdate as an instant handle method (doesn't really help with anything) 2020-12-08 20:43:18 +09:00
Dean Herbert
11a7057289 Add notification flow for user state changes in room 2020-12-08 20:43:18 +09:00
Dean Herbert
dbe048cdc6 Add client method for notifying about host changes 2020-12-08 20:43:18 +09:00
Dean Herbert
a4ca8d2998 Ensure multiplayer rooms are instantiated with a room ID 2020-12-08 20:43:18 +09:00
Dean Herbert
71de7ce0a3 Add missing methods to server interface 2020-12-08 20:43:18 +09:00
Dean Herbert
5f5c0d5533 Return room model when joining 2020-12-08 20:43:18 +09:00
Dean Herbert
5d2ca7fc39 Make remaining model classes nullable and serializable 2020-12-08 20:43:18 +09:00
Dean Herbert
2365d65610 Move business logic out of MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
42b1e9d6a4 Add xmldoc coverage of MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
4f449ba821 Rename idle state 2020-12-08 20:43:18 +09:00
Dean Herbert
5a231cef15 Add thread safety for external operations on MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
327799c263 Rename multiplayer server file to match class 2020-12-08 20:43:18 +09:00
Dean Herbert
b3bdaaa7b5 Move exceptions to common code 2020-12-08 20:43:18 +09:00
Dean Herbert
e193f8214d Remove unnecessary room id from leave room request 2020-12-08 20:43:18 +09:00
Dean Herbert
882ace6efe Make MultiplayerRoomUser equatable 2020-12-08 20:43:18 +09:00
Dean Herbert
baf16cfbc3 Add room settings related model and event flow 2020-12-08 20:43:18 +09:00
Dean Herbert
6e5846d91b Fix serialization failure due to missing set 2020-12-08 20:43:18 +09:00
Dean Herbert
ff52a5ddc6 Add callbacks for join/leave events to notify other room occupants 2020-12-08 20:43:18 +09:00
Dean Herbert
ca86524c92 Add locking on join/leave operations 2020-12-08 20:43:18 +09:00
Dean Herbert
fdf025942b Ensure room is locked when mutating users 2020-12-08 20:43:18 +09:00
Dean Herbert
8ebdb5723b Add models for users and rooms 2020-12-08 20:43:18 +09:00
Dean Herbert
f4ccbbd092 Add basic server implementation 2020-12-08 20:43:18 +09:00
Dean Herbert
daed27460c Add simple user state class 2020-12-08 20:43:18 +09:00
Dean Herbert
be4a668e0b Add basic structure for multiplayer state and model components 2020-12-08 20:43:18 +09:00
Dan Balasescu
f9afb7f335
Merge branch 'master' into archive-model-manager-stream-import-support 2020-12-08 16:11:11 +09:00
Dean Herbert
58d7e41978 Enable nullable on ImportTask 2020-12-08 12:52:34 +09:00
Dean Herbert
77279a7e56
Update stale xmldoc on import method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-12-08 12:48:59 +09:00
smoogipoo
10c1823534 Remove now unused files 2020-12-07 22:07:11 +09:00
smoogipoo
34f3672750 Make ctor protected 2020-12-07 22:04:41 +09:00
smoogipoo
f599427080 Implement TimeshiftFilterControl 2020-12-07 22:04:35 +09:00
smoogipoo
1b3836aeef Re-implement multiplayer FilterControl 2020-12-07 21:59:26 +09:00
smoogipoo
5be0672fe9 Split out enums 2020-12-07 21:54:42 +09:00
smoogipoo
fa65874763 Limit room name to 100 characters 2020-12-07 21:09:38 +09:00
Dan Balasescu
87da6b3270
Merge pull request #11113 from ekrctb/fix-scrolling-wrong-layout-one-frame
Fix scrolling hit object displayed in wrong position for one frame
2020-12-07 18:48:24 +09:00
Dan Balasescu
cdc7ef8c15
Merge pull request #10925 from peppy/fix-multiple-playback-on-skin-change
Fix skinnable sounds playing more than once on skin change
2020-12-07 18:45:19 +09:00
Dean Herbert
eb38bc4b4c Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
ekrctb
a548269c34 Fix scrolling hit object displayed in wrong position for one frame 2020-12-07 17:26:12 +09:00
Dean Herbert
a5e2509d52
Merge pull request #11105 from Joehuu/mod-settings-fade-in/out
Add fade in/out animations to mod settings container
2020-12-07 17:12:29 +09:00
Dean Herbert
454e94574c Add corner rounding and positional transform 2020-12-07 16:43:07 +09:00
Dean Herbert
7253866e17 Move customisation panel to be in same area as main content 2020-12-07 16:42:55 +09:00
ekrctb
f4eb17d398
Update osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
Set mouse confine mode at initialization

Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-07 16:09:14 +09:00
ekrctb
2469608c10 Fix possible null reference due to bindable change before variable is initialized 2020-12-07 15:19:18 +09:00
Joehu
0f9b38da08 Add fade in/out animations to mod settings container 2020-12-06 11:35:14 -08:00
Bartłomiej Dach
f6d15b9757 Invert back-to-front logic 2020-12-06 18:59:38 +01:00
Lucas A
2ea8b105d5 Apply review suggestions 2020-12-06 18:46:30 +01:00
Bartłomiej Dach
fcd9483ffa
Merge branch 'master' into fix-multiple-playback-on-skin-change 2020-12-06 18:21:24 +01:00
Bartłomiej Dach
71edada623 Hide confine setting entirely in fullscreen 2020-12-05 22:15:41 +01:00
Bartłomiej Dach
08f23cc424 Revert leasing logic 2020-12-05 22:15:41 +01:00
Bartłomiej Dach
0a745144e3 Disable confine mode dropdown when full-screen
After hard-locking the mouse confine mode to `Always` in full-screen to
prevent confine issues from popping up, the confine mode dropdown in
settings had confusing UX due to seemingly having no effect when
full-screen.
2020-12-05 13:49:09 +01:00
Lucas A
dd21de0cd5 Fix code inspections. 2020-12-04 22:07:45 +01:00
Lucas A
825120fed3 Display import state in a notification. 2020-12-04 18:49:01 +01:00
PercyDan
60d8102a77
Merge branch 'master' into import-screen 2020-12-04 21:20:14 +08:00
Dean Herbert
9064ca9064
Merge pull request #11066 from ekrctb/fix-sample-expire
Fix DrawableHitObjects potentially expiring before their hit samples finish playback
2020-12-04 21:52:36 +09:00
MATRIX-feather
7104230ae3 Add "onCurrentDirectoryChanged" 2020-12-04 19:52:25 +08:00
Dean Herbert
7c0edb796e Always confine mouse to screen when running fullscreen 2020-12-04 20:49:18 +09:00
Joehu
b8c284b34f Fix one more key binding string not being sentence cased 2020-12-04 00:51:46 -08:00
Dean Herbert
a0f92628ac Merge branch 'master' into fix-sample-expire 2020-12-04 13:49:08 +09:00
Dean Herbert
48c42e4247
Merge pull request #11083 from LittleEndu/recommend-if-filtered
Select recommended beatmap if last selection is filtered
2020-12-04 13:22:34 +09:00
Dean Herbert
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived 2020-12-04 11:04:56 +09:00
Bartłomiej Dach
15d9147edd Ensure equality member consistency for SampleInfo
The previous implementation of `SampleInfo`'s equality members was not
completely correct in its treatment of the `sampleNames` array. While
`Equals()` compared the values of `sampleNames` using `SequenceEqual()`,
therefore performing a structural check that inspects the contents of
both arrays, `GetHashCode()` used `HashCode.Combine()` directly on the
arrays, therefore operating on reference equality. This could cause the
pooling mechanism of samples to fail, as pointed out in #11079.

To resolve, change the `GetHashCode()` implementation such that it also
considers the contents of the array rather than just the reference to
the array itself. This is achieved by leveraging
`StructuralEqualityComparer`.

Additionally, as a bonus, an array sort was added to the constructor of
`SampleInfo`. This is intended to be a "canonicalisation" processing
step for the array of sample names. Thanks to that sort, two instances
of `SampleInfo` that have the same sample names but permutated will also
turn out to be equal and have the same hash codes, given the
implementation of both equality members. This gives `SampleInfo`
set-like semantics.
2020-12-03 23:25:53 +01:00
Endrik Tombak
c25e2c3dd5 Select recommended beatmap if last selection is filtered 2020-12-03 23:13:14 +02:00
MATRIX-feather
fb080284d2 Simplify UI implementation 2020-12-04 04:10:08 +08:00
MATRIX-feather
85de1a1d20 Animation changes 2020-12-04 03:19:20 +08:00
MATRIX-feather
abe5a67bc5 Simplify implementation 2020-12-04 03:14:31 +08:00
Dan Balasescu
1d92800761
Merge pull request #11068 from peppy/fix-carousel-edge-masking
Fix beatmap carousel panels getting masked away when out of scroll bounds
2020-12-03 20:40:44 +09:00
smoogipoo
0bdf99b97a Remove OnParentReceived() 2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc Change order of OnParentReceived() 2020-12-03 20:06:26 +09:00
Dean Herbert
37d550f42a
Merge pull request #11035 from smoogipoo/add-playlist-length 2020-12-03 18:39:54 +09:00
Dean Herbert
1c15c4bcee
Merge pull request #11072 from peppy/update-framework 2020-12-03 18:32:45 +09:00
smoogipoo
8245bb85dc Invoke on initial bind 2020-12-03 18:06:55 +09:00
smoogipoo
62b1e37f73 Use async overloads 2020-12-03 18:04:53 +09:00
smoogipoo
3e62da119e Add to inspector also 2020-12-03 17:59:39 +09:00
Dean Herbert
c64343c7d7 Update framework 2020-12-03 17:42:41 +09:00
Dean Herbert
d7cfaa38f1
Merge branch 'master' into hit-sample-pooling 2020-12-03 17:08:13 +09:00
Dean Herbert
3550e5b30f Add length display to room screen as well 2020-12-03 16:42:06 +09:00
smoogipoo
31f7f7072d Fix song select panels not loading if partially offscreen 2020-12-03 15:13:20 +09:00
Dean Herbert
897f593b37 Fix beatmap carousel panels getting masked away when out of scroll bounds
Regressed in https://github.com/ppy/osu/pull/10973 due to removed masking specification.

Closes #11067.
2020-12-03 13:26:28 +09:00
ekrctb
6c46046c24 Fix DHO expires while hit sound is playing 2020-12-03 12:32:49 +09:00
Dean Herbert
a5bb194cb8
Merge pull request #11060 from FamousPig/fix-raw-input
Fix MouseHandler not being ignored when Raw Input is enabled
2020-12-03 12:15:51 +09:00
Bartłomiej Dach
7fd385efe6 Remove unused using directive 2020-12-02 20:01:58 +01:00
Leon Gebler
a2a10d4e13 Don't use nameof(MouseHandler) 2020-12-02 19:45:59 +01:00
Leon Gebler
bbde1f6b9c Fix MouseHandler not being ignored when raw input is enabled 2020-12-02 18:56:59 +01:00
Bartłomiej Dach
2b828faecb
Merge branch 'master' into update-resources 2020-12-02 18:07:46 +01:00
Lucas A
827e957568 Allow importing osz files / osk files from Downloads directory. 2020-12-02 18:03:49 +01:00
smoogipoo
d5dccbc3d7 Fix spectator not being thread-safe 2020-12-02 19:13:09 +09:00
Dean Herbert
32188418f4 Update resources 2020-12-02 15:28:39 +09:00
Dan Balasescu
297283491a
Merge pull request #11031 from peppy/editor-fix-beat-snapping-new-beatmap
Fix editor beat snapping not working correctly when starting with a new beatmap
2020-12-02 15:17:09 +09:00
smoogipoo
e831c797f3 Merge branch 'master' into hit-sample-pooling 2020-12-02 14:45:24 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
bd4d4c5355
Merge pull request #10983 from ekrctb/pseudo-random
Add `StatelessRNG` to be used for randomly-looking visual elements
2020-12-02 14:42:22 +09:00
Dean Herbert
d6e0dc2216 Merge branch 'master' into editor-fix-beat-snapping-new-beatmap 2020-12-02 14:37:00 +09:00
Dean Herbert
e84dab8589 Move new beatmap construction above beat divisor binding 2020-12-02 14:36:52 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
smoogipoo
2de3e655e0 Rename NextUlong -> NextULong 2020-12-02 12:59:45 +09:00
Dean Herbert
0cd404b6d3
Merge pull request #11051 from smoogipoo/update-dependencies
Update dependencies
2020-12-02 12:56:29 +09:00
Dan Balasescu
878ded4dd6
Merge pull request #11032 from peppy/editor-fix-ticks-updating-after-timing-change
Fix timeline not updating ticks correctly after arbitrary timing control point changes
2020-12-02 10:58:44 +09:00
smoogipoo
2150cf1c52 Rename parameters 2020-12-02 10:55:48 +09:00
smoogipoo
e19ef9627a Fix potentially incorrect override 2020-12-02 10:54:26 +09:00
smoogipoo
9ac310c1c4 Merge remote-tracking branch 'upstream/dependabot/nuget/Dapper-2.0.78' into update-dependencies 2020-12-02 10:37:40 +09:00
smoogipoo
4a5b707104 Merge remote-tracking branch 'upstream/dependabot/nuget/Sentry-2.1.8' into update-dependencies 2020-12-02 10:37:21 +09:00
smoogipoo
728574f0c7 Merge remote-tracking branch 'upstream/dependabot/nuget/System.ComponentModel.Annotations-5.0.0' into update-dependencies 2020-12-02 10:37:19 +09:00
Dan Balasescu
9d71095a2b
Merge pull request #11004 from Yoyolick/master
Add ability to customise key binding for in-game overlay toggle
2020-12-02 10:34:24 +09:00
dependabot-preview[bot]
989ddd40b4
Bump System.ComponentModel.Annotations from 4.7.0 to 5.0.0
Bumps [System.ComponentModel.Annotations](https://github.com/dotnet/runtime) from 4.7.0 to 5.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:13 +00:00
dependabot-preview[bot]
249793d10a
Bump Sentry from 2.1.6 to 2.1.8
Bumps [Sentry](https://github.com/getsentry/sentry-dotnet) from 2.1.6 to 2.1.8.
- [Release notes](https://github.com/getsentry/sentry-dotnet/releases)
- [Changelog](https://github.com/getsentry/sentry-dotnet/blob/main/CHANGELOG.md)
- [Commits](https://github.com/getsentry/sentry-dotnet/compare/2.1.6...2.1.8)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:09 +00:00
dependabot-preview[bot]
64dfa9f928
Bump Dapper from 2.0.35 to 2.0.78
Bumps [Dapper](https://github.com/StackExchange/Dapper) from 2.0.35 to 2.0.78.
- [Release notes](https://github.com/StackExchange/Dapper/releases)
- [Commits](https://github.com/StackExchange/Dapper/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:06 +00:00
Pennek
477de1bab0 change min/max values 2020-12-02 01:11:24 +01:00
Lucas A
005fa3a7ee Add ability to import files from a stream. 2020-12-01 20:28:15 +01:00
Bartłomiej Dach
94a8784e04 Allow editor change handler to be null 2020-12-01 20:08:31 +01:00
smoogipoo
598572195c Add playlist length to match settings overlay 2020-12-01 19:57:25 +09:00
Dean Herbert
76035718bb
Merge pull request #11034 from peppy/update-framework
Update framework (with SDL2 default)
2020-12-01 18:32:10 +09:00
smoogipoo
2840405112 Volume should be 0 by default 2020-12-01 18:14:14 +09:00
smoogipoo
6b4a6c12c8 Fix bad equality comparer implementations 2020-12-01 18:13:53 +09:00
smoogipoo
c61f00525d Ignore lookup types for JSON serialisation 2020-12-01 18:13:53 +09:00
smoogipoo
17560aeeea Volume should be 0 by default 2020-12-01 18:09:28 +09:00
smoogipoo
dda4d76d72 Fix bad equality comparer implementations 2020-12-01 18:09:21 +09:00
smoogipoo
b780fdbe4c Ignore lookup types for JSON serialisation 2020-12-01 18:08:59 +09:00
Dan Balasescu
1cea39ed55
Merge pull request #11017 from peppy/fix-song-select-temporary-selection-loss
Fix current beatmap temporarily becoming empty during ruleset change
2020-12-01 17:55:08 +09:00
Dean Herbert
285e62be9a Bring code in line with SDL2 defaults 2020-12-01 17:47:07 +09:00
Dean Herbert
d5a60ed335 Update framework 2020-12-01 17:30:42 +09:00
smoogipoo
4900589af4 Remove unused method 2020-12-01 17:02:45 +09:00
Dean Herbert
190c6ef45e Fix timeline not updating ticks correctly after arbitrary timing control point changes 2020-12-01 16:44:08 +09:00
Dean Herbert
2b268ee012 Fix editor beat snapping not working correctly when starting with a new beatmap 2020-12-01 16:16:26 +09:00
smoogipoo
2bb7484608 Merge branch 'immutable-hit-samples' into hit-sample-pooling 2020-12-01 16:05:28 +09:00
smoogipoo
199710b941 Implement equality comparers for HitSampleInfo 2020-12-01 16:04:08 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
a147b7186d Remove unnecessary call to updateVisibility 2020-12-01 14:01:34 +09:00
Dean Herbert
63ff722963 Fix code formatting 2020-12-01 14:00:54 +09:00
Ryan Zmuda
8f6607ffec
Merge branch 'master' into master 2020-11-30 21:42:15 -05:00
Ryan Zmuda
e102f2e8fa Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification 2020-11-30 21:38:16 -05:00
ekrctb
604619ba47 Generalize legacy skin player test. 2020-12-01 09:49:04 +09:00
ekrctb
588a5c2aff Remove empty comment 2020-12-01 09:35:28 +09:00
Bartłomiej Dach
2c57deea2b Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
Bartłomiej Dach
5fbe1823a0
Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:39:22 +01:00
Dean Herbert
51741c4791
Merge branch 'master' into hit-sample-pooling 2020-11-30 22:25:28 +09:00
Dean Herbert
a852a27dfb Fix current beatmap temporarily becoming empty during ruleset change
When changing the ruleset at song select, there was a scenario where it
would be set to default (empty) for one debounce length where this was
not actually required. This occurs when the currently selected beatmap
set has other difficulties which match the target ruleset, specifically.
2020-11-30 19:36:30 +09:00
Dan Balasescu
c0a9d88a14
Merge branch 'master' into settings-reduce-visual-clutter 2020-11-30 19:30:39 +09:00
Dan Balasescu
6c6540addf
Merge pull request #11008 from peppy/settings-remove-transparency
Remove semi-transparent backgrounds from settings and notifications overlays
2020-11-30 19:29:53 +09:00
smoogipoo
c29ad8edf8 Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
smoogipoo
f5e8d1d14d Lose old reference immediately on updateSample() 2020-11-30 19:19:24 +09:00
Dean Herbert
7f34e11467
Merge pull request #10962 from smoogipoo/improve-dho-time-offsets
Fix judgement offsets in non-framestable contexts
2020-11-30 19:13:25 +09:00
ekrctb
51bddd4a0f Rename functions, and add NextInt. 2020-11-30 18:46:28 +09:00
smoogipoo
afb8eb636d Apply simple PR reviews 2020-11-30 18:40:22 +09:00
Dean Herbert
3ad2eeaff5 Fix outdated xmldoc 2020-11-30 18:35:30 +09:00
Dean Herbert
c17d67bc7d Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:34:38 +09:00
smoogipoo
4bbeb9ebd4 Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
Dan Balasescu
b56e832e83
Merge pull request #10950 from ekrctb/pool-scrolling
Support hit object pooling in ScrollingPlayfield
2020-11-30 18:29:34 +09:00
ekrctb
731e689f2d Add summary tags to the doc comments 2020-11-30 18:07:37 +09:00
smoogipoo
8f48389f89 Merge branch 'master' into improve-dho-time-offsets 2020-11-30 18:01:48 +09:00
Dean Herbert
965cc1f511 Remove unnecessary usings #2 2020-11-30 17:57:25 +09:00
Dean Herbert
46cab04929 Merge branch 'settings-remove-transparency' into settings-reduce-visual-clutter 2020-11-30 17:57:10 +09:00
Dan Balasescu
a3ef858f3a
Remove unnecessary multiplication 2020-11-30 17:56:04 +09:00
Dean Herbert
fe48b2279c Adjust various paddings and spacings in settings to make them easier to visually parse 2020-11-30 17:50:35 +09:00
Dean Herbert
a3dd22f5c2 Merge branch 'master' into settings-remove-transparency 2020-11-30 17:50:26 +09:00
Dean Herbert
bf2c6dc241 Remove unused usings rider couldn't see 2020-11-30 17:49:55 +09:00
smoogipoo
7ac2fba127 More reordering of public vs private methods 2020-11-30 17:44:58 +09:00
Dan Balasescu
b0637cebd1
Merge branch 'master' into song-select-track-selected-better-2 2020-11-30 17:26:15 +09:00