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mirror of https://github.com/ppy/osu.git synced 2025-02-26 04:43:01 +08:00

Allow importing osz files / osk files from Downloads directory.

This commit is contained in:
Lucas A 2020-12-02 18:03:49 +01:00
parent 005fa3a7ee
commit 827e957568
2 changed files with 29 additions and 10 deletions

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using Android.App;
using Android.Content;
using Android.Content.PM;
@ -12,10 +14,12 @@ namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
[IntentFilter(new[] { Intent.ActionDefault }, Categories = new[] { Intent.CategoryDefault, Intent.CategoryBrowsable, Intent.CategoryAppFiles }, DataSchemes = new[] { "content" }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
[IntentFilter(new[] { Intent.ActionDefault }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
private OsuGameAndroid game;
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
protected override void OnCreate(Bundle savedInstanceState)
{
@ -26,8 +30,23 @@ namespace osu.Android
base.OnCreate(savedInstanceState);
OnNewIntent(Intent);
Window.AddFlags(WindowManagerFlags.Fullscreen);
Window.AddFlags(WindowManagerFlags.KeepScreenOn);
}
protected override void OnNewIntent(Intent intent)
{
if (intent.Action == Intent.ActionView)
{
var filename = intent.Data.Path.Split('/').Last();
var stream = ContentResolver.OpenInputStream(intent.Data);
if (stream != null)
// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, filename)));
}
base.OnNewIntent(intent);
}
}
}

View File

@ -267,7 +267,7 @@ namespace osu.Game
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
waitForReady(() => notifications, _ => notifications.Post(new SimpleNotification
WaitForReady(() => notifications, _ => notifications.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.Solid.LifeRing,
@ -288,7 +288,7 @@ namespace osu.Game
}
});
public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ =>
public void OpenUrlExternally(string url) => WaitForReady(() => externalLinkOpener, _ =>
{
if (url.StartsWith('/'))
url = $"{API.Endpoint}{url}";
@ -300,7 +300,7 @@ namespace osu.Game
/// Open a specific channel in chat.
/// </summary>
/// <param name="channel">The channel to display.</param>
public void ShowChannel(string channel) => waitForReady(() => channelManager, _ =>
public void ShowChannel(string channel) => WaitForReady(() => channelManager, _ =>
{
try
{
@ -316,19 +316,19 @@ namespace osu.Game
/// Show a beatmap set as an overlay.
/// </summary>
/// <param name="setId">The set to display.</param>
public void ShowBeatmapSet(int setId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmapSet(setId));
public void ShowBeatmapSet(int setId) => WaitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmapSet(setId));
/// <summary>
/// Show a user's profile as an overlay.
/// </summary>
/// <param name="userId">The user to display.</param>
public void ShowUser(int userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
public void ShowUser(int userId) => WaitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
/// <summary>
/// Show a beatmap's set as an overlay, displaying the given beatmap.
/// </summary>
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
public void ShowBeatmap(int beatmapId) => WaitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
/// <summary>
/// Present a beatmap at song select immediately.
@ -483,13 +483,13 @@ namespace osu.Game
/// <param name="retrieveInstance">A function to retrieve a (potentially not-yet-constructed) target instance.</param>
/// <param name="action">The action to perform on the instance when load is confirmed.</param>
/// <typeparam name="T">The type of the target instance.</typeparam>
private void waitForReady<T>(Func<T> retrieveInstance, Action<T> action)
public void WaitForReady<T>(Func<T> retrieveInstance, Action<T> action)
where T : Drawable
{
var instance = retrieveInstance();
if (ScreenStack == null || ScreenStack.CurrentScreen is StartupScreen || instance?.IsLoaded != true)
Schedule(() => waitForReady(retrieveInstance, action));
Schedule(() => WaitForReady(retrieveInstance, action));
else
action(instance);
}