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Allow importing osz files / osk files from Downloads directory.
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parent
005fa3a7ee
commit
827e957568
@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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@ -12,10 +14,12 @@ namespace osu.Android
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{
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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[IntentFilter(new[] { Intent.ActionDefault }, Categories = new[] { Intent.CategoryDefault, Intent.CategoryBrowsable, Intent.CategoryAppFiles }, DataSchemes = new[] { "content" }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
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[IntentFilter(new[] { Intent.ActionDefault }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
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public class OsuGameActivity : AndroidGameActivity
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{
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protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
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private OsuGameAndroid game;
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protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
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protected override void OnCreate(Bundle savedInstanceState)
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{
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@ -26,8 +30,23 @@ namespace osu.Android
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base.OnCreate(savedInstanceState);
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OnNewIntent(Intent);
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Window.AddFlags(WindowManagerFlags.Fullscreen);
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Window.AddFlags(WindowManagerFlags.KeepScreenOn);
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}
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protected override void OnNewIntent(Intent intent)
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{
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if (intent.Action == Intent.ActionView)
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{
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var filename = intent.Data.Path.Split('/').Last();
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var stream = ContentResolver.OpenInputStream(intent.Data);
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if (stream != null)
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// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
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game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, filename)));
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}
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base.OnNewIntent(intent);
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}
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}
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}
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@ -267,7 +267,7 @@ namespace osu.Game
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.JoinMultiplayerMatch:
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case LinkAction.Spectate:
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waitForReady(() => notifications, _ => notifications.Post(new SimpleNotification
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WaitForReady(() => notifications, _ => notifications.Post(new SimpleNotification
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{
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Text = @"This link type is not yet supported!",
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Icon = FontAwesome.Solid.LifeRing,
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@ -288,7 +288,7 @@ namespace osu.Game
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}
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});
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public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ =>
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public void OpenUrlExternally(string url) => WaitForReady(() => externalLinkOpener, _ =>
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{
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if (url.StartsWith('/'))
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url = $"{API.Endpoint}{url}";
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@ -300,7 +300,7 @@ namespace osu.Game
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/// Open a specific channel in chat.
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/// </summary>
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/// <param name="channel">The channel to display.</param>
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public void ShowChannel(string channel) => waitForReady(() => channelManager, _ =>
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public void ShowChannel(string channel) => WaitForReady(() => channelManager, _ =>
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{
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try
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{
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@ -316,19 +316,19 @@ namespace osu.Game
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/// Show a beatmap set as an overlay.
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/// </summary>
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/// <param name="setId">The set to display.</param>
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public void ShowBeatmapSet(int setId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmapSet(setId));
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public void ShowBeatmapSet(int setId) => WaitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmapSet(setId));
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/// <summary>
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/// Show a user's profile as an overlay.
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/// </summary>
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/// <param name="userId">The user to display.</param>
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public void ShowUser(int userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
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public void ShowUser(int userId) => WaitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
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/// <summary>
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/// Show a beatmap's set as an overlay, displaying the given beatmap.
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/// </summary>
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/// <param name="beatmapId">The beatmap to show.</param>
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public void ShowBeatmap(int beatmapId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
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public void ShowBeatmap(int beatmapId) => WaitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
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/// <summary>
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/// Present a beatmap at song select immediately.
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@ -483,13 +483,13 @@ namespace osu.Game
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/// <param name="retrieveInstance">A function to retrieve a (potentially not-yet-constructed) target instance.</param>
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/// <param name="action">The action to perform on the instance when load is confirmed.</param>
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/// <typeparam name="T">The type of the target instance.</typeparam>
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private void waitForReady<T>(Func<T> retrieveInstance, Action<T> action)
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public void WaitForReady<T>(Func<T> retrieveInstance, Action<T> action)
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where T : Drawable
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{
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var instance = retrieveInstance();
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if (ScreenStack == null || ScreenStack.CurrentScreen is StartupScreen || instance?.IsLoaded != true)
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Schedule(() => waitForReady(retrieveInstance, action));
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Schedule(() => WaitForReady(retrieveInstance, action));
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else
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action(instance);
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}
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