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Fix possible null reference due to bindable change before variable is initialized

This commit is contained in:
ekrctb 2020-12-07 15:19:18 +09:00
parent 56699df0cf
commit 2469608c10

View File

@ -33,9 +33,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
configSensitivity.BindValueChanged(val => sensitivityBindable.Value = val.NewValue);
sensitivityBindable.BindValueChanged(val => configSensitivity.Value = val.NewValue);
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
windowMode.BindValueChanged(mode => confineMouseModeSetting.Alpha = mode.NewValue == WindowMode.Fullscreen ? 0 : 1);
Children = new Drawable[]
{
new SettingsCheckbox
@ -70,6 +67,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
},
};
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
windowMode.BindValueChanged(mode => confineMouseModeSetting.Alpha = mode.NewValue == WindowMode.Fullscreen ? 0 : 1);
if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
{
rawInputToggle.Disabled = true;