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Merge pull request #11101 from bdach/confine-mode-dropdown-fullscreen

Hide confine mode dropdown when full-screen
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Dean Herbert 2020-12-06 22:47:04 +09:00 committed by GitHub
commit 56699df0cf
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2 changed files with 109 additions and 1 deletions

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Tests.Visual.Navigation;
namespace osu.Game.Tests.Input
{
[HeadlessTest]
public class ConfineMouseTrackerTest : OsuGameTestScene
{
[Resolved]
private FrameworkConfigManager frameworkConfigManager { get; set; }
[Resolved]
private OsuConfigManager osuConfigManager { get; set; }
[TestCase(WindowMode.Windowed)]
[TestCase(WindowMode.Borderless)]
public void TestDisableConfining(WindowMode windowMode)
{
setWindowModeTo(windowMode);
setGameSideModeTo(OsuConfineMouseMode.Never);
setLocalUserPlayingTo(false);
frameworkSideModeIs(ConfineMouseMode.Never);
setLocalUserPlayingTo(true);
frameworkSideModeIs(ConfineMouseMode.Never);
}
[TestCase(WindowMode.Windowed)]
[TestCase(WindowMode.Borderless)]
public void TestConfiningDuringGameplay(WindowMode windowMode)
{
setWindowModeTo(windowMode);
setGameSideModeTo(OsuConfineMouseMode.DuringGameplay);
setLocalUserPlayingTo(false);
frameworkSideModeIs(ConfineMouseMode.Never);
setLocalUserPlayingTo(true);
frameworkSideModeIs(ConfineMouseMode.Always);
}
[TestCase(WindowMode.Windowed)]
[TestCase(WindowMode.Borderless)]
public void TestConfineAlwaysUserSetting(WindowMode windowMode)
{
setWindowModeTo(windowMode);
setGameSideModeTo(OsuConfineMouseMode.Always);
setLocalUserPlayingTo(false);
frameworkSideModeIs(ConfineMouseMode.Always);
setLocalUserPlayingTo(true);
frameworkSideModeIs(ConfineMouseMode.Always);
}
[Test]
public void TestConfineAlwaysInFullscreen()
{
setGameSideModeTo(OsuConfineMouseMode.Never);
setWindowModeTo(WindowMode.Fullscreen);
setLocalUserPlayingTo(false);
frameworkSideModeIs(ConfineMouseMode.Fullscreen);
setLocalUserPlayingTo(true);
frameworkSideModeIs(ConfineMouseMode.Fullscreen);
setWindowModeTo(WindowMode.Windowed);
// old state is restored
gameSideModeIs(OsuConfineMouseMode.Never);
frameworkSideModeIs(ConfineMouseMode.Never);
}
private void setWindowModeTo(WindowMode mode)
// needs to go through .GetBindable().Value instead of .Set() due to default overrides
=> AddStep($"make window {mode}", () => frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode).Value = mode);
private void setGameSideModeTo(OsuConfineMouseMode mode)
=> AddStep($"set {mode} game-side", () => Game.LocalConfig.Set(OsuSetting.ConfineMouseMode, mode));
private void setLocalUserPlayingTo(bool playing)
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => Game.LocalUserPlaying.Value = playing);
private void gameSideModeIs(OsuConfineMouseMode mode)
=> AddAssert($"mode is {mode} game-side", () => Game.LocalConfig.Get<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) == mode);
private void frameworkSideModeIs(ConfineMouseMode mode)
=> AddAssert($"mode is {mode} framework-side", () => frameworkConfigManager.Get<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode) == mode);
}
}

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@ -20,6 +20,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private Bindable<double> sensitivityBindable = new BindableDouble();
private Bindable<string> ignoredInputHandlers;
private Bindable<WindowMode> windowMode;
private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
@ -30,6 +33,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
configSensitivity.BindValueChanged(val => sensitivityBindable.Value = val.NewValue);
sensitivityBindable.BindValueChanged(val => configSensitivity.Value = val.NewValue);
windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
windowMode.BindValueChanged(mode => confineMouseModeSetting.Alpha = mode.NewValue == WindowMode.Fullscreen ? 0 : 1);
Children = new Drawable[]
{
new SettingsCheckbox
@ -47,7 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
LabelText = "Map absolute input to window",
Current = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
},
new SettingsEnumDropdown<OsuConfineMouseMode>
confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
{
LabelText = "Confine mouse cursor to window",
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)