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Bring code in line with SDL2 defaults
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parent
d5a60ed335
commit
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@ -138,7 +138,7 @@ namespace osu.Desktop
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break;
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// SDL2 DesktopWindow
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case DesktopWindow desktopWindow:
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case SDL2DesktopWindow desktopWindow:
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desktopWindow.CursorState |= CursorState.Hidden;
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desktopWindow.SetIconFromStream(iconStream);
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desktopWindow.Title = Name;
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@ -22,9 +22,9 @@ namespace osu.Desktop
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{
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// Back up the cwd before DesktopGameHost changes it
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var cwd = Environment.CurrentDirectory;
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bool useSdl = args.Contains("--sdl");
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bool useOsuTK = args.Contains("--tk");
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useSdl: useSdl))
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useOsuTK: useOsuTK))
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{
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host.ExceptionThrown += handleException;
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@ -208,7 +208,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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private IReadOnlyList<Size> getResolutions()
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{
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var resolutions = new List<Size> { new Size(9999, 9999) };
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var currentDisplay = game.Window?.CurrentDisplay.Value;
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var currentDisplay = game.Window?.CurrentDisplayBindable.Value;
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if (currentDisplay != null)
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{
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