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Commit Graph

12509 Commits

Author SHA1 Message Date
Dean Herbert
de163b2bb5 Change song select to only allow volume adjusting if alt is held while scrolling 2022-11-22 19:48:55 +09:00
Dean Herbert
4a79141824
Merge pull request #21338 from RATCM/fix-leaderboard-filter
Match leaderboard filter behaviour to web
2022-11-21 14:01:55 +09:00
Dean Herbert
dfa92b3de9
Merge pull request #21326 from bdach/fix-phantom-beatmap-sets
Fix phantom beatmap sets appearing on carousel after delete/update
2022-11-21 13:25:14 +09:00
RATCM
f5fbb7c8de Changed comments 2022-11-20 19:27:40 +01:00
RATCM
d20a357c0e Fixed ordering bug 2022-11-20 19:24:51 +01:00
RATCM
9040dfbd4e Match leaderboard filter behaviour to web 2022-11-20 17:39:46 +01:00
Bartłomiej Dach
1269afd0c5
Merge pull request #21307 from frenzibyte/disable-scroll-speed-on-osu
Hide scroll speed control from effects section on rulesets which don't support it
2022-11-20 16:17:55 +01:00
Bartłomiej Dach
7b274083d3
Fix phantom beatmap sets appearing on carousel after delete/update
Regressed in c40c70509e.

As it turns out, `item.Item.Filtered.Value` is not the only condition
that should be checked to determine if a carousel item should be hidden
or not - `item.Item.State.Value != CarouselItemState.Collapsed` should
also be true. This was even available as the `item.Item.Visible`
convenience property, which is used in this commit.

Failing to check `item.Item.State.Value` led to setting non-zero alpha
on collapsed carousel items, leading to phantom beatmap sets appearing,
as the alpha was set in the entire carousel's `Update()` method, thus
firing every frame.
2022-11-20 10:08:34 +01:00
Salman Ahmed
4b0ba86bd0 Identify scrolling rulesets using temporary DrawableRuleset instances 2022-11-20 04:12:52 +03:00
Bartłomiej Dach
c05c1625f2
Merge branch 'master' into editor-test-play-dont-retain-test-time 2022-11-19 12:09:04 +01:00
Salman Ahmed
60c424837b
Merge branch 'master' into disable-scroll-speed-on-osu 2022-11-19 12:13:45 +03:00
Salman Ahmed
2e3af97892 Remove unused using 2022-11-19 12:13:36 +03:00
Salman Ahmed
290369db47 Hide scroll speed slider on rulesets which don't support it 2022-11-19 06:42:27 +03:00
Salman Ahmed
016de2f5a0 Fix editor not always playing hitsounds with clock offsets applied 2022-11-19 05:15:22 +03:00
Dawid Sośnia
9ad484a0f4
Merge branch 'ppy:master' into gameplay-leaderboard-fix 2022-11-18 12:11:22 +01:00
Dean Herbert
06ce8130c2 Apply changes in line with framework NRT updates 2022-11-18 18:13:15 +09:00
Dan Balasescu
d8e99d811d
Merge pull request #21293 from frenzibyte/fix-timeline-extent-scrolling
Fix timeline potentially scrolling at extents while not dragging
2022-11-18 16:19:30 +09:00
Dean Herbert
d59befc9d3 Fix initial visual state of positions before sort runs 2022-11-18 16:08:27 +09:00
Dean Herbert
aff218dfd5 Redirect through validity function rather than overriding Sort 2022-11-18 16:03:40 +09:00
Dean Herbert
20af8217f4 Tidy up bindable flow 2022-11-18 15:50:41 +09:00
Dean Herbert
e4f522aad1 Fix inspections / typos 2022-11-18 15:47:37 +09:00
Dean Herbert
d17c091d63 Move constant to a better location 2022-11-18 15:47:31 +09:00
Dean Herbert
3faa7f5f74
Merge branch 'master' into gameplay-leaderboard-fix 2022-11-18 15:44:30 +09:00
Salman Ahmed
90cd386323 Fix timeline potentially scrolling at extents while not dragging 2022-11-18 09:43:16 +03:00
Dan Balasescu
219d049edf
Merge pull request #21140 from maromalo/long-standard
Standardise scores to `long` type
2022-11-18 15:26:33 +09:00
Dan Balasescu
57b8495c7a Merge branch 'master' into long-standard 2022-11-18 14:24:04 +09:00
Dean Herbert
e4d134a820 Reduce time waited on a score submission token from 60 to 30s 2022-11-18 14:07:40 +09:00
Dean Herbert
1ff1738988
Merge pull request #21244 from nanashi-1/beatmapoptions-disabled
Disable certain beatmap option buttons when there are no beatmaps selected
2022-11-18 12:55:07 +09:00
Dawid Sośnia
0dbf491872
Merge branch 'master' into gameplay-leaderboard-fix 2022-11-17 22:06:51 +01:00
Piggey
eb691266c1 cleanup 2022-11-17 21:50:39 +01:00
Dean Herbert
20d87fbed4 Eagerly dispose of triangles intro textures to avoid holding for full length of game session 2022-11-17 23:05:34 +09:00
Piggey
fa00fc5c6d change scoresType to be a bindable 2022-11-17 13:27:56 +01:00
Piggey
dea2a6ed8d override sort() function in SoloGameplayLeaderboard 2022-11-17 12:12:36 +01:00
nanashi-1
4773979e52 add condition 2022-11-17 16:15:34 +08:00
Dean Herbert
a4e713a61f When returning to the editor after test play, use the original editor time rather than the point of exit 2022-11-17 12:36:24 +09:00
Dean Herbert
bfcd9e0f45 Don't seek to current editor location when location is close to (or before) the first object 2022-11-17 12:32:35 +09:00
Salman Ahmed
87b4fee10f Remove leftover constant 2022-11-17 04:05:21 +03:00
Salman Ahmed
55beaf5d93 Revert buttons order change 2022-11-17 04:05:15 +03:00
Salman Ahmed
039ab83a46 Disable beatmap options button when none selected 2022-11-17 04:00:23 +03:00
Salman Ahmed
0e46614c57 Revert beatmap option button state changes 2022-11-17 03:57:01 +03:00
Salman Ahmed
7a28a7f2a0 Move IGameplaySettings override to compose screen to keep test mode unaffected 2022-11-17 01:45:16 +03:00
Dean Herbert
ee6fffec5f Fix combo colour normalisation setting not applying to editor test play 2022-11-16 17:54:49 +09:00
nanashi-1
5d8d8ffce5 fix naming 2022-11-16 10:09:51 +08:00
nanashi-1
55edd6c907 add space 2022-11-16 09:58:49 +08:00
nanashi-1
1fb8357e93 change disabledAlpha from readonly to const 2022-11-16 09:58:32 +08:00
nanashi-1
9101ad0cbd fixed naming 2022-11-16 09:42:40 +08:00
nanashi-1
5973bb1956 AddButton now returns the button 2022-11-15 20:57:31 +08:00
nanashi-1
1186ed3e32 add disable 2022-11-15 20:56:18 +08:00
nanashi-1
e8d170e772 disable certain options when no beatmap is selected 2022-11-15 20:55:55 +08:00
Dean Herbert
489dca79a1 Remove upper limit for pooling 2022-11-15 12:31:25 +09:00
Dean Herbert
308ed1abd1 Fix number of judgements shown potentially exceeding upper limit 2022-11-15 12:31:25 +09:00
Dean Herbert
59a8603728 Ensure flowing animation starts correctly from zero 2022-11-15 12:04:40 +09:00
Dean Herbert
aef6ee23eb Apply pooling support to ColourHitErrorMeter 2022-11-15 12:04:40 +09:00
Dean Herbert
a86b50d62a Apply nullability to BarHitErrorMeter 2022-11-15 11:33:27 +09:00
Dean Herbert
576f462f59 Add pooling support to BarHitErrorMeter 2022-11-15 11:33:27 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard 2022-11-12 09:52:11 -03:00
Thomas Müller-Höhne
fa8e38d9d6 Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dan Balasescu
db25e9e9c8 Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 15:31:28 +09:00
Dan Balasescu
94772a9cda
Merge pull request #21147 from peppy/fix-timeline-editor-crash
Fix editor hard crash when beatmap file specified out-of-range timeline zoom value
2022-11-10 22:59:55 +09:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
3547c04002
Merge branch 'master' into skinnable-things-cleanup 2022-11-10 12:09:32 +09:00
Piggey
0011f4e7be fix comment lol 2022-11-09 19:59:04 +01:00
Piggey
4fbc240aa1 Merge remote-tracking branch 'origin/gameplay-leaderboard-fix' into gameplay-leaderboard-fix 2022-11-09 19:53:56 +01:00
Piggey
ab53fb17d3 change displayed text from #? to - 2022-11-09 19:53:36 +01:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94 Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
4457648b1c Fix editor playing too many sounds when user performs a manual seek during playback 2022-11-09 17:42:33 +09:00
Dawid Sośnia
9549e55ef8
Merge branch 'ppy:master' into gameplay-leaderboard-fix 2022-11-08 20:04:13 +01:00
Piggey
d48c56818f change positionText to display "#?" if tracked score is being 51st on the leaderboard 2022-11-08 20:02:21 +01:00
Dean Herbert
4448fcb3c8 Override combo colour brightness normalisation setting only in editor 2022-11-08 18:29:10 +09:00
Dean Herbert
ada039151b Add the ability to toggle off hit marker displays in the editor 2022-11-08 18:07:06 +09:00
Dean Herbert
9650ae1329 Limit editor background dim to 75% maximum 2022-11-08 17:20:37 +09:00
Dean Herbert
349d262c18 Remove commented unbind 2022-11-08 17:19:48 +09:00
Dean Herbert
b166e477c2
Merge branch 'master' into editor-background 2022-11-08 17:18:34 +09:00
Salman Ahmed
1465d043f4
Merge branch 'master' into song-select-transition-improvement 2022-11-08 03:36:19 +03:00
Dean Herbert
f6d93fcd5a Fix editor hard crash when beatmap file specified out-of-range timeline zoom value 2022-11-07 12:54:02 +09:00
Dean Herbert
391840404d Play exiting transition in both directions 2022-11-07 11:59:43 +09:00
maromalo
8eef2ba8de quality shenanigans 2022-11-06 20:12:26 -03:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit 2022-11-05 16:48:56 +01:00
Dean Herbert
4f14ae4e34 Adjust transition effect for main menu backgrounds 2022-11-04 17:45:14 +09:00
Dean Herbert
2b934e0bea Increase delay for changing background on returning to main menu 2022-11-04 17:45:13 +09:00
Dean Herbert
c40c70509e Improve song select transition to gameplay 2022-11-04 15:24:37 +09:00
Dean Herbert
486515ed90
Merge pull request #20758 from frenzibyte/maintain-common-mod-selection
Maintain selection of common mods when switching rulesets
2022-11-03 20:08:32 +09:00
Dean Herbert
e336d486a6
Merge pull request #21093 from peppy/auto-skip-multiple-times
Fix automated skip not skipping more than once when required
2022-11-03 15:46:56 +09:00
Dean Herbert
20dd405c2b
Merge branch 'master' into maintain-common-mod-selection 2022-11-03 15:32:40 +09:00
Dan Balasescu
fc191807c6 Fix velocity test failing with no audio device 2022-11-03 13:59:22 +09:00
Dean Herbert
4154be6cda Adjust auto-skip to skip multiple times if necessary 2022-11-03 13:52:29 +09:00
Dean Herbert
aef3c7918c Add total skip count to SkipOverlay 2022-11-03 13:52:24 +09:00
Dean Herbert
3ec9686e58 Fix test failures and rename configuration value to match better 2022-11-02 18:15:18 +09:00
Dean Herbert
0e502de8b4 Rename field to match usage 2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330 Merge branch 'master' into editor-background 2022-11-02 17:43:38 +09:00
cdwcgt
9884618290
rename editorDim to editorBackgroundDim 2022-11-02 15:12:15 +09:00
cdwcgt
d6b8439121
add xmldoc for DimAmount 2022-11-02 15:11:49 +09:00
Dean Herbert
37300ba9e2 Standardise "Visual Settings" components to fix mismatched paddings and labels 2022-11-02 14:01:57 +09:00
Dean Herbert
50b6fe4acb Localise new label 2022-11-02 14:01:03 +09:00
Dean Herbert
61fc3c8cc0 Add setting to visual settings toolbox 2022-11-02 13:58:34 +09:00
Dean Herbert
d8aa06ea92 Standardise "Visual Settings" components to fix mismatched paddings and labels 2022-11-02 13:55:56 +09:00
Dean Herbert
2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
Dean Herbert
9ea2bd84bd
Merge pull request #21018 from andy840119/reuse-the-function-in-timeline-class
Reuse function in the timeline class
2022-10-30 23:49:02 +09:00
Dean Herbert
1035b5fb19 Fix hold to pause button not working when HUD is hidden 2022-10-30 21:38:45 +09:00
andy840119
a753369d3e Reuse function TimeAtPosition() and PositionAtTime(). 2022-10-30 17:21:50 +08:00
D.Headley
21d68bfb84 Delete unused button 2022-10-28 16:40:21 +02:00
Joseph Madamba
87328dd1f5 Fix bar hit error meter labels not clearing when setting to none 2022-10-27 23:59:01 -07:00
Dan Balasescu
51d8392e7f
Merge pull request #20982 from peppy/remove-obsoleted-simple
Clean up various obsoleted code
2022-10-28 14:36:04 +09:00
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
Dean Herbert
71970d83cf Remove obsoleted ShowProgressGraph global setting
This was moved to the component itself.
2022-10-28 12:47:45 +09:00
Joseph Madamba
0efbae6e70 Fix osu! logo drag area being a square 2022-10-26 18:33:07 -07:00
cdwcgt
6991195d69
let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Dean Herbert
2016d33055 Offset start of distance snap grid drawing if reference object's start time doesn't align
Closes #20938.
2022-10-26 13:11:26 +09:00
Dean Herbert
7249542167
Merge pull request #20912 from LittleEndu/carousel-do-not-select-random
Make beatmap carousel select nearest to selection when selection was filtered
2022-10-26 11:40:56 +09:00
Dean Herbert
d9d083752a Clamp backwards index to total current items to fix edge case of item removal 2022-10-26 11:03:11 +09:00
Bartłomiej Dach
f5ca447b8e
Rename one more "{duplicate -> clone}" reference 2022-10-25 21:34:41 +02:00
Bartłomiej Dach
bcdf24b972
Merge branch 'master' into add-editor-object-clone 2022-10-25 21:33:52 +02:00
Dean Herbert
cf3bf41b49 Harden and simplify logic to avoid weird issues 2022-10-25 18:57:15 +09:00
Dean Herbert
22ea9a8ab4 Add early return of carousel group has no items 2022-10-25 13:34:22 +09:00
cdwcgt
f9c6190426
Add DimAmount for UserDimContainer 2022-10-25 13:00:53 +09:00
Dean Herbert
2456a18bc1 Rewrite implementation to avoid duplicated LINQ returns 2022-10-25 12:48:17 +09:00
Dean Herbert
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
Dean Herbert
1e579e06f8 Fix duplicate working incorrectly if there is no selection currently made 2022-10-25 11:42:12 +09:00
Endrik Tombak
5a118cfdc3 Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
 Conflicts:
	osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
cdwcgt
a2682b3ce3
background dim settings for editor
View -> Background Dim

follow `DimLevel` and `BlurLevel`

Co-Authored-By: Dead_Bush_Sanpai <DeadBushSanpai@yandex.com>
2022-10-24 23:55:33 +09:00
cdwcgt
de881cc5cb
useless #nullable disable 2022-10-24 23:17:28 +09:00
Dean Herbert
1d5df15027 Add ability to use Shift+Number to set current beat divisor in editor 2022-10-24 15:20:15 +09:00
Dean Herbert
e72a71a28e Add simple editor "duplicate objects" key binding 2022-10-24 14:01:34 +09:00
Dean Herbert
6b26547d03
Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard
Improve automatic cursor hiding logic and limit to gameplay screen
2022-10-20 11:44:20 +09:00
Dean Herbert
2f8a4fd2d0
Merge branch 'master' into remove-current-item 2022-10-20 10:02:09 +09:00
Dean Herbert
77b25c4a5c
Merge pull request #20788 from frenzibyte/handle-submitting-player-request-timeout
Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
2022-10-20 09:51:57 +09:00
Salman Ahmed
4bf4938b72 Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
Dean Herbert
fbad33bef7 Adjust durations and make start off screen 2022-10-18 15:01:53 +09:00
Dean Herbert
84688b53a1 Merge branch 'fix-editor-padding' into player-loader-improvements 2022-10-18 14:52:59 +09:00
Dean Herbert
6a7f6c76ff Fix osu! editor padding being applied to toolboxes
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dean Herbert
0f809dcaa7 Merge branch 'master' into player-loader-improvements 2022-10-18 14:22:55 +09:00
Dean Herbert
516320edd9
Merge branch 'master' into handle-submitting-player-request-timeout 2022-10-17 18:51:13 +09:00
Dan Balasescu
4220d6b3fc
Merge pull request #20780 from outfoxxed/fix-hiterror-icons
Fix hit error bar icon orientation
2022-10-17 18:48:31 +09:00
Dean Herbert
1e7b8cd227 Fix formatting issues 2022-10-17 13:22:06 +09:00
Salman Ahmed
ae05f374a2 Fix potential invalid operation exception in SubmittingPlayer token retrieval 2022-10-17 03:26:29 +03:00
outfoxxed
85de802793
Only create hit error bar icon containers once
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
2022-10-16 11:47:21 -07:00
outfoxxed
d6030891a2
Reuse existing code in hit error bar fix
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
2022-10-16 10:06:38 -07:00
outfoxxed
cd1885a17b
Fix hit error bar icon orientation
Icons now keep their original orientation when the hit error bar is
flipped
2022-10-16 02:55:10 -07:00
Salman Ahmed
324c749383
Merge branch 'master' into player-loader-improvements 2022-10-15 03:07:15 +03:00
Salman Ahmed
ba72f13f54 Merge branch 'master' into hide-mouse-on-keyboard-input 2022-10-14 22:26:30 +03:00
Dan Balasescu
10aabfc650
Merge pull request #20739 from peppy/settings-toolbox
Adjust visuals of settings toolboxes (gameplay loading screen and editor)
2022-10-14 20:31:05 +09:00
Dan Balasescu
dcb6357964 Add ability to remove the current item in multiplayer 2022-10-14 20:23:55 +09:00
Dan Balasescu
525f98c158 Fix max combo missing from playlists results screen 2022-10-14 18:01:54 +09:00
Salman Ahmed
01c65d3cc1 Remove seemingly unnecessary/leftover code 2022-10-14 02:16:36 +03:00
Dean Herbert
3645269108 Improve logo transition and reduce delay of exiting player loader in optimal conditions 2022-10-13 17:29:47 +09:00
Dean Herbert
b33935e392 Fix player loading screen settings scaling in
This always looked weird, and from the looks of the structure was
probably unintentional from the start (it is in the logo tracking
container for whatever reason).
2022-10-13 17:12:36 +09:00
Dean Herbert
15f9697c9f Roughly update design of editor buttons 2022-10-13 16:57:25 +09:00
Dean Herbert
0f4a2a6059 Improve feel of settings toolbox group 2022-10-13 16:36:19 +09:00
Dean Herbert
c3902728f6 Reorganise beatmap snap control to work better in compact mode 2022-10-13 15:47:54 +09:00
Dean Herbert
a525b3f9f8 Reorder and rename toggle checkboxes to fit better 2022-10-13 15:44:33 +09:00
Dean Herbert
f6f5d33f53 Add slight padding to playfield (roughly matches stable) 2022-10-13 15:44:23 +09:00
Dean Herbert
ebc1088457
Merge pull request #20729 from frenzibyte/update-local-confirmation-dialog
Request user confirmation on updating locally-modified beatmaps
2022-10-13 12:36:37 +09:00
Dean Herbert
c9b4cacc20
Merge pull request #20724 from mk56-spn/Highest_Combo_Counter
Add "longest combo" counter to HUD components.
2022-10-13 12:26:49 +09:00
Salman Ahmed
964ed01abb Add confirmation dialog for updating locally modified beatmaps 2022-10-13 02:40:15 +03:00
Dean Herbert
19f3810020 Revert namespace change
Let's not
2022-10-12 18:50:47 +09:00
Dan Balasescu
9473c350b5
Merge pull request #20266 from cdwcgt/catch-combo-hide
Fade out CatchComboDisplay when hide HUD
2022-10-12 16:59:07 +09:00
Dario Headley
b72c8970eb Max Combo Counter added 2022-10-12 09:50:01 +02:00
Dan Balasescu
300888b423
Merge pull request #20720 from peppy/fix-welcome-intro-delay
Fix incorrect delay for non-theme music on "welcome" intro
2022-10-12 16:15:54 +09:00
Dean Herbert
d2d589a156 Expose HUD state via Player 2022-10-12 15:11:52 +09:00
Dean Herbert
1d6d047a69
Merge branch 'master' into master 2022-10-12 14:52:07 +09:00
Dean Herbert
d6998c810c Fix incorrect delay for non-theme music on "welcome" intro 2022-10-12 14:51:14 +09:00
Dean Herbert
db148d145b Fix incorrect offset logic for beatmaps without a preview point specified 2022-10-12 14:47:37 +09:00
Dean Herbert
ab24e87013
Merge branch 'master' into improve-drag-selection 2022-10-12 13:20:17 +09:00
Dean Herbert
a5948e7680
Merge pull request #20704 from ekrctb/scrolling-drag-box
Anchor editor drag box on time (catch, mania)
2022-10-12 11:48:05 +09:00
ekrctb
fcb9e2cc00 Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
Salman Ahmed
9b45a9cf76 Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
 - `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dan Balasescu
cc0ca470f1
Merge pull request #20702 from peppy/update-prefer-no-video
Fix beatmap update button not respecting user "prefer no video" setting
2022-10-11 19:36:14 +09:00
Dan Balasescu
88e82d3154
Merge pull request #20681 from peppy/fix-hidden-hud-interaction
Fix HUD components being interactive even when the HUD is visually hidden
2022-10-11 17:19:27 +09:00
NotGumballer91
d18466d740
Fix delay inconsistency in IntroCircles.cs 2022-10-11 16:16:57 +08:00
NotGumballer91
5baad52a9e
Fix unintended delay on osu!theme 2022-10-11 16:15:56 +08:00
Dean Herbert
f41b79688f Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
Dean Herbert
a44ba579c5 Fix beatmap update button not respecting user "prefer no video" setting
Closes #20701.
2022-10-11 14:27:40 +09:00
ekrctb
6ab29a62d0 Anchor drag box on time (catch, mania)
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
ekrctb
1a24762f9b Improve drag box selection logic
`AllowDeselectionDuringDrag` is remove.
Instead, selected hit objects are not automatically deselected
when clock is seeked to a later time (the hit object is dead).
Update drag box selection even if mouse is not moved
(in case clock is running or scroll wheel is used).
2022-10-11 14:11:45 +09:00
Dean Herbert
cb21126623
Merge pull request #20586 from ekrctb/time-based-selection
Use hit object time for timeline drag selection instead of relying on blueprint
2022-10-11 13:20:15 +09:00
NotGumballer91
ef840e98cf
Update IntroCircles.cs 2022-10-11 01:49:53 +08:00
NotGumballer91
8a4f2efa14
Update IntroScreen.cs 2022-10-11 01:49:49 +08:00
NotGumballer91
9a3689b6e9
Update IntroCircles.cs 2022-10-10 21:04:14 +08:00
Dean Herbert
20adc522b9 Fix HUD components being interactive even when the HUD is visually hidden 2022-10-10 16:05:41 +09:00
Dan Balasescu
c18d4afdcc Merge branch 'master' into fix-leaderboard-first-place-fade 2022-10-07 19:55:16 +09:00
Dan Balasescu
57e4d6cc4a
Merge pull request #20562 from peppy/fix-score-submission-crash
Fix potential crash when score submission token retrival fails
2022-10-07 19:24:35 +09:00
ekrctb
6164e0896a Don't reselect already selected items in SelectAll 2022-10-07 10:46:07 +09:00
ekrctb
29cc554632 Ensure blueprint is added for selected hit object 2022-10-06 13:59:54 +09:00
ekrctb
0d448e6cc8 Fix items without blueprints are not deselected 2022-10-06 13:50:56 +09:00
ekrctb
b0213c29e9 Use mid time instead of start time
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
6753f6b01a Move AllowDeselectionDuringDrag down
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece Fix inspect issues 2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa Make sure all selected items get deleted 2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79 Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
Dean Herbert
276021dd85 Remove now unnecessary ScheduleAfterChildren 2022-10-05 14:20:01 +09:00
Dean Herbert
c7d645b086 Merge branch 'master' into fix-gameplay-leaderboard-overlap 2022-10-05 14:15:50 +09:00
Dean Herbert
75b9bf2cf9
Merge branch 'master' into intel-exclusive-warning 2022-10-04 19:02:01 +09:00
Dean Herbert
d9f678d942 Change song select random key binding to not handle key repeat 2022-10-03 18:16:54 +09:00
Dean Herbert
42aac16b37 Adjust leaderboard score panels sizing based on accuracy/combo width 2022-10-03 18:12:36 +09:00