Dean Herbert
9ba1a8af88
Fix mascot getting stuck in clear state on rewind
2020-05-14 09:44:21 +09:00
Bartłomiej Dach
0933217389
Simplify mascot scaling
2020-05-13 18:53:47 +02:00
Bartłomiej Dach
942cc48e99
Improve mascot scaling
2020-05-12 20:26:11 +02:00
Dean Herbert
c04f2b0840
Reposition taiko playfield to be closer to the top of the screen
2020-05-12 15:51:59 +09:00
Dean Herbert
949e17cc0e
Rework scroller to support backwards playback
2020-05-12 15:23:47 +09:00
Bartłomiej Dach
e5821ff2b2
Integrate GameplayBeatmap changes
2020-05-11 22:53:05 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don
2020-05-11 13:24:27 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don
2020-05-10 22:34:47 +09:00
Dean Herbert
afcb45f28b
Move to playfield
2020-05-01 19:48:31 +09:00
Dean Herbert
8955b98cbb
Add basic taiko scroller implementation
2020-05-01 17:56:09 +09:00
Bartłomiej Dach
d021e213b2
Reword comment
2020-05-01 00:29:03 +02:00
Bartłomiej Dach
1e7b10320f
Adjust mascot positioning in playfield layout
2020-05-01 00:19:12 +02:00
Bartłomiej Dach
f5526890cc
Add comment about animation presence
2020-04-30 22:51:22 +02:00
Bartłomiej Dach
db4c8b2ba5
Fix transition out of clear state
2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a
Ensure correct initial state
2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0
Implement partial clear transition logic
2020-04-30 21:58:05 +02:00
Dean Herbert
49a98fde73
Move to non-legacy class
2020-04-30 09:57:14 +09:00
Dean Herbert
783dc58ef0
Move taiko additive blending locally to avoid applying to legacy skins
2020-04-30 09:41:56 +09:00
Bartłomiej Dach
b0e97793b6
Implement transitions into and from clear state
2020-04-30 00:14:27 +02:00
Bartłomiej Dach
0d917ca339
Ensure correct behaviour for clear animation
2020-04-29 21:52:09 +02:00
Bartłomiej Dach
9d6720e7e6
Scope up parameter
2020-04-29 21:30:13 +02:00
Bartłomiej Dach
e81d33dcec
Refactor mascot animations to split logic paths
2020-04-29 21:27:02 +02:00
Bartłomiej Dach
6e2ed0c4f3
Refactor mascot to only contain state transitions
2020-04-29 20:28:46 +02:00
Dean Herbert
48733a7e2f
Change taiko hit explosion animation to match stable for skins
2020-04-29 17:53:37 +09:00
Bartłomiej Dach
5f0a4103c2
Merge branch 'master' into taiko-don
2020-04-28 23:46:42 +02:00
Dean Herbert
84641765c5
Adjust exceptions and fix capitalisation
2020-04-28 11:08:19 +09:00
Craftplacer
6de6f068fd
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
2020-04-27 23:19:22 +02:00
Craftplacer
74d36cad78
Change state variables
2020-04-27 23:19:18 +02:00
Craftplacer
96660b2cca
Flip frame count check
2020-04-27 23:18:40 +02:00
Craftplacer
834eeb6d98
Reduce duplicate texture retrieval code
2020-04-27 23:18:26 +02:00
Craftplacer
9b3c1e4126
Remove unused bindables
2020-04-27 23:17:52 +02:00
Craftplacer
5caa4dedc2
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:27:03 +02:00
Craftplacer
c049302650
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:23:04 +02:00
Dean Herbert
be59ee945a
Add taiko hit explosion skinning support
2020-04-27 22:36:27 +09:00
Craftplacer
e8a0b77729
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-27 12:43:51 +02:00
Dean Herbert
52cf1e1859
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373
Combine hit types and remove old drumroll hits using a more efficient method
2020-04-27 16:13:28 +09:00
Dean Herbert
ff736a22dd
Fix typos in comment
2020-04-27 14:41:19 +09:00
smoogipoo
2630fc1405
Break instead of return for consistency
2020-04-27 12:27:43 +09:00
smoogipoo
7dc090cc24
Add support for hit explosions
2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9
Refactor
2020-04-27 12:01:31 +09:00
Craftplacer
e830c7d833
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-27 02:13:09 +02:00
Craftplacer
d46643ec52
Rework special case for strong hits
2020-04-27 02:10:12 +02:00
Craftplacer
dc6acf6ec9
Various code changes, fixes
2020-04-27 01:40:57 +02:00
Tim Oliver
c1c930c472
Fixed linting warnings
2020-04-25 13:47:20 +08:00
Tim Oliver
2a197db481
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
3cc0b21eae
Added more smart checking to removing rewound drumroll hits
2020-04-25 13:18:02 +08:00
Craftplacer
364f5bf788
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-24 22:57:23 +02:00
Tim Oliver
477fe72fcf
Changed note playback to happen on new result
2020-04-25 00:15:59 +08:00
Dean Herbert
05b3db0147
Remove masking
2020-04-24 16:56:18 +09:00
Craftplacer
8ae119ab62
Fix last formatting error
2020-04-24 08:05:57 +02:00
Craftplacer
84aa37d7c3
Fix all local tests
2020-04-24 07:57:16 +02:00
Craftplacer
ac44185f09
Fix formatting
2020-04-24 07:09:20 +02:00
Craftplacer
dbf39be607
Decide on the name "Mascot", add testing, bug fixed, etc.
2020-04-24 06:59:05 +02:00
Craftplacer
bbe831698c
Remove unused code
2020-04-24 02:50:33 +02:00
Craftplacer
608596c3b3
Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation
2020-04-24 02:50:10 +02:00
Tim Oliver
029d15f2a2
Fixed syntax warning for playfield children
2020-04-23 20:14:39 +08:00
Tim Oliver
1fa3764a1d
Cleaned up Update method in Taiko Playfield
2020-04-23 18:26:53 +08:00
Tim Oliver
dded4f8176
Fixed syntax warnings in Taiko playfield
2020-04-23 18:17:31 +08:00
Tim Oliver
a9897ba627
Moved proxy behaviour to drumroll container
2020-04-23 18:15:12 +08:00
Tim Oliver
b471a240cc
Fixed merge typo in playfield members
2020-04-23 16:59:56 +08:00
Dean Herbert
f804be25d1
Remove incorrect area sizing (now using fillmode / relative instead)
2020-04-23 13:39:44 +09:00
Dean Herbert
559487b205
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
Dean Herbert
2e022fbcb5
Add comment about padding update computation
2020-04-23 12:49:53 +09:00
Dean Herbert
49568a3d56
Adjust input drum to work with new playfield changes
2020-04-23 12:49:53 +09:00
Dean Herbert
37f7e0a734
Restructure TaikoPlayfield for better skin support
2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2
Rename taiko HitTarget classes to avoid conflict with mania
2020-04-23 12:11:30 +09:00
Tim Oliver
81c51f0661
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
2600518b1b
Moved drumroll container and removed rewound notes
2020-04-22 22:50:00 +08:00
Craftplacer
8446fa98b5
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-22 15:21:54 +02:00
Craftplacer
617d27ace9
Restart branch
2020-04-22 15:19:29 +02:00
Dean Herbert
bfc17bf4c0
Add taiko hit target skinning
2020-04-21 19:06:43 +09:00
Tim Oliver
c30ea2ec29
Added content proxying to drull roll elements
2020-04-08 12:46:02 +08:00
Tim Oliver
b883586add
Added logic to allow strong notes
2020-04-08 12:46:02 +08:00
Tim Oliver
7751c5e3aa
Added separate scrolling track to display drum roll notes
2020-04-08 12:46:02 +08:00
Dean Herbert
0a7d9b930c
Add osu!taiko legacy drum skinning support
2020-04-03 18:23:03 +09:00
Dean Herbert
388cf5c83a
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
Dean Herbert
96a849f897
Add remaining replay recorders
2020-03-24 14:55:49 +09:00
smoogipoo
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Bartłomiej Dach
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
Dean Herbert
40c61894ef
Update some case sensitive resources lookups in-line with resources
2019-09-04 10:44:24 +09:00
Dean Herbert
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
smoogipoo
7cc92e2fad
Make taiko proxy containers use LifetimeManagementContainer
2019-08-28 13:20:28 +09:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability
2019-04-27 18:41:19 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
42eaabe24c
Fix editor blueprints being misplaced
...
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
14cef94a53
Merge remote-tracking branch 'upstream/master' into hitobject-drawable-representation
2019-03-29 12:59:26 +09:00
Dean Herbert
ed3746e166
Make PlayfieldAdjustmentContainer universal
2019-03-26 13:32:44 +09:00