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osu-lazer/osu.Game.Rulesets.Taiko/UI
2020-04-30 21:58:05 +02:00
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DefaultHitExplosion.cs Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00
DrawableTaikoJudgement.cs Apply more missed cases 2019-04-01 12:44:46 +09:00
DrawableTaikoMascot.cs Implement partial clear transition logic 2020-04-30 21:58:05 +02:00
DrawableTaikoRuleset.cs Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
DrumRollHitContainer.cs Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
HitExplosion.cs Adjust exceptions and fix capitalisation 2020-04-28 11:08:19 +09:00
InputDrum.cs Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
KiaiHitExplosion.cs Add support for hit explosions 2020-04-27 12:23:53 +09:00
PlayfieldBackgroundLeft.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
TaikoMascotAnimation.cs Implement transitions into and from clear state 2020-04-30 00:14:27 +02:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Refactor mascot to only contain state transitions 2020-04-29 20:28:46 +02:00
TaikoPlayfieldAdjustmentContainer.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
TaikoReplayRecorder.cs Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00