KoziLord
d2b2d3e2e0
Use the absolute value of ParallaxAmount to make sure we're not scaling things down when using a negative value for the Parallax (moving against the cursor instead of with it)
2018-05-16 01:38:46 +02:00
KoziLord
1e88f216f2
Revert the ParallaxContainer changes I made by accident back.
2018-05-16 01:27:18 +02:00
KoziLord
be1159444d
Use the absolute value of ParallaxAmount to make sure we're not scaling stuff down when using a negative ParallaxAmount
2018-05-15 15:56:49 +02:00
Dean Herbert
fe1c1fec0d
Stop overlays from handling DragStart
...
This was causing weird behaviour with the key configuration section and back button in settings.
2018-05-14 15:44:19 +09:00
miterosan
ba5861b527
Merge remote-tracking branch 'origin/master' into Private_Messages
...
# Conflicts:
# osu.Game/Online/API/Requests/GetMessagesRequest.cs
# osu.Game/Overlays/Chat/ChatTabControl.cs
2018-05-06 19:45:33 +02:00
Dean Herbert
27437cfbaf
Merge branch 'master' into show-beatmap-id
2018-04-20 18:05:24 +09:00
Dean Herbert
8649ddc68b
Make forum posts a web link
2018-04-20 13:01:23 +09:00
miterosan
3b68dda23e
Merge remote-tracking branch 'origin/master' into Private_Messages
2018-04-18 20:55:12 +02:00
Dean Herbert
f62677222c
Merge remote-tracking branch 'upstream/master' into naoey-show-beatmap-id
2018-04-18 13:08:53 +09:00
Dean Herbert
ae77c010e2
Merge remote-tracking branch 'upstream/master' into wave-container
2018-04-15 21:03:18 +09:00
miterosan
5bfb386226
Merge remote-tracking branch 'origin/master' into Private_Messages
2018-04-14 13:31:03 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
miterosan
e39f5a1adf
Rename var chatmanager -> channelManager
...
Apply requested changes
2018-04-12 23:19:13 +02:00
DrabWeb
0bede52381
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
2018-04-11 16:22:27 -03:00
miterosan
3860594f40
Rename everything into channel and remove everything chat
2018-04-11 20:01:57 +02:00
miterosan
a70b329155
Split drawing and business logic of ChatOverlay
2018-04-08 18:21:48 +02:00
naoey
ca4299c6fe
Remove unused using and fix possible nullref.
2018-04-04 22:07:24 +05:30
naoey
c304c1eecf
Make LinkFlowContainer handle beatmap id lookup in game.
2018-04-04 21:23:51 +05:30
Dean Herbert
6ad962fc8b
Interpolate ParallaxContainer's scale
...
Things were a bit jumpy when a screen was adjusting `ParallaxAmount`. This smoothes the applied scale changes to look great again.
Most noticeable when hitting the retry hotkey (`~`) from gameplay.
2018-03-09 14:35:53 +09:00
Dean Herbert
f78538fea8
Merge branch 'master' into user-profile-recent
2018-03-07 19:41:52 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
smoogipoo
148551afa2
osu!-side changes in-line with framework layout changes
2018-03-06 14:12:37 +09:00
Dean Herbert
26e50043b7
Fix parallax container during rewinds
2018-03-04 00:52:00 +09:00
Dean Herbert
eacb9ba743
Merge branch 'master' into user-profile-recent
2018-02-28 23:49:33 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax
2018-02-28 23:15:25 +09:00
naoey
2e535afb84
Remove redundant subsection title.
...
- Also handle opening UserProfile in LinkFlowContainer similar to how
beatmaps and channels are handled
2018-02-28 15:25:29 +05:30
Dean Herbert
dd6cf1379e
Reduce parallax effect during gameplay
...
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0
Rely less on zero-duration transform helpers
...
They have huge overheads.
See ppy/osu-framework#1411 .
2018-02-28 11:00:54 +09:00
naoey
5724618b2a
Add license headers and sanitise open profile argument.
2018-02-26 09:58:11 +05:30
naoey
bb40919f9c
Add link handling to recent activities.
...
- Add a show user action to link handling
2018-02-26 01:21:27 +05:30
Dean Herbert
53129e5235
Fix text getting truncated after last link in chat line
2018-01-30 17:47:22 +09:00
Dean Herbert
38c5434b82
Remove placeholder methods in OsuGame
...
Let's add these when they can actually be implemented.
2018-01-17 20:32:20 +09:00
Dean Herbert
b27577e242
Add temporary browser handling of beatmap difficulty loading
...
until we have an api method to support this.
2018-01-17 19:37:20 +09:00
Dean Herbert
783ca40c64
Update with upstream changes
2018-01-17 16:51:47 +09:00
Dean Herbert
45301d07fd
Merge branch 'master' into url-parsing-support
2018-01-12 19:34:44 +09:00
FreezyLemon
2c67ff75ed
added custom hoverclicksounds so links make sounds on hover&click
2018-01-11 18:52:50 +01:00
smoogipoo
c5c33e20bf
OverlayContainer changes in-line with framework
2018-01-11 19:03:01 +09:00
FreezyLemon
3bf9901dd2
Fixed bugs and added tests
2018-01-09 16:11:45 +01:00
Dean Herbert
72624aea18
Use a better method of link compilation
...
Adds word wrap back, simplifies a lot.
2018-01-09 20:33:20 +09:00
Dean Herbert
1be0569743
Update licence headers
2018-01-09 14:34:52 +09:00
Dean Herbert
b035a92bda
Merge branch 'master' into url-parsing-support
2018-01-09 14:28:20 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
faf1181fc3
Merge branch 'master' into url-parsing-support
2018-01-02 17:51:50 +09:00
FreezyLemon
e7721d71f3
Changed chat link implementation according to review
2017-12-31 00:51:47 +01:00
Dean Herbert
e332683d18
Fix music controller draggability
2017-12-30 21:10:40 +09:00
Dean Herbert
442a649c63
Make all FocusedOverlays hide on clicks outside of themselves
...
Also allows wheel events to pass through around them.
2017-12-30 20:45:41 +09:00
FreezyLemon
ae79be7b51
small style fixes plus new assert in test
2017-12-28 21:45:58 +01:00
FreezyLemon
7454633f63
Refactor and general tidying up
2017-12-28 20:11:21 +01:00
FreezyLemon
962e4d7c8a
Removed LinkId and word wrapping (for now).
...
Also reimplemented the OsuHoverContainer properly
2017-12-25 20:46:04 +01:00
FreezyLemon
68255095a6
Renamed the IHasHoverSounds interface to ICanDisableHoverSounds and made it so that if the interface is not implemented, it is just ignored (samples will always be played). If it is implemented, the ShouldPlayHoverSound bool is decisive of whether sounds are played or not
2017-12-07 19:52:40 +01:00
FreezyLemon
e05618a415
Removed unnecessary "using" directives
2017-12-07 19:36:56 +01:00
FreezyLemon
a8599a1b75
Implemented new interface which allows parent containers to decide on whether a "OnHover" sound should be played.
2017-12-07 13:12:36 +01:00
FreezyLemon
9b866d2248
Made it so the link ID is always added before loading the SpriteTexts (fixed weird bug where some sprites would be white instead of blue). Also improved XML doc on TextColour
2017-12-04 13:46:07 +01:00
FreezyLemon
cf96323980
Added new OsuLinkSpriteText.TextColour property that sets the internal content (OsuHoverContainer)'s colour instead of the whole container, so that text colour is always changed through that (e.g. link colouring, link hover fade).
...
Implemented it to be used when adding text to an OsuLinkTextFlowContainer.
2017-12-04 13:33:42 +01:00
FreezyLemon
a839d0e91d
LoadComponent before assigning URL to ensure dependency loading
2017-12-03 23:55:00 +01:00
FreezyLemon
1f1c7dd70f
Moved LinkFlowContainer out of ProfileHeader to make it available for other uses too (e.g. chat) and renamed it to LinkTextFlowContainer bc it can contain both links and text, not only one
2017-12-01 20:26:51 +01:00
Dean Herbert
671b3d01ff
Fix OsuClickableContainer's local content geting overwritten
2017-11-26 17:21:23 +09:00
Dean Herbert
ac7e373f40
Add hover/click sound effects to more stuff everywhere
2017-11-26 17:21:21 +09:00
Dean Herbert
07d6a70028
New sound effects with better names
2017-11-26 17:17:46 +09:00
Dean Herbert
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
smoogipoo
dacabd4a90
Merge branch 'master' into lazy-working-beatmap
2017-11-17 21:46:19 +09:00
Dean Herbert
b3aae2340b
Avoid accessing beatmaps from BeatSyncedContainer until they are loaded
2017-11-17 18:38:11 +09:00
Dean Herbert
6c40cf08cc
Optimise leaderboard display
...
Adds async loading support and cleans up the code quite a bit in the process.
2017-11-16 23:22:25 +09:00
Dean Herbert
af03d883f1
Ensure overlay containers scroll to top when new information is presented
2017-11-15 19:01:30 +09:00
Dean Herbert
ed89f03900
Make ParallaxContainer public
2017-11-01 17:10:59 +09:00
Dean Herbert
5822a6cc96
Merge branch 'master' into ranks-section
2017-09-07 15:11:07 +09:00
smoogipooo
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
Dean Herbert
250fb33fbc
Merge branch 'master' into ranks-section
2017-08-22 12:46:28 +09:00
Dean Herbert
6ded194c53
Remove all usage of DI to retrieve InputManager
...
Uses GetContainingInputManager instead, as per framework changes.
2017-08-15 14:30:50 +09:00
Jorolf
c877a5a8b7
update TestCase
2017-08-09 19:26:27 +02:00
Jorolf
8631c469fc
add license header
2017-08-09 18:50:44 +02:00
Jorolf
7d7cfe5d92
Merge branch 'master' of git://github.com/ppy/osu into ranks-section
2017-08-08 23:13:25 +02:00
Jorolf
1c2329f111
generalize the hover code
2017-08-08 23:11:46 +02:00
Huo Yaoyuan
8843d97895
Remove depth setting in SectionsContainer and profile.
2017-08-05 18:01:10 +08:00
Dean Herbert
91f3d8deb4
Improve class xmldoc
2017-08-03 15:48:06 +09:00
Dean Herbert
bb032508bd
Add comment explaining why we use scale
2017-08-03 15:47:26 +09:00
Dean Herbert
c7f5b83e9e
Derive from CompositeDrawable instead
...
We need to expose EdgeEffect as it's used in places.
2017-08-03 15:45:59 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Dean Herbert
64ebc01a3b
Remove many now unnecessary null-checks
2017-07-19 15:45:23 +09:00
Dean Herbert
007b343854
Fix incorrect equality check when TimingPointAt returns a default T
2017-07-19 15:16:40 +09:00
Huo Yaoyuan
26b36c08a3
Prefer ScrollTo in SectionsContainer.
2017-07-14 22:56:27 +08:00
Huo Yaoyuan
6cf36da389
Merge branch 'master' into profile
2017-07-14 22:52:19 +08:00
Dan Balasescu
a6d917285a
Merge branch 'master' into settings-improvements
2017-07-14 19:22:45 +10:00
Dean Herbert
b7612af20c
Make comment different
2017-07-14 18:08:47 +09:00
Dean Herbert
b1d447bf71
Add missing access modifier
2017-07-14 07:05:39 +09:00
Dean Herbert
bfa6a9aa4e
Add missing licence header
2017-07-14 06:43:33 +09:00
Dean Herbert
ce204b8e7b
Merge remote-tracking branch 'ppy/master' into right-mouse-scrollbar
2017-07-14 06:23:07 +09:00
Dean Herbert
f4fd263671
Fix settings not offsetting scroll operations by fixed header content
2017-07-13 17:09:12 +09:00
Dean Herbert
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
Dean Herbert
b79e309c2f
Don't lock scroll position of SectionsContainer header elements on negative scroll
...
Feels better in all cases.
2017-07-13 14:24:41 +09:00
Dean Herbert
c02a85bc4a
Formatting
2017-07-13 13:52:40 +09:00
Dean Herbert
3a4150c6c3
Merge remote-tracking branch 'upstream/master' into profile
...
# Conflicts:
# osu.Game/Graphics/Containers/SectionsContainer.cs
2017-07-13 13:44:21 +09:00
Dean Herbert
9d47dd9ff9
Add support for right mouse absolute scrolling (when enabled)
...
Will likely need to be bindable when hooked up to settings and actually used.
2017-07-12 18:57:44 +09:00
Dean Herbert
0322e66c25
Merge remote-tracking branch 'upstream/master' into container-collection-readonlylist
2017-07-12 13:07:23 +09:00
Dean Herbert
c8c1dcae28
Fix incorrect filename
2017-07-12 12:55:40 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
4045083dcd
Update sorting comparers in line with framework changes
2017-07-11 21:21:58 +03:00
Huo Yaoyuan
fd4a054921
Merge branch 'master' into profile
2017-07-11 09:16:32 +08:00
Thomas Müller
d9b362489b
Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat
2017-07-10 12:07:38 +03:00
Dean Herbert
2c8b8c3f9c
Update loop logic in line with framework changes
2017-07-09 18:23:34 +09:00
Huo Yaoyuan
cadc191602
Merge branch 'master' into profile
2017-07-02 22:03:30 +08:00
Dean Herbert
043c7756f7
public -> protected
2017-07-01 07:09:26 -07:00
Dean Herbert
28f0da606a
Add OsuFocusedOverlayContainer with predefined sounds.
2017-06-28 10:18:12 -07:00
Dean Herbert
480cdba023
Add OsuClickableContainer with generic sounds
2017-06-27 21:05:49 +09:00
Huo Yaoyuan
d24f78ea24
Merge branch 'master' into profile
2017-06-25 10:29:14 +08:00
Huo Yaoyuan
a187e50889
Unify usages of field and property.
2017-06-25 10:07:54 +08:00
Huo Yaoyuan
18295a9b97
Handle scrolling in SectionsContainer.
2017-06-25 10:06:54 +08:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
Huo Yaoyuan
af4ddf8fbd
Merge branch 'master' into profile.
2017-06-16 16:32:54 +08:00
Huo Yaoyuan
3ec5d774df
Child control fixes.
2017-06-15 22:42:15 +08:00
Huo Yaoyuan
1d85578bf5
Fix license header.
2017-06-15 07:29:32 +08:00
Huo Yaoyuan
755d2737d0
Improve OsuTextFlowContainer with framework.
2017-06-13 02:58:10 +08:00
Huo Yaoyuan
c75e2909ee
Expose AddTextAwesome for OsuTextFlowContainer.
2017-06-13 00:58:32 +08:00
Huo Yaoyuan
fcd137ced2
Add OsuTextFlowContainer.
2017-06-13 00:51:06 +08:00
Huo Yaoyuan
915f61a8f7
Rename to scrollContentContainer.
2017-06-12 14:39:49 +08:00
Huo Yaoyuan
798d8711b8
Refactor SectionsContainer to generic.
2017-06-09 16:24:19 +08:00
Huo Yaoyuan
5a0bd3b695
Set content in profile sections.
2017-06-09 14:53:00 +08:00
Huo Yaoyuan
5033526070
Fix depth in SectiondContainer.
2017-06-09 13:37:55 +08:00
Huo Yaoyuan
e94d98fa84
Expose header background for SectionsContainer.
2017-06-07 22:11:38 +08:00
Thomas Müller
9c6ce230bc
Fix compile error
2017-06-03 17:17:56 +02:00
smoogipooo
e348f86ce1
Update to match framework.
2017-06-01 14:24:31 +09:00
Dean Herbert
4ee11764b8
Merge branch 'master' into osu-direct
2017-05-24 12:16:34 +09:00
Dean Herbert
f57b234cc3
Expose Beatmap in BeatSyncedContainer
2017-05-24 01:44:47 +09:00
Dean Herbert
b12300391b
Merge branch 'master'
2017-05-24 01:17:09 +09:00
Dean Herbert
0634a3a5c5
Merge branch 'master' into osu-direct
2017-05-23 17:33:20 +09:00
smoogipooo
aad6f8f5d6
Refactoring of BeatSyncedContainer.
2017-05-23 16:11:46 +09:00
smoogipooo
1867cbb381
Revert a bit of BeatSyncedContainer for smaller changeset.
2017-05-23 16:06:30 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
3e0aaa1aa0
Add basic beat response to osu! logo
2017-05-23 12:29:43 +09:00
Dean Herbert
1295b0a7e1
Merge branch 'master' into ColdVolcano/beat-syncing
2017-05-23 10:51:47 +09:00
smoogipooo
adf8bb853e
Move load() to be directly below ctor.
2017-05-22 20:06:37 +09:00
smoogipooo
de575b3867
Early return if beatLength = 0.
2017-05-22 20:02:02 +09:00
smoogipooo
95c4704a9e
Delay backwards instead of using a millisecond tolerance.
2017-05-22 20:01:28 +09:00
Dan Balasescu
fc90cfa604
Update BeatSyncedContainer.cs
2017-05-22 17:50:05 +09:00
smoogipooo
70d7f61f7c
More inversion for logic simplification.
2017-05-22 17:19:39 +09:00
smoogipooo
f81ffa636d
Use BindTo instead of taking the game's beatmap bindable.
2017-05-22 17:18:11 +09:00
smoogipooo
609aac6453
Better kiai mode detection.
2017-05-22 17:18:05 +09:00
smoogipooo
b241140496
Proper kiai mode detection.
2017-05-22 17:18:00 +09:00
smoogipooo
abe9c464a8
Invert if statements.
2017-05-22 17:17:54 +09:00
Huo Yaoyuan
85684e5fee
Do not scroll headers to when scrolling position is negative.
2017-05-22 15:54:58 +08:00
Huo Yaoyuan
7357076c4d
CI fixes.
2017-05-21 04:48:43 +08:00
Huo Yaoyuan
a98f109d73
Use LayoutSize for header and footer layout.
2017-05-21 04:01:07 +08:00
Huo Yaoyuan
93668e53a0
Add footer support.
2017-05-21 03:44:03 +08:00
Huo Yaoyuan
201b44dbf1
Do not make the name confusing.
2017-05-21 03:02:51 +08:00
Huo Yaoyuan
72621c81dc
Handle null and invalidation of headers.
2017-05-21 02:37:34 +08:00
Huo Yaoyuan
e040f297c6
Set Masking = false and expose ScrollContainer.
2017-05-21 02:21:23 +08:00
Huo Yaoyuan
da47b0a260
Fix margin and offset calculating.
2017-05-21 02:11:55 +08:00
DrabWeb
e030573436
Add ReverseDepthFillFlowContainer to remove code duplication
2017-05-19 23:44:36 -03:00
Huo Yaoyuan
ecc222c043
Allow custom SectionsContainer.
2017-05-20 07:20:46 +08:00
Huo Yaoyuan
473441dfd4
Fix fields being null.
2017-05-20 07:07:27 +08:00
Huo Yaoyuan
e06c917c95
Selection support of SectionsContainer.
2017-05-20 06:39:01 +08:00
Huo Yaoyuan
058c5e18a4
Scrolling support for SectionsContainer.
2017-05-20 05:48:40 +08:00
Huo Yaoyuan
24a813e907
Basic children management of SectionsContainer.
2017-05-20 05:15:57 +08:00
Javier Flores
793b760ff2
Cleanup logic
2017-05-18 20:19:00 -05:00
Javier Flores
f4c7a02a6f
Fix having negative beat when it should be 0
2017-05-17 09:23:04 -05:00
ColdVolcano
198542465b
More CI fixes
2017-05-17 01:37:31 -05:00
ColdVolcano
387d26a576
CI Fixes
2017-05-17 01:26:34 -05:00
ColdVolcano
5f192cae7b
Add missing licence header
2017-05-17 01:18:56 -05:00
ColdVolcano
0801a211da
Add a base container with beat syncing logic
2017-05-17 01:14:04 -05:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Dean Herbert
0bcb463acf
ParallaxContainer should always know the mouse position.
2017-03-23 22:42:40 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Jorolf
1e0a694ff8
replaced bool with Bindable<bool>
...
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
Jorolf
7f751d3653
Update ParallaxContainer.cs
2017-02-19 16:54:00 +01:00
Jorolf
e83ac8b04c
Removed public ParallaxEnabled property
2017-02-19 13:47:26 +01:00
Jorolf
f166bb0f96
Moved movement to the default position to property
2017-02-18 22:26:48 +01:00
Jorolf
77bfe57d8c
compacted code, made public bool to disable it
2017-02-18 22:00:07 +01:00
Jorolf
a48e4a31a7
Parallax Option works now
2017-02-18 21:34:21 +01:00
Dean Herbert
becb65f702
Fix ParallaxContainer breaking with no mouse state present.
2017-02-09 19:25:04 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Dean Herbert
22905d2033
Align logo correctly between intro and main menu.
...
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert
413138abe5
Delay movement of ParallaxContainers slightly.
2016-12-01 21:45:40 +09:00
Dean Herbert
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
Dean Herbert
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
5afb038025
Use explicit cast to OsuGame rather than in-between derived classes.
...
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00
Dean Herbert
357c94ed8a
Add OsuGameMode. Standardise naming of classes.
2016-09-30 13:30:55 +09:00
Dean Herbert
7dcf2c6269
Add TestCase for main menu ButtonSystem.
2016-09-29 23:46:24 +09:00
Dean Herbert
81f9ce657f
License -> Licence.
2016-08-26 17:27:49 +09:00
Dean Herbert
6cbbeaaac0
Initial commit.
2016-08-26 14:41:47 +09:00