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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00

Basic children management of SectionsContainer.

This commit is contained in:
Huo Yaoyuan 2017-05-20 04:41:06 +08:00
parent 5d818620c9
commit 24a813e907
2 changed files with 75 additions and 0 deletions

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@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer : Container
{
private Drawable expandableHeader, fixedHeader;
private ScrollContainer scrollContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
scrollContainer.Remove(expandableHeader);
expandableHeader = value;
expandableHeader.Depth = float.MinValue;
scrollContainer.Add(expandableHeader);
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
scrollContainer.Remove(fixedHeader);
fixedHeader = value;
fixedHeader.Depth = float.MinValue / 2;
scrollContainer.Add(fixedHeader);
}
}
private List<Drawable> sections = new List<Drawable>();
public IEnumerable<Drawable> Sections
{
get { return sections; }
set
{
if (value == sections) return;
foreach (var section in sections)
scrollContainer.Remove(section);
sections = value.ToList();
scrollContainer.Add(value);
}
}
public SectionsContainer()
{
Add(scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both
});
}
}
}

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<Compile Include="Overlays\Music\PlaylistItem.cs" />
<Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />